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Remember you only a ½ inch gap.

 

This actually isn't true, ranged attacks require a 1/2 inch gap, spells do not.

 

"Unless otherwise specified in the spell description, Magic ignores cover penalties and therefore is only prevented by fully obstructed LOS"

 

See the following thread for official confirmation that you need only a sliver of LOS to cast a spell:

 

http://www.reapermini.com/forum/index.php?showtopic=19146

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the problem with using bandages on Uru and trolls is that they take a bit of time to get hurt. Don't get me wrong, Uru and at least a few of his pals are always on the table. They just don't seem to get hit for a turn or two.

 

When I bring 2 clerics that usually means I have about 8 bandages to get off, and so it can get hard to find targets, especially when the scrum gets realy thick. I can't seem to depend on the trolls to get wounded in time (not that I'm complaining, trolls not geting hurt is a good thing).

 

One solution to this is to get your clerics (or anyone who does anything ranged) elevated so they can see into the melee, but this presents its own problems.

 

 

 

 

on another note, The clutchlings have probably replaced the breakers as my favorite grunts.

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When I bring 2 clerics that usually means I have about 8 bandages to get off, and so it can get hard to find targets, especially when the scrum gets realy thick. I can't seem to depend on the trolls to get wounded in time (not that I'm complaining, trolls not geting hurt is a good thing).

 

Swap about half those bandages for bless or maybe even a hold. Especially if you take any archers.

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Welcome to the boards Hellsgate . Now you just have to get out of the mind set of killing of the "traitorous scum" , when playing Crusaders . :lol::lol:

 

:grr: evil glare :grr: How can you even suggest such a thing? Letting traitorous scum live!!! If I let one live they will all get it into there heads that they can just turn tail when ever the situation soots them and we can’t have that now. Can we? The two that have managed to survive out of all the battles with the crusaders are two too many as far as i'm conserned

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Welcome to the boards Hellsgate . Now you just have to get out of the mind set of killing of the "traitorous scum" , when playing Crusaders . :lol::lol:

 

:grr: evil glare :grr: How can you even suggest such a thing? Letting traitorous scum live!!! If I let one live they will all get it into there heads that they can just turn tail when ever the situation soots them and we can’t have that now. Can we? The two that have managed to survive out of all the battles with the crusaders are two too many as far as i'm conserned

After reading your post and following it up by reading your sig, I kind of laughed at how perfect it fit. I just imagined you were completely insane. I think the evil(grr) smileys is what sets the tone. ::D:

 

And don't worry much about BrushMaster, knows that the steel plates do nothing but keep the main course warm and tender for the victory feast. :;):

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The two that have managed to survive out of all the battles with the crusaders are two too many as far as i'm conserned

 

You know, if you spent less time trying to kill the traitors, and more time trying to win the game you might end up with some Reptus models that you control remaining on the board at the end of the game as well.

 

Simply put, you spend too much time on this particular endevour, and too many points invested in characters, it's your achilles heel, and one that is easy fixed.

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After reading your post and following it up by reading your sig, I kind of laughed at how perfect it fit. I just imagined you were completely insane. I think the evil(grr) smileys is what sets the tone. ::D:

 

And don't worry much about BrushMaster, knows that the steel plates do nothing but keep the main course warm and tender for the victory feast. :;):

Thanks for the complement and I don't worry about him much, I just hope that my Reptus can invent the can opener by the 5th of next month <_<

 

 

Simply put, you spend too much time on this particular endevour, and too many points invested in characters, it's your achilles heel, and one that is easy fixed.

I'm curently toying with a 1000pt list that has a Na'Khanon instead of Khong-To and has no Krung Beast pin cushon :down: on the plus side it does have 18 grunts ::D: and a troll (this is alot for me for those who don't know)

 

next meating we'll see if the extra 200-250 freed up point go to good use.

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and has no Krung Beast pin cushon

One of the things I have realized after playing the game for... wow over two years, is that you cannot measure a models worth just by how many models they kill.

 

Whenever I use the Krung Beast he usually dies pretty quickly and maybe kills 2-4 models, there are times he does better, and times he does worst, but I would say that's about average for me. So naturally I thought he wasn't worth the points, even though I won a few of the games with him. Then I realized he did have a purpose.

My opponet was taking him down fast and hard so he didn't unleash the fury, but to do that, he has to spend alot of resources. They usually fire at least half their ranged attacks at him, since he's a bigger target, and usually devot an entire troop to dispose of him. That's half of a ranged troop(150pts) and a whole other troop(300), so now I have 450 of his points being distracted. For at least two rounds, maybe 3 I have a huge advantage against the left overs of his army.

This leaves alot of space for double teaming one of this troops, usually mowing right through them. And more than likely, you'll have some time before to gain ground before his archers can reposition, and before his Krung Elimination troop get to you.

 

Another reason to have such a distraction on the field is so other models, like mages can get off their spells before they take a hit. Sometimes you can get lucky and your foe will surround your distraction model, leaving them wide open for some old fashioned AE.

 

So in short, even Pin Cushions have a place on the battle field.

 

 

 

Does anyone use Ssaudai? I don't know why, but I just can't find a place for Arcane in an army built for melee. Anyone have some suggestions?

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Does anyone use Ssaudai? I don't know why, but I just can't find a place for Arcane in an army built for melee. Anyone have some suggestions?

 

Use him to soften up a tougher model before you melee guys get in there. I think he is an evil Mage. If he is, Life Transfer. Best 20 points you can spend. Kill a grunt, heal your melee tank. Heck, use it to keep the Krung Beast in action longer. Divert more time and energy from your opponent.

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Personally I have lots of uses for Sudai. no he is not evil. But, still has a ton of possibilities. Just about everything that the Reven lovers say about Yagun, can be mirrored with Saudi.

 

The only problem I have with Sudai, is that I tend to put too many points on him. That is, I will upgrade his magic, upgrade his armor, upgrade.. etc... and before I know it, I have spent a ton of points on him.

 

He can be very effective not spending any upgrades, just buy the spells. Or you can spend the points, and if you can make it past the ranged attack magnets then he can be devastating.

 

Remember, a greater magic upgrade also gives +1 MAV. And Sudai has a move 6 with both Ronin and Rogue. So, if he is still alive after his spells are gone, then he can be very afective if you can maneuver to the backsides of the enemy.

 

My normal spell load out him would be:

 

1 fireball

1 dispell

1 scare

1 bolt

1 ice shard

 

really gives 3 turns worth of spells, because dispell and bolt would be used defensively. After 3 turns of combat he is almost always either dead or in b2b anyway.

 

The one thing I have not brought myself to do yet is that whole torch your own guy to get the enemy. Unlike the Reven and others, we dont have Warcry or the Crusaders insta-heal abilities. And so far I have never really been able to field both Sudaii and TKay at the same time effectively cause too many points drained between them.

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I think he is an evil Mage. If he is, Life Transfer. Best 20 points you can spend. Kill a grunt, heal your melee tank. Heck, use it to keep the Krung Beast in action longer. Divert more time and energy from your opponent.
sorry to disapoint you but the entire Ruptus force is neutral

 

Also the Krung is well worth the pionts DV13+deflect, then 11, then 10. with T'kay to back him up he should make the front line undamage, then with #MA-3 MAV-4, warmaster and horrid to-boot the beast of burden is truely devestating :B):

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Alright, I'm bring the slithery fellow out of hibernation thursday. We'll see if he can keep me on top, I've had one heck of a winning streak, it's time to go down with a bang, and by bang I mean Ice shards and fireballs.

 

I'll probably invest 50pts in magic items, 20 for protection(+1dv, deflect) and then the Grtr Mag. Empowerment(+1mav, +2cp). I'm thinking 3 rounds of spells with 2 bolts. I'm going to try and get him in range of archers, so he can get off defensive bolts against them and hopefully they miss with my bonus AC. So for spells I'm thinking Ice shardx2, boltx2, and Scarex1. I may add another ice shard and/or scare if I'm feeling risky, and I don't want to risk an expensive AE since I'm going to somewhat use him as bait.

Hmm, if I add the other two spells, Ssaudai will be receiving Divine Favor also; putting him between 165 and 195, if I added things up correctly.

 

Thanks guys. I'll let you know how I fair on friday.

 

 

Yup, all neutral Quick; I kind of think that we'll get some good models in the future. The other two neutrals got evil ones, so it seems appropriate.

 

Does anyone think that the Nagendra will be rewritten to get Venom as an S/A? I just saw that several crusaders are going to get Summon(x) and thought it would be awesome to see those quotes mean something. I would gladly field Ssaudai and pay more points if the "Sting of His Venom" meant something.

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Does anyone think that the Nagendra will be rewritten to get Venom as an S/A? I just saw that several crusaders are going to get Summon(x) and thought it would be awesome to see those quotes mean something. I would gladly field Ssaudai and pay more points if the "Sting of His Venom" meant something.

 

That would be fun to say the least... Two attacks MAV-2 and a chance of double damage. Though i hope that if they were to give us the venomus snakes that they would a seperate unit all together, because venom would add a good 10-15points each and i don't think that a 42-47 or more point model is a playable choise in an average game especaly with a DV of 9. While if we had a #MA-2 MAV-2 DV-9 Nagendra adept with only mashwalker and venom SA it shouldn't cost much more than Nagendra ranger.

 

*reads own post* :blink: me worried about points costs??? :blink: this place realy has changed me. ::(:

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