aircrew0 Posted March 1, 2007 Share Posted March 1, 2007 Lets keep it friendly guys. Mods have the Last Say SA and I'd just assume we not have to use it. sorry guys i wasn't trying to incite anything just trying to point out how strong and effective the troop is and can be I wasn't being offended. I thought aircrew0 was making some valid points. Did I miss something EE? You are correct, aircrew0: they do have 2 attacks each at a 3. If you can manage to pull off the charge (with musician it's 11 inches ), then you do have a chance of killing off something with First Strike. The trick, then, is to not charge anything you want to face a Defensive Strike from. Example: Mossbeard. Your entire troop of Berserkers better charge in there (with Insane!, no problem! ) and not miss. Mossy has DV 14. You would need 5 Berserkers just to get a MAV 7 (including Support bonuses). Wow. But, you would have 10 attacks, so chances are high you would do at least 3 wounds. The bad thing is Mossy has 5 wounds. That means you'll probably lose one Berserker, and maybe have a wound on a second. Then, Mossy activates and kills the wounded Berserker, and potentially wounds a third. Granted, the 2 and half Berserkers remaining should be able to take out Mossy at that point, I see a third Berserker dying with a fourth potentially wounded. 5 Berserkers x 66 pts. ea. = 330 pts. Mossy = 261 pts (with no spells). Assuming everything goes as I said, Mossy killed 3 Berserkers for a total of 198 points, and wounded a fourth (call it 33 points). That's a total of 231 points. Hmmmm... Wild Bill True in that situation they might not pay out to well but that happens sometimes but a nice little setup i would think would be say 3 or 4 berserkers mixed with a troop of shield maidens or regular warriors with a cleric to heal up the berserkers your regular troops can base other regular troops just have some attack then swing the berserkers around to do a first strike attack on 3 or 4 models the ones you wouldn't attack with your regular troop they get support and would be very effective since you would have 2 ma at a 4 or 5 depending on support and would be brutal against smaller solos/elites/leaders as you just have the berserkers attack and no one else but base with as many figs as you can lots of support and 6 attacks all with first strike ehh that is just a horrible thought Quote Link to comment Share on other sites More sharing options...
rcrosby Posted March 1, 2007 Share Posted March 1, 2007 True in that situation they might not pay out to well but that happens sometimes but a nice little setup i would think would be say 3 or 4 berserkers mixed with a troop of shield maidens or regular warriors with a cleric to heal up the berserkers your regular troops can base other regular troops just have some attack then swing the berserkers around to do a first strike attack on 3 or 4 models the ones you wouldn't attack with your regular troop they get support and would be very effective since you would have 2 ma at a 4 or 5 depending on support and would be brutal against smaller solos/elites/leaders as you just have the berserkers attack and no one else but base with as many figs as you can lots of support and 6 attacks all with first strike ehh that is just a horrible thought As usual, the main issue is that 3 Warriors are much better than 1 Berserker. Why take a Berserker when you can have 3 Warriors for about the same price? The worst part about Berserkers is that they will be shot to ribbons by archers. Rich Quote Link to comment Share on other sites More sharing options...
wildbill Posted March 1, 2007 Share Posted March 1, 2007 True in that situation they might not pay out to well but that happens sometimes ... Well, I was thinking that in that situation, with 5 Berserkers vs Mossbeard, that I actually came out ahead in points. I still had one unhurt Berserker and a wounded one remaining. Granted, they aren't much of a fighting force, but they are still around to continue kicking Elf booty. Wild Bill Quote Link to comment Share on other sites More sharing options...
aircrew0 Posted March 1, 2007 Share Posted March 1, 2007 True in that situation they might not pay out to well but that happens sometimes ... Well, I was thinking that in that situation, with 5 Berserkers vs Mossbeard, that I actually came out ahead in points. I still had one unhurt Berserker and a wounded one remaining. Granted, they aren't much of a fighting force, but they are still around to continue kicking Elf booty. Wild Bill well it was like you said if the rolls pan out right and you would have a good chance for that the biggest thing i would look at them for is strong melee character killers so they can not attack back and like you said with a musician they have a good charge which lets them normally move into base first Quote Link to comment Share on other sites More sharing options...
jdripley Posted March 18, 2007 Share Posted March 18, 2007 re: the upcomming changes: Anybody else get the feeling that Dwarves are gonna kick total butt?? Talk about battlehardened warriors under the only TRUE king in Taltos! 4 damage tracks! Take that ya cord-wood shaped Necro-skeletons! Even the humans are no match for Dwarven strength! I also wonder if Dwarves are going to be a high DV race now.....?? Warriors with 12 DV?? And Deflect/2? That's gonna be a good archer who can stick it to a Dwarven Warrior. Crusaders used to be a pretty high DV faction, but comparatively the Dwarves have increased leaps and bounds to catch up and exceed their armor. I wonder how much can be read into those sample cards? Quote Link to comment Share on other sites More sharing options...
GreyHorde Posted March 18, 2007 Share Posted March 18, 2007 I just know I'm stoked about what I've seen so far. Lack of racial/factional 'flavor' was something I thought was a bit 'off' about the game. If the Dwarves (and others, too) will build out like their models look, then we're really onto something. Quote Link to comment Share on other sites More sharing options...
notsoevil Posted March 18, 2007 Share Posted March 18, 2007 Changes? Sample cards? Quote Link to comment Share on other sites More sharing options...
ladystorm Posted March 18, 2007 Share Posted March 18, 2007 WL 2007 Update <---sneak peek cards & answers to questions are here too. Where to post questions for the Development Team regarding changes. Where to express your opinions, thoughts, feelings, concerns, etc regarding changes. Quote Link to comment Share on other sites More sharing options...
jdripley Posted April 15, 2007 Share Posted April 15, 2007 Let's get this thing kicking! Alright fellow Dwarves, we've seen the Chronicles updates. Let's put our heads together and come up with some good ideas of how to crush the Tall ones! I'll start the ball rolling by listing some of what I believe to be some of our strengths and weaknesses after these changes: Strengths: --We're now super-tough, with lots of tracks and higher DV. The track advantage that we have over a fair portion of the models in the game is a serious advantage. Dwarves are still kicking when humans are bleeding out on the ground. --Halberds, Snorri, Kara - all got rediculously good! --Stone Spirit, Burrowing Dwarves - Oh yeah. Weaknesses: -- Bane isn't as big of a deal now since hitting most things doesn't stun them - it only comes into effect 1/2 or 1/3 of the times we hit now, AND tough was removed from some models so that affects it as well -- We lost Mt. God's Breath --We lost Bloodlust (or Bonus Charge/X) from our warriors Quote Link to comment Share on other sites More sharing options...
Brushmaster Posted April 15, 2007 Share Posted April 15, 2007 From my experience with the beta testing , crossbows and critical shot are devilshly good . Shieldmaidens are absolute tanks . The Griffon just became effective instead of being an afterthought . Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted April 15, 2007 Share Posted April 15, 2007 Yeah, I think the most difficult thing to deal with during Beta was the realization that Dwarves aren't fairly soft targets anymore. That jump in DV is going to throw people for a loop for awhile. Quote Link to comment Share on other sites More sharing options...
wildbill Posted April 15, 2007 Share Posted April 15, 2007 And the Dwarves got Bear Riders. And a Chick On Bear. And the Griffon becomes non-unique. Yeah. All kinds of goodness. I have plenty of army list ideas, and with ReaperCon only 1 month away now, sorry boys and girls. I'm keeping them all to my self. Wild Bill Quote Link to comment Share on other sites More sharing options...
Brushmaster Posted April 16, 2007 Share Posted April 16, 2007 Yeh , and like the so much I don't know what to bring . Dwarves , Overlord or Crusaders . I can only fit 2 into my carry case . I'm leanign towards Dwarves and Overlords . Quote Link to comment Share on other sites More sharing options...
jdripley Posted April 17, 2007 Share Posted April 17, 2007 Alright, here's a list I fought with last night. It did very well! I call it "The Brothers Battlefury" and it is a 1501 (1500 actual total) build. The theme of the army is to showcase the particular styles of the two Battlefuries, and to have them cooperate and synergize and complement each other. Here's the list: --Logan (+2 MAV and DV), Durgam Deepmug (+1 MAV), Berserker (+1 MAV), Bear Rider, 3x Swiftaxes, 5x Halberdiers, Musician --Logrim (+1 CP, 2x Cure3), Kara Foehunter, 6x Shieldmaidens, Musician I played this versus a Necro list last night and won with a decent margin - enough that you can consider it an earned victory and not luck. His list was Judas and Crimson Knights all tricked out with gear, and Elsabeth and Malek with some skeletons. I used Logrim's troop to hold the Knights at bay while Logan's troop slaughtered the skeletons. Logrim's healing kept Logan and the maidens in the fight long enough to deal with Judas and the rest of the vampires. I think this is a solid list. Lacking in magic and range, yes, but what can you do right? Kara shoots like a pro, and Logrim has Healer to help him make up for the lucky hits. Plus by using him in the healing role early in the game you save a real heavy hitter for late game so that your opponent has a big problem on their hands. The Brute Squad is definately Logan, the Berserker, Durgam and the Bear. Those 4 can face all commers, really. Well hey, they took out Elsabeth and Judas with only a little bit of help. Having the Halberds in that troop helps with support bonuses to take down high DV targets (Judas' DV was 17!!!). Anyways, thought I'd share the list and my thoughts on how it went down. Anybody else have lists that they've done well with? Quote Link to comment Share on other sites More sharing options...
wildbill Posted April 17, 2007 Share Posted April 17, 2007 Anyways, thought I'd share the list and my thoughts on how it went down. Anybody else have lists that they've done well with? Since ReaperCon is a 1,000 point tournament, I'll share this list with you. Last Saturday I played a 2,000 point battle vs Necropolis as well. I had: King Thorgram + GMA 11 Bear Riders Musician Chick on Bear + GMA 7 Bear Riders Musician Totals: 1,989 Points With a lack of 10 point items, I just left it at that. And yes, I had 19 bears on the field! Plus a King. Warwick (my opponent) was fielding: Judas + GMA Lord Vandrian + GMA 5-6 Crimson Knights 4 Gargoyles Musician? Briarkiss + MW Sir Osric 5-6 Crimson Knights Musician? Grave Horror It was a totally bloody fight. We ended the game after the third round because at the time we thought Reapercon was going to be 2,000 points with a 90 minute time limit. We actually went over the limit, but that was only due to our infamiliarity with the new stats. With that being said, I know I was losing at that point, especially since neither Vandrian nor Judas were hurt yet. If we had gone one more round, I'm confident that I would have only had a handful of bears plus my King left alive. I would have made him pay dearly, but I would have eventually lost. What cost me the game was base size. Every model (except the King) was a Large base size. Warwick only had two models that didn't have a standard base size: Vandrian and the Grave Horror. He was able to get two-three models on one bear, thus taking them down easily. I wasn't able to retaliate that way. My one claim to fame in the game was spanking the Grave Horror down, although it take down a bear and a wound another before dying. I would definitely try this army out again, this time against an army that wasn't Undead. The two abilities I was counting on to help me out were nerfed by Undead: Fearsome and Shock. Neither work against Undead. I want to try that army out against something like Crusaders or Reptus. Anything but Undead! Wild Bill Quote Link to comment Share on other sites More sharing options...
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