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The Dark Maiden (1.2)


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I got a bit bored, So I created this army. I've never played a swarm army, but I think this might be a fun one to try out. I'm going to call it Razig's Lightning Raid Party:

 

Razig 229

Skeletal Crew x8

Harpoonerx3

= 462

 

Black Knife Tom 63

Skeletal Crew x6

Harpoonerx3

= 246

 

Grim Pete 54

Skeletal Crew x7

 

+ 100 Totem of Battle (or pile of treasure for me)

 

Total = 992pts

Models = 30

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After a few games ith 1.2, I honestly think they went to far with the soul cannon nerf. I like the addition of the gun SA, it just makes sense fluff wise and it is a good way to nerf it a little. The point increase is much to heavy, I thing they should have set it around 60 points instead of 75.

 

I add it now because I need range support but its such a point sink now it just doesn't seem worth it. If I can find another way to build my list I think it will end up coming out.

 

The sad thing is that one of the things that brought me into Razig was the "fluff" of the soul maiden being a 20 gun ship and being able to feld 20 cannons(not that my force is big enough).

 

Just my 2 cents but I want to field my soul cannons :(

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After a few games ith 1.2, I honestly think they went to far with the soul cannon nerf. I like the addition of the gun SA, it just makes sense fluff wise and it is a good way to nerf it a little. The point increase is much to heavy, I thing they should have set it around 60 points instead of 75.

 

I add it now because I need range support but its such a point sink now it just doesn't seem worth it. If I can find another way to build my list I think it will end up coming out.

 

The sad thing is that one of the things that brought me into Razig was the "fluff" of the soul maiden being a 20 gun ship and being able to feld 20 cannons(not that my force is big enough).

 

Just my 2 cents but I want to field my soul cannons :(

 

Yeah I've been playing Razig pretty exclusively. I'll be fielding them again today. So far the Soul Cannon hasn't did much on anything for me. I've been missing on ranged attacks, and with it's horrible dis. it has no choice but to die in B2B Combat.

 

I am not giving up though, I'm going to stick closely to my original lists and see if I can make use out of. After tonight, I'll write a more detailed post about my experiences with the point change.

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I've played 4 games with the 1.2 changes and here are my opinions on the state of the soul cannon.

 

1st-3rd games the Soul Cannon was horrible. I couldn't hit the broad side of a barn, let alone Tomb Gaurds or Crusader Knights. I fielded two cannons in each of these 3 games. Each cannon averaged about one kill. They would tie up a model(or two) in melee. Then they would die or try to disengage and fail.

So the changes seemed very very bad. Killing 25 or 0 points, holding up about 50pts for a round, they did ok, but it's not the performance i expect from a 75 point figure.

 

My most recent was against the elves. Against this kind of army, the Cannon really shined. 10+deflect was enough to keep most ranged attacks at bay. With the elves low DV cannon shots hardly ever missed. With elven models being so cheap there was alot of blow through opportunities. It unfolded beautifully. Each cannon killed about 2-4 models, some killed archers. A 75 point cannon killing 50-110 points worth of models, is great.

 

I'll keep playing with them, and I would assume the results are going to fall inbetween these two games. They did horrible against armies that were anti-ranged, but fantastic against an army that can be hurt by range.

 

I imagine them doing horrible against:

Crusaders

Nefsokar

Overlords

Reptus

 

And doing great against:

Elves

Dwarves

Darkspawn

Reven

 

 

Edit:

And this is an AMAZING paint job I found

http://www.coolminiornot.com/index/whatm/Reaper/id/78161

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I just won a starter of pirates and decided to run it as a secondary army cause I love the dark maiden's sculpt (and surprise, surprise another of Chaz's master pieces), so I guess I’m now a pirate hat wearing 'izzard. The first thing that hit my mind after reading the rules was... Can I shoot Razig in the back so that he comes back fully healed (and of cause the shooter would be one of the first to be sacrificed)?

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I just won a starter of pirates and decided to run it as a secondary army cause I love the dark maiden's sculpt (and surprise, surprise another of Chaz's master pieces), so I guess I’m now a pirate hat wearing 'izzard. The first thing that hit my mind after reading the rules was... Can I shoot Razig in the back so that he comes back fully healed (and of cause the shooter would be one of the first to be sacrificed)?

I don't know ? Just make sure you hit . :lol:

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:lol: yep that would be my biggest problem...

 

Now another question: Is it possible to regroup a sole soul cannon into a troop’s spare elite slot? I can actually see some use for this (other than “because I can”):

-soul cannon and a second troop are going to die if they each don't go before you opponent

-you get the first card

-you activate the second troop and regroup the soul cannon

-it would already be within command radius and can therefore shoot right away, the other troop can than attack, hopefully saving both the cannon and the troop

 

As far as I can read there doesn't seem to be anything stopping this from happening, and though rare, it could actually be useful. So can anyone see something I’ve missed???

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"Thats the scurvy dog wit me treasure!"-While this can give double victory points if you can kill the dog, your opponent gets to choose which model he is going to hide behind a building at the other end of the table until time runs out and you lose double his points.

Yes, the Scurvy Dog rule is a pain, especially in a tournament setting. If you are playing in a friendly game, most of the time there will not be a time limit so the Scurvy Dog has no effect. I have actually played against an Elf player once that actually did the opposite you described! He ran the Scurvy Dog straight towards me, essentially wanting it killed off. He had picked a lowly sgt so the points were minimal. That way the "Hate Sustains Me" now no longer applies. That can actually suck since Razig does not have Tough and relies on that rule to stick around.

I was under the impression that most tournaments do not use Bounty Points. I would think that Scurvy Dog would be irrelevant unless playing for Bounty Points???? :blink:

 

Rich

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I am a Reven player who will be grabbing models for a Razig army so I have a second faction for teaching purposes. here is what I am planning to field initially.

 

Razig

Skeleton Crew (8)

Jackie Bones

 

Baron

Clarissa

Zombies (6)

Chain (3)

 

Dark Maiden

Soul Cannon

 

Any thoughts? I am not a tournament player, play mostly becuase it is a fun game, and I like the models. I have never played vs. Razig though so i am not sure how well this force will do.

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I am a Reven player who will be grabbing models for a Razig army so I have a second faction for teaching purposes. here is what I am planning to field initially.

 

Razig

Skeleton Crew (8)

Jackie Bones

 

Baron

Clarissa

Zombies (6)

Chain (3)

 

Dark Maiden

Soul Cannon

 

Any thoughts? I am not a tournament player, play mostly becuase it is a fun game, and I like the models. I have never played vs. Razig though so i am not sure how well this force will do.

 

If you want a solid razig army, drop the zombies and trade them in for Mariners. Zombies have their role, but they are not nearly as affective or fun as the Marines.

 

Other than that it looks like a fun list. Personally I would turn baron into a Sgt, and move Clarissa with Raz and add some other models. But that's all just personal preference.

 

 

I know when I bust out my razig faction it always draws some attention. Good choice.

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