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Oh, ok well, yes, I had made those suggested lists for you based on not adding any models, I would defnitely add minis, and for a few suggested rosters, both look thru this thread, and then also head over here:

 

http://forum.exodus-road.com/viewtopic.php?t=267

 

I have written in a bunch of rosters there as I have used them over.

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Of course, if you are playing against an opponent that is doing the same thing (buffing a boxed set with equipment to raise it to 1000 points), then you should be on fairly even footing. Why not add Greater Magic Weapon to Khong at that point? Or proxy Khong for Chai and do the same thing? You've got tons of options here; just use your imagination.

 

As it was said though, the best option would be to pick up some other models and diversify. But the boxed set sure does make a nice starting point.

 

~v

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I got to paly a game this weekend ::): . My dad came back from fort bragg on saturday night and I talked him into it ::D:. Then I lost <_< .

 

I used the list that I posted a page or two back, with the wizard and 4 archers. My problem came in the beggining. My 300 - 400 points of ranged stuff could only kill athak and a wraith before the melee really got started. (i rolled 4 3s in a row.) Once the two sides split apart I had an uninjured Uru and a warrior. He had 3 Crimson knights and a wounded deathrider. I didn't realize until after I had allowed him to claim the victory that I could have double moved, charged, and then all I would have to do is win the initiative for Uru to kill that rider and put me ahead by 4 points. It would have been a 50/50 chance to grab the victory. O well. Still good to have a nice friendly game with the old man. The high point of the battle was definately when a wounded Ssudai fire stormed himself and wounded the three deathriders around him.

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Of course, if you are playing against an opponent that is doing the same thing (buffing a boxed set with equipment to raise it to 1000 points),

Actually, I've got Razig's boxed set, which is already a 1000 point group.

 

I clicked thru every page of this thread and did a page search for "1000", but none of the results were 1000-point army lists.

 

Many thanks for all the suggestions...it really helps to see the differences in the lists you came up with, Jason!

 

Are clutchlings available yet? Are those the "reptus lesser spearmen" (14240)?

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[

That's them. ::P:

 

<<<< No, that's them! (look at my avatar) ;)

 

~v

 

P.S. Finished one 1000 point battle against a Merc opponent this evening and wiped the floor with his troops (he only managed to take 155 points of my models off the field, plus I burned another 30 points worth of spells through T-Kay). We're about to fire up a rematch, and then maybe a "rubber" match, if necessary. Report to follow later...

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Ok, time for a report on the rematch. After getting some dinner, and discussing some flaws in my opponent's strategy, we came back and he assembled a new, more balanced force. Deployment ended up favoring him, with almost all of my cards coming up first. In the first round of combat, I believe I made the tactical error of granting his ranged forces too much credit and took defensive positions, rather than being aggressive and chewing up as much ground as possible.

 

After our adjustments during the first round, I got more aggressive during the second round, only to walk into a fireball from Leeynn on my primary assault troop. Over the next several rounds, the initiative cards came up in my opponent's favor, and another fireball for Leiynn hit my secondary assault troop, wiping out close to half of it. I was finally able to bring my archers to bear at this point, but a series of lousy rolls rendered them largely ineffective for their first two rounds of shots.

 

From this point in the battle, the iniative began to settle back out. I rallied the two fractured units into one under my second Chai-Uut, finally got my trolls into base-to-base contact with his bull orc archers on the hilltop, and started to change my fortunes a bit. The trolls became the MVPs of the battle from this point on, wiping out the five orc archers, as well as the reinforcements that were sent to bolster them. The remaining assault unit engaged his assault troop, and my pair of Chai-Uuts made life difficult for his wolfen rager and his warriors. I eliminated his shaman, but Orba did serious damage, the warmaster ability wiping up the rest of my assault force while only taking a single point of damage.

 

Some lucky rolls on my part kept my remaining troops from routing, and I was able to engage my final troll with Orba, knocking him down two more points before his warmaster strikes killed the troll and my last clutchling. This left only my final archer, alone on a hilltop, as the last Reptus on the field to fend off a wounded Orba.

 

It was, to say the least, an ugly victory. But a great learning experience. ;)

 

~v

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Shak,

 

Quick question. With you playing a faction force and your opponent playing a freelance force, did you play using your faction SA (related to improving your DV agaisnt defensive strikes)? If so, did they have any effect?

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Quick question. With you playing a faction force and your opponent playing a freelance force, did you play using your faction SA (related to improving your DV agaisnt defensive strikes)? If so, did they have any effect?

 

We were both entirely faction (his bull orc archers were his "change of heart" faction ability). Due to the nature of the battle, I had very little opportunity to use the Aure of Jade Thorns; I was frequently in situations where I was forced to use movement to close with the opposition (or risk more devestation by his archers and spellcasters), or was dealing with Tough soldiers and was looting to make sure I got the kill. His dice were vicious when it came to making tough rolls (tho mine came through on more than one occasion as well). And his Merc SA of rerolls hurt; two of the three times the rerolls paid off for him, eliminating the lucky breaks I appeared to have on those occasions.

 

In the prior battle, I had vastly superior numbers, was able to control the flow of battle, and used the Aura of Jade Thorns more. Again, however, I would say that his Merc SA paid off better, with his rerolls having more impact on the game than the bonus I was getting against defensive strikes.

 

~v

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I am trying to figure out how to properly use the Nagendra Rangers. Could you give me some proper tips for use.

 

 

When do you think new Reptus Army men will be released?

 

 

What would you like to see added to them?

 

I think Reptus should have flying reptus warriors. Aka Warriors with dragon wings. They could also have Nagendra men or maybe some frogs would be fun to have.

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Last I heard, the reptus book was last in line and slated for next february.

 

As far as the nagendra go, they tend to be a real gamble. When you they attack and do some decent rolling, they can really kick some tail. However, they aren't tough and only have 9 defense, so they can get chewed up pretty bad. This makes it really hard to get an average of 30+ points out of each snake, they just get pounded too fast. The thing I found with my snakes is to never let them be attacked. These aren't the troops to hold your line with. Instead, hold these guys back, then swoop in and mob the important type characters. Put 2 snakes on an enemy, then they are getting 4 attacks at a minimum of +3 ::D: . Most important thing is DONT LET THEM BE ATTACKED FIRST!!!!!!!!!! You have to pay a ton of extra points for that extra attack, so make sure they get to use it. They only get one swing with the wack back, but they have full potential on the offensive. It is often better to make a suicide charge with the snakes than to act defensively. At least with the charge, they are getting both attacks, and not getting flattened with only 1 wack back.

 

I would like for the reptus to get a cleric warlord. Then give 'em a crimson knight or lupine rager type adept. Call these big boys the "temple guards" and give 'em two tracks, defense 11, and 2 attacks at plus 3. Price them at some where around 40 points and we're good to go. I would also like to have nagendra grunts, snakes that aren't rangers, just crawley types with swords. I would also like a Nagendra assassin, and of course, give all the snakes poison. That would make them actually worth the 30+ points if you ask me.

 

Edit: I remembered another thing that seemed to work well. Bring a totem and then use the snakes like breakers. Hit the enemy line with a whole pile of +3 or +4 attacks and then let your warriors step in to hold what progress you've made.

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the current use of snakes for me is usually something to do with targeting units that have already moved, get myself into base to base contact and then hope I win initiative next time around. Then I can use my faction SA to increase their DV to 11 againts the enemy's defensive swings.

 

If I lose initiative, then for the most part I am screwed as mentioned above.

 

Course i also agree that they are not worth the 32 points they cost.

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Ok, just wanted to admit that I had my moment of "hey, this sculpt is actually really cool" today. My FLGS owner (also a member of my D&D campaign) brought me the Reptus figs I'd ordered so that I could finish assembling my "tournament legal" force for R-Con. Since I couldn't dodge the proxy rules, and I saw just too much value in being able to field Uru if I wanted him, I broke down and ordered one, in addition to a couple of extra river trolls.

 

Can I just take this moment to say that the pic on the card of Uru blows chunks? And every other place he is shown? I'm not talking about the sculpting, nor the painting. Why has every picture insisted on focusing the frame of reference on the face of this model? Turn the model about 60 degrees to the right and, HOT DAMN! you have one totally bad*ss-looking troll on your hands. It's almost impossible to tell in any of the other pictures that he is holding a pair of massive Picks of DoOoOoM!

 

Esteemed Mr. Klocke, I'm sorry. I'm sorry I ever doubted that one of your sculpts could be anything less than totally cool in person. ;)

 

~v

feeling very chagrined at the moment

 

P.S. Yes, I can see the Picks of DoOoOoM in the photo posted of Anne's Uru in the Warlord showcase section... but it is almost over-rotated (like 90 degrees to the right instead of 60 - at 90, you lose his face almost entirely). Bah! (and humbug too)

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