Jump to content

Reptus Discussion


Recommended Posts

Well, currently I use the DHL Lizrdmen or simply the Khonger when I am not using him as himself. But, from Reaper schedules, Chai-uut is scheduled to be released in either March or April so, hopefully we wont have to wait much longer for it.

Link to comment
Share on other sites

  • Replies 408
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

I have some dhl Lizardman Tyrants for captains. They fit pretty well with the normal reptus, and they fit especially well in my army, since I use a majority of less expensive DHL proxies.

 

 

I have 52 reptus, but only 18 of them are warlord models (6 warrioirs, khonger, Nai-khanon, ra'am, t'kay, ssathuss, ssudai, and six rangers). I figured, why buy three warlord breakers when I can get 4 dhl breakers for the same price? I still support reaper, and my army is 33% bigger than it would be otherwise. All my clutchlings, archers, breakers, audts, and chai-uuts, plus 1 t'kay, and 1 ra'am (for when I need extras) are from Dark Heaven. Once the book comes out and we start getting new models, I will probably get the official warlord figs for the new stuff since I have used most of the apropriate looking DHL lizards.

 

O, that reminds me, until the new models arrive (next year) my army is done. I painted Nai-Khanon over the weekend and with a bit of stretching I can field a 3000 pointer.

 

 

Here is the list....

 

 

THE SUPER HUGE, 12 TROOP, 13 CARD, 50 MODEL, 30OO POINT, MOTHER OF ALL LISTS

 

Troop 1 (the melee powerhouse troop)

*Khong-to, greater magic armor, divine favor

*Nai-Khanon, greater magic armor

*T'Kay, lesser magic, 4 bandages

*3 warriors

*4 breakers

*2 clutchlings, 1 with musician

 

Troop 2

*Chai-Uut, imporved protection

*T'kay, lesser magic, 4 bandages

*1 warrior

*3 breakers

*2 clutchlings

 

Troop 3 (the small and sneaky ranged flanking troop)

*Chai-Uut, improved protection

*Ssudai, lesser magic, 3 ice-shards, The F-Storm

*2 warriors

*2 archers

 

Troop 4

*Audt

*6 archers

 

Troop 5 (the speedy expendable troop)

*Audt

*6 clutchlings

 

Troop 6

*Ssathus

*6 rangers

 

Troop 7

*Krungbeast

 

Troop 8 - 11

*River Troll

 

Troop 12

*Uru

 

Totem of battle (hopefully it won't have to do too much moving, but in an emergency that would be troop 2's job)

 

total points: 2998

Link to comment
Share on other sites

I have some dhl Lizardman Tyrants for captains. They fit pretty well with the normal reptus, and they fit especially well in my army, since I use a majority of less expensive DHL proxies.

 

While I certainly understand this, I am slightly more constrained - rather by official tournament rules than monetary concerns. I'm planning on playing the tournament at ReaperCon, which means I can't proxy anything that has an "official" model for it, unless it's release is less than 90 days from the con (which we are well inside of now). Chai-Uut is the only Reptus that I think currently qualifies for this exception. If I had my way, I'd field proxies for the nagendra, Ssathuss, Ssudai, and Uru (sorry Jason, love most of your work, but the snake-boys I cannot bring myself to like). Chai-Uut I at least have some leeway with, but I'm not sure I'm really happy with any choices out there right now. Currently, I'm considering the following:

 

Nai-Khanon (as I rarely field him in most battles),

converting an Audt to add different weapons,

DH Snakeman champion (#2935), or

finding a fig from another company entirely

 

I was hoping someone else had a better idea.... ;)

 

~v

Link to comment
Share on other sites

As to the snakeman champion, I seem to remember him as being huge when I saw him at the store. You will probably have trouble fitting him on the standard base.

 

Nai-Khanon looks very captainy to me. I would go with that option. That way he would also blend very well with your other reptus.

Link to comment
Share on other sites

Im new to the game of warlord and i have only so far played 1 real game. Got Stumped by the pathetic Elves. So i re did my list and would like the suppior reptus players oppinion on it.(1000 point game)

 

 

Troop 1

Chai Uut 77

3 Long Strikers 72

3 Nagendra Rangers 96

3 Warriors 69+10(standard)

T’Kay 51+50(5 bandages)

 

Troop 2

Chai Uut 77

Nai-Khanon 160+70(Divine Favor, Moderate Magical Weapon, and Greater Magical Amour)

3 Skull Breakers 72

3 Warriors 69

 

Troop 3

River Troll 52

 

Troop 4

Uru, Troll Chief 71

 

Thanks for any help given

 

Sry first posted at the wrong page

Link to comment
Share on other sites

Superior player? No but I have had my share of games with my favorite faction so I'll give my 2 cents. First off I'd replace the longstrikers with clutchlings. The longstriker models are cool but since most of the time you are using them for support the clutchlings at 20 points are the better deal. Fighting against elves I'd drop the rangers and take more warriors. At 23 points with a DV of 11 plus deflect they drive the elven archers nuts trying to make it through. How big of a table are you playing on? You have no missle support of your own to distract the enemy archers and if you are playing on a moderatly large table you are going to be soaking up a lot of arrows. The Khanon is awesome when he gets in there but I've found that I get more milage out of taking more grunts but that is just a personal playing preference. Good luck and welcome to the swamp.

Link to comment
Share on other sites

By no means am I a mega threat on the gaming table, but I can probably give you some advice.

 

Here is how I would change it. I have tried to make these suggestions with the original flavor of the list in mind (melee heavy without a warlord)

 

Troop 1

*Drop a bandage and put lesser magical enhancement on T'kay. This is more of a personal preference thing. I like the assurance of only needing to roll a two to bandage something, and it can be hard to use 4 bandages much less 5.

*Drop the longstrikers and take 4 cluchlings. If you don't have their card, it can be found on ReaperHQ.

*drop the snakes and replace them with 4 breakers, the snakes seem to work better (in my experience) working by themselves. You will also appreciate the staying power of the tough grunts.

 

 

Troop 2

*Replace Nai-Khanon with Ra'am. Once again this is a personal style thing, but it can be reeeeeaaaalllly hard to make a big hero like the canon work in this size game. Ra'am is still mean enough to scare your opponent, he looks cool, and he can slaughter your average joe in a one on one fight. Go ahead and give Ra'am the 70 points of upgrades (I would drop the upgrades and take more grunts, but this way you still get a big-boy) , just make sure to keep your cleric handy.

*Take the points from your hero switch and buy 2 archers. Let these guys hang back (there really isn't much penalty for breaking up your troop) and just plink at anything you can see.

 

Troop 3 and 4

 

*Uru and his boys are my favorite units. I wouldn't trade them for the world.

 

 

These changes should leave you a bit of wiggle room to mess with your compostition even more. Give me a bit and I will find my book, check the points cost, and revise my suggestions.

 

 

and welcome to the swamp

 

GRRRRRRRRRRR!!!!!!!!!!!!

 

 

edit- my changes would put you at a total of 974 points. Thats enough extra to buy a grunt or some armor or somesuch.

Link to comment
Share on other sites

Looking at this I can see that you have a good start, managing to ovoid the biggest trap I fell into i.e. going for the pumped up characters with nothing else. Which only in the last two-three moths I’ve come out of. What I would recommend is much the same drop Nai-Khanon in the place of a lesser model, this would go for any of the expensive models, perhaps replace one of the Chai Uut with an Audt. Other than this and what every one has already said try dropping the standard for a munition and stay with the larger units as aposed to a high card army.

and this is the link to the data card for you http://warlordhq.reapergames.com/?nav=Help...4;=Data%20Cards

Link to comment
Share on other sites

Well, my first thing would be to ask you if you think that you will be playing against those elves on a regular basis or whether your enemy will vary from time to time. I ask because my suggestions for a force against them is very different than against other forces.

 

With the idea that you will be facing those elves more often, we can observe a few things about the Elves:

 

1. They shoot a long way. Much further than your archers or mage ranges.

2. Their archers start at a RAV3 and can go higher with blesses (and dont have a penalty for shooting past their friends).

3. They can pair off in twos and do volleys from all over the place meaning it is very difficult to try and "hide" any of your models behind others as you advance.

 

So with that in mind we realize that the standard Elf tactic is:

 

have some archers standing around in back paired off in twos with a bunch of roadblocks in front of them. Said roadblocks can range from warriors and such or up to things like mossbeard trees. They also have a very capable mage to throw in for measure to give them a magic attack for those that break through the roadblocks.

 

Obviously there are other ways to play the elves, but I would say that is the fairly standard tactic of the moment (and it should be as its a dang powerful strategy and works a lot).

 

Ok, so what does this tell us? It tells us a couple of things. First, it tells us that if you have someone important on the field it had better have a good DV cause it can expect to get showered with arrows.

 

Second, it tells us that we need to have a bit of speed with us because the only way to stop an archer from firing that bow is to get it in B2B.

 

Ok, so with that in mind my suggestions:

 

Equipment:

Battle Totem - 100 (elves for the most part are defensive in nature with those archers, so usually your totem will be safe from enemies)

------------------

100

 

Troop 1

Chai-Uut (improved protection) 97

Ra'am (improved protection) 73

6x warriors 138

----------------------

308

 

Troop 2

Audt (improved protection) 64

5x warriors 115

-------------------

179

 

Troop 3

Ssathus (improved protection) 69

6x warriors 138

---------------------

207

 

Troop 4

Uru (greater magical armor) 101

-------------------

101

 

Troop 5

River Troll 52

--------------------

52

 

Troop 6

River Troll 52

---------------------

52

 

Total models : 24

Total init cards : 6

Total points : 999

 

Normally I would not put so many points into armors and protections, I would normally put lots of those numbers back into more grunts (I can get this up to 34 models without the equipment which is also a good list cause you can storm the elves and over run them- you just usually end up doing it leaderless as the leaders have lower DVs and elves like to take advantage of that). But when you are dealing with elves it is normally an acceptible trade off.

 

One important note with this group, should the elves include a mage, don't use Uru as the front runner. I love Uru with greater armor giving him a 16 DV where he is a melee freak both against other melee and archers. But, his MD will still be the same and a simple ice shard can take him from invincible to weeny, and you know that will be the mage's primary target.

 

I also really like clutchlings and breakers, just not against elves. Their DVs are too low.

 

Again my list is for elves only for the most part. If you are playing in a tourney or the like and are going to have to take the same force thru ought and play multiiple enemies I would probably make some changes to this list.

Link to comment
Share on other sites

man, that is a nice list. I am envious of anyone who can field that many warriors. If you are up to making a completely new list, definately go with what stubbdog said. The 2 mav on the warriors makes them freakin nasty, and if you have enough models to field that many, the elves won't stand a chance. The six initiative cards is also right up my alley. With that much oomph in the draw deck you are going to be able to force your opponent to play on your terms.

 

Good luck on the elf snacking.

Link to comment
Share on other sites

I gave my Reaper Con list a test run tonight and it proved to be a tough cookie. I have to agree that taking lots of troops will be a much bigger advantage than taking uber-strong models. In a 1500 point game I will use no fewer than 8 troops (3 of which are solos) and no fewer than 40 models. As tough as the Reptiles are and the advantage of clutchling runner and lots of bloodlust, you are pretty quick on the board. Swarm your foe before they can get in a position to engage you. Control the battle by making them react to you. River trolls are the best fodder in the game because they can get on the enemy quick and do some real damage while drawing the attention to them while the bulk of your army closes in. Plan on losing models at a 1:1 ratio and make sure you always outnumber your foe. Numbers are your friend andelves are a tasty snack.

 

Grrrrrrrr......burp!

Link to comment
Share on other sites

I gave my Reaper Con list a test run tonight and it proved to be a tough cookie. I have to agree that taking lots of troops will be a much bigger advantage than taking uber-strong models. In a 1500 point game I will use no fewer than 8 troops (3 of which are solos) and no fewer than 40 models.

 

I've been toying with the idea of something similar to this, but I've ended up with 4 solos. I've gotta figure that you are running extremely light on spells and other equipment, as I found myself with only the barest handful of upgrades. Are you using a totem of battle with all those grunts? I can't seem to decide if it is worth the bang-for-the-buck... giving up ~5-6 grunts for a +1 MAV across the force is awfully tempting, especially fielding 35-40 models. Of course, those extra 5-6 grunts could mean the ability to surround an opposing commander and wipe him out with superior numbers.

 

Ugh. I hate tactical games. :wacko:

 

~v

Link to comment
Share on other sites

I gave my Reaper Con list a test run tonight and it proved to be a tough cookie. I have to agree that taking lots of troops will be a much bigger advantage than taking uber-strong models. In a 1500 point game I will use no fewer than 8 troops (3 of which are solos) and no fewer than 40 models.

 

I've been toying with the idea of something similar to this, but I've ended up with 4 solos. I've gotta figure that you are running extremely light on spells and other equipment, as I found myself with only the barest handful of upgrades. Are you using a totem of battle with all those grunts? I can't seem to decide if it is worth the bang-for-the-buck... giving up ~5-6 grunts for a +1 MAV across the force is awfully tempting, especially fielding 35-40 models. Of course, those extra 5-6 grunts could mean the ability to surround an opposing commander and wipe him out with superior numbers.

 

Ugh. I hate tactical games. :wacko:

 

~v

 

I can put together a 53 model Overlord list at 1500 points. Absolutely nothing fancy, just a lot of guys...

 

PS

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Who's Online   1 Member, 0 Anonymous, 122 Guests (See full list)

×
×
  • Create New...