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First Game played without someone that knows what they're doing


mrbuddylee
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Hello, we played our first couple of games last night without anyone around that really knew the rules, and the following came up. Hopefully you guys can answer these questions:

 

1) First, the troops. I played dwarves and hwat Logrim Battlefury as my captain. He has Troop 5-11/1. Ok, so he had Margara, 3 warriors, 4 piercers. So that's a troop size of 8 right? Then, I had Freya as a Sergeant, she had 3 swiftaxes and 3 warriors. So, is this a valid army? Freya and her troops were one activation and logrim and his trips were one activation, and thorgrim was my solo and his own activation. That correct?

 

2) Ok, now onto activation. Let's say logrim's troop activated first. So, do i move one guy (lets say a warrior) and attack with him, then move the next warrior and attack, then move the final warrior and attack? Can I move a warrior, then a piercer, then a warrior? Does it matter?

 

3) With a guy with 2 melee attacks, can I split those between two attackers? And do I declare both at the start of his turn or do I attack with one, then choose who I attack with the second?

 

4) Does first strike only keep the defender from a free strike if the defender is killed?

 

5) with a defense of 11, does Thorvald (who is calvary) get a bonus against ranged attacks of +2? If so, doesn't that make him almost immune to ranged attacks?

 

6) On the data card, how do you tell who is a solo?

 

7) in regards to a defensive bonus, is ranged magic considered a ranged attack?

 

8) Can you coup de gras someone with a ranged weapon?

 

9) do guys that are down and awaiting their tough roll provide cover or block line of sight?

 

10) Can you choose when to you defensive strike? For instance, if I have logrim and he is warmaster so he has 2 defensive strike attacks, he is attacked by a grunt. i see that he's probably going to be charged by a stronger guy too. So, can I either 10a) do only 1 defensive strike against the warrior and keep one for the stronger guy. or 10b) choose when to use both my defensive strikes.

 

11) Do shaken models get defensive strikes?

 

Ok, I know that's a lot of questions, so thank you very much for your answers :)

 

-brad

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1) First, the troops. I played dwarves and hwat Logrim Battlefury as my captain. He has Troop 5-11/1. Ok, so he had Margara, 3 warriors, 4 piercers. So that's a troop size of 8 right? Then, I had Freya as a Sergeant, she had 3 swiftaxes and 3 warriors. So, is this a valid army? Freya and her troops were one activation and logrim and his trips were one activation, and thorgrim was my solo and his own activation. That correct?

Yes this is a valid army. Logrim's troop size was 9, because you have to count himself. 5-11/1 means: Minimum of 4 other models besides himself, maximum of 10 other models besides himself, maximum of one Elite. You are correct on the 3 activations.

 

2) Ok, now onto activation. Let's say logrim's troop activated first. So, do i move one guy (lets say a warrior) and attack with him, then move the next warrior and attack, then move the final warrior and attack? Can I move a warrior, then a piercer, then a warrior? Does it matter?

All melee attacks have to happen at the same time. Same with all Ranged attacks, and all Magic. Other than that, you can do as you please. So you could move 2 guys, make all your melee attacks, move another guy, make all yoru ranged attacks, move another guy, cast all yoru spells (both cleric & mage), then move the rest of your guys.

 

3) With a guy with 2 melee attacks, can I split those between two attackers? And do I declare both at the start of his turn or do I attack with one, then choose who I attack with the second?

You can split them between 2 defenders. All attacks have to be declared at the same time. So you would have to state 'I'm attacking this guy once and this other guy once' before rolling to hit.

 

4) Does first strike only keep the defender from a free strike if the defender is killed?

Yes.

 

5) with a defense of 11, does Thorvald (who is calvary) get a bonus against ranged attacks of +2? If so, doesn't that make him almost immune to ranged attacks?

His DV against ranged would be 13, yes. Remember, 10s always hit, so archers have a 10% chance of hitting him, no matter how high his DV is.

 

6) On the data card, how do you tell who is a solo?

The model type will say either 'Solitaire' or 'Monster'

 

7) in regards to a defensive bonus, is ranged magic considered a ranged attack?

No

 

8) Can you coup de gras someone with a ranged weapon?

No

 

9) do guys that are down and awaiting their tough roll provide cover or block line of sight?

No

 

10) Can you choose when to you defensive strike? For instance, if I have logrim and he is warmaster so he has 2 defensive strike attacks, he is attacked by a grunt. i see that he's probably going to be charged by a stronger guy too. So, can I either 10a) do only 1 defensive strike against the warrior and keep one for the stronger guy. or 10b) choose when to use both my defensive strikes.

All melee attacks have to happen at the same time, so I believe this question is moot. Your opponent can't attack you with one guy, make you use your defensive swing(s), then attack you with another guy.

 

11) Do shaken models get defensive strikes?

Yes

 

^_^

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Hey Buddy Lee, I'll try to answer your questions. Most people here have greater rule-fu than I, but I think that most of my answers will be at leat 95%:

 

Hello, we played our first couple of games last night without anyone around that really knew the rules, and the following came up. Hopefully you guys can answer these questions:

 

1) First, the troops. I played dwarves and hwat Logrim Battlefury as my captain. He has Troop 5-11/1. Ok, so he had Margara, 3 warriors, 4 piercers. So that's a troop size of 8 right? Then, I had Freya as a Sergeant, she had 3 swiftaxes and 3 warriors. So, is this a valid army? Freya and her troops were one activation and logrim and his trips were one activation, and thorgrim was my solo and his own activation. That correct?

Logrim had a troop size of 9, Freya a troop size of 8. The leaders count for the total. The bunch of them, with or without a bear rider make a perfectly legal army.

 

I think that your concern is the number of Captains you need for the number of Sarges, etc. The thing to remember about the rule is it allows "top heaviness". You can always have more captains and the Warlord, even if you don't need them by the rules. You must have at least 1 Captain per two Sergeants. You can replace the Captain with a Warlord. You must have a Warlord to have 2 Captains, if they are necessary because of your Sergeants

 

If you had Logrim (plus troop), Freya (plus troop), and Thorvald, that would be 3 activation cards.

2) Ok, now onto activation. Let's say logrim's troop activated first. So, do i move one guy (lets say a warrior) and attack with him, then move the next warrior and attack, then move the final warrior and attack? Can I move a warrior, then a piercer, then a warrior? Does it matter?

You can do any order of movement, in any order. Your non-combat actions can be done however you see fit. Your combat actions (melee, ranged, and magic), must be done with all of the same type declared at once. You have to declare all you melee attacks together, for example. You could move a few models, have all your archers fire, move a few more, cast spells, move a few more, resolve melee, and then move a few more.

3) With a guy with 2 melee attacks, can I split those between two attackers? And do I declare both at the start of his turn or do I attack with one, then choose who I attack with the second?

You have to declare them together, along with all the other melee attacks. That said, you can split them between as many foes as you have attacks.

4) Does first strike only keep the defender from a free strike if the defender is killed?

correct

5) with a defense of 11, does Thorvald (who is calvary) get a bonus against ranged attacks of +2? If so, doesn't that make him almost immune to ranged attacks?

A lucky 10 always hits. Kill Thorvald with archery is tough, but possible. The second round of archery is against a much easier target (11 after deflect).

6) On the data card, how do you tell who is a solo?

Check the back. The "Halo" is a beautiful way of displaying the model, but I never can remember what the icons mean. With that said, I remember the phone number of my first major girlfriend, back in 1986.

7) in regards to a defensive bonus, is ranged magic considered a ranged attack?

No.

8) Can you coup de gras someone with a ranged weapon?

No, but Bane, the Dwarven special ability, works with both ranged attacks and magic

9) do guys that are down and awaiting their tough roll provide cover or block line of sight?

No

10) Can you choose when to you defensive strike? For instance, if I have logrim and he is warmaster so he has 2 defensive strike attacks, he is attacked by a grunt. i see that he's probably going to be charged by a stronger guy too. So, can I either 10a) do only 1 defensive strike against the warrior and keep one for the stronger guy. or 10b) choose when to use both my defensive strikes.

You can defensive strike against anyone with whom your model is in base to base contact. You don't have to hit the grunt that hit you. If your character was attcked during several different activations, he would get defensive strikes after each. This makes Thorvald, IMHO, a great solo killer. He could easily windd up striking more during the opponent's activation than during his own.

11) Do shaken models get defensive strikes?

Yes

Ok, I know that's a lot of questions, so thank you very much for your answers :)

 

-brad

Not to worry. I hope that I made less confusion than I created. :)

 

(edit) Anyone know why my or Gus' quote blocks don't seem to be working?

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1) Yes those are valid troops.

2) All like attacks should be done at the same time, i.e., all archers shoot at the same time, all melee at the same time.

3) Attacks can be split, but all atacks must be declared at the same time.

4) Yes.

5) he would have a DV of 13 against ranged attacks

6) Under the "Model" heading the card will say Solo.

7) Not sure.

8) No, CDG is base to base with hand to hand only.

9) No.

10) Def. strikes can be chosen and can be against any model in base to base contact.

11) Yes shaken models get defensive strikes, but all attacks against a shaken model are at a +2 MAV.

 

 

 

 

Beaten to the punch. Man, I type slow.

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Thank you all for the quick answers! I really really appreciate it! I thought we were doing a few things wrong, looks like the all melee attacks at once and all the ranged attacks at once was our biggest mistake. We were allowing each mini to move, then attack, then move, then attack, etc.

 

We're going to play another game soon, so I'm sure we'll have more questions then...

 

Thanks again!

-Brad

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If you came up with this many questions your first game, you obviously put a lot of effort into the games. They are good questions and you definately aren't the first to ask them. And ask more as they come up. Most of the guys on this forum are happy to help each other out.

 

Gus and the others answered your questions pretty well. I would only add two points:

 

1. The opponent of a model with first strike cannot make a defensive strike if it is killed or stunned. A stunned model isn't actually killed yet, so I didn't want you to get confused here.

 

2. You can't coupe de gras with a ranged attack, but the Dwarven special ability of bane does work at range.

 

Castlebuilder

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You must have at least 1 Captain per two Sergeants. You can replace the Captain with a Warlord. You must have a Warlord to have 2 Captains, if they are necessary because of your Sergeants

Slightly incorrect . Before you can have a 3rd Sergeant , you must field a Captain and before you field a 3rd Captain you must field a Warlord . You are allowed to field only 2 Captains , if that is your choice or field a Warlord and then as many Captains as you like , just as an example . :blink: Another legal example would be to have 1 Captain and 4 Sergeants .

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ha, well, thanks for the replies, we're really trying to learn and get into this game because we do enjoy it. Is it just me or is some of the information kinda hard to find in the rulebook? There needs to be a little dictionary type thing at the back. I looked through the rulebook and never found any mention of coup de gras even though I knew it was in there.

 

The whole ranking structure is a bit confusing, but so far our games are just at 750 points so a warlord would take almost half my points :)

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Or you can do 2 Captains and 8 Sgts!

Shouldn't that be 6? The 7th sergeant would require a warlord or a 3rd captain (which in turn would require a warlord anyway, thus rendering the number of captains irrelevant, as you could then field whatever you wanted under the warlord).

 

~v

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