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The Adon Economic Confederation (NADO)


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Nano barriers create instant light or heavy cover

 

Yeah but to effectively use pop up you need to block LOS. Which is quite hard given that the legs are as wide as a cav is tall.

and that's the problem with LOS only buildings (obstacles), other Cavs , Completely block LOS

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Actually you've got it in reverse. If you read the rules listing for determining and the use of models with out a base you'll see the multi leg units can actually hide in allot of places other units can't.

 

CAV 2 Rules page 61 (pdf 73) "If a Model lacks a base, conduct all measurement from the center of the Model"

 

In both descriptions on how to draw LOS, you have to use the center of the scorp or spider as your target point for incoming and outgoing fire. So unless the center point of the model is with in a 1/4 of an inch from the edge of the wall your always safe behind it. Plus if your scorp can't fit behind a 3 inch wide wall you should look at bending in the legs a touch.

 

as a side note a fun tactic is to have a scorp hiding behind another scorp and preforming pop up. Thus only one of your two units takes the incoming fire during your opponents turn. its not perfect but if you keep swapping them back and forth it allows you to squeeze allot of fire power in a small space.

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CAV 2 Rules page 61 (pdf 73) "If a Model lacks a base, conduct all measurement from the center of the Model"

Pat and I just discussed the fact that determining the LOS Corridor is not the same thing as measuring. The Ground Level LOS rule is gray on models that have no base and the Eye Level LOS rule is gray on what exactly constitutes a model's "upper area". We'll look at clairifications for both.

 

In the meantime, I'll simply say that in our gaming group, on models like the Scorp and Spider, we include the entire model as part of the upper area and count any area under the model as its base.

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CAV 2 Rules page 61 (pdf 73) "If a Model lacks a base, conduct all measurement from the center of the Model"

Pat and I just discussed the fact that determining the LOS Corridor is not the same thing as measuring. The Ground Level LOS rule is gray on models that have no base and the Eye Level LOS rule is gray on what exactly constitutes a model's "upper area". We'll look at clairifications for both.

 

In the meantime, I'll simply say that in our gaming group, on models like the Scorp and Spider, we include the entire model as part of the upper area and count any area under the model as its base.

 

 

That's how we have been doing it too...

 

I realize it is a trade off.. The spider leg area covers a mech height head to foot nearly exactly.. I does only have half the thickness.. So you can put it behind walls that other cavs would stick out over.. The scorpion by far is the hardest to hide.. But that stupid arial the Recluse has aint exactly easy either..

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The other problem is that, for the Scorpion at least, the cockpit is so low compared to the highest point on the model, that an obstacle tall enough to hide it will be too tall to popup over.

 

 

That's a good point because I know I have doing that wrong. 1" above cockpit barely clears a scorpion.

 

Does pop up have the prerequsite that the target is denied los to the popup shooter?

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Does pop up have the prerequsite that the target is denied los to the popup shooter?

 

I guess I don't understand the question? If your asking does the simple action of conducting the PopUp SA prohibit Defensive fire, then the technical answer would be no. If I was standing in the open and conducted the popup then my target would get to shoot back. Popup simply allows you to drop back down BEFORE defensive fire is conducted. So I would still need valid cover to deny my target its defensive shot.

 

My view on what constitutes upper body for eye to eye LOS contact is center mass. Thus the dome on a Recluse is an appendage, still fairly big but wouldn't offer enough target for effective targeting. My view on eye level for units with no base is center of the model at eye level from the shooter to center mass of the model on the target. Again thats my view and comes from just simply playing and drawing line of site. So a weapon sticking over a wall or a leg around a building wouldn't be valid LOS to me.

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Here's an Adon force I've been mulling over and putting together on a notebook. I have only a handful of these models, so I have plenty of flexibility for tinkering. I'm a mech-jock guy so I think along those lines - lances and companies and so forth. I find that CAV fits very well into that mode of thinking. Anyways what I've done is ported over my old Mercs unit to CAV. I've picked ADON because I really like what their electronics can do for the army. You'll see that I've included a recon model in my armor and fire support sections to take advantage of this. Here's the list:

 

Vertigo Assault

 

Command Lance: Armor

--Chancellor

--Dictator '60

--Jaguar

--Puma

 

Hellfire Lance: Fire Support

--Specter

--Hornet

--Hornet

--Nomad

 

Viper Lance: Armor

--Rhino

--Assassin

--Sabretooth

--Nomad

 

Halo Wing: Flight

--Ghast

--Ghast

 

Deathhead Platoon: MechInf

--Rifle Team

--Rifle Team

--Rifle Team

--Rifle Team

--Lynx

--Lynx

 

 

--The Command Lance is fairly well rounded - I may end up swapping the Jaguar and the Assassin from Viper to take that even further. Good punch against hard targets, and a smattering of indirect fire for when that is needed.

--Viper Lance is my go-to group for when something absolutely needs to be smashed. I've designed them to be even more brutal on the offense than the command lance because the HQ unit can't always be stuck in.

--Hellfire does what Fire Support needs them to do - drop bombs on stuff. They may end up sitting close to the line if the enemy has a strong Fire Support element to make use of Counter Battery.

--Halo Wing isn't my favorite - I'm very open to suggestions here. My vision for this wing is to have it be a mobile ace in the hole, capable of swooping in as they are called - not specialists against armor or soft targets, but capable against both. They're held in reserve and called in to finish off something that the armor has mauled, or to finish Fire Support's job when something survives the AOE and just has to die. The Overlord looks good for this role - is that an N scale model? I don't like the N scale.

--Deathhead Platoon - For holding objectives and so forth. In my mind each infantry stand is specialized in some way, with the Engineer upgrade on one, one has a machine gun upgrade and another has an anti armor rocket. In terms of actually playing I'm not sure I'd do that because I'm sure in each game I'd have one task for that section, so I'd kit the whole section out for whatever that task is (nano barriers for when you need a big mobile wall, bombs for when you need to rip apart a CAV.. I'll also end up owning two more infantry stands, so I have the option of spending points on the capacity upgrade for the Lynx' if I want more infantry.

 

So that's Vertigo Assault, as it stands now. I like it, mostly. Don't like the Ghasts and I think the Assassin is kinda ugly, but sometimes ugly is cool in a big robot. It comes out to 3676 points so there is room for upgrades or artillery strikes. Particularly EST or ECM as needed for the recon models - a part of my strategy is to be able to cover the ground elements of my army in an ECM bubble until its time to push back hard, at which point the EST comes out. ECM could drop at that point unless the battle is static enough that the recon models can stay put and just play with their electronic whizzmos.

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Here's an Adon force I've been mulling over and putting together on a notebook. I have only a handful of these models, so I have plenty of flexibility for tinkering. I'm a mech-jock guy so I think along those lines - lances and companies and so forth. I find that CAV fits very well into that mode of thinking. Anyways what I've done is ported over my old Mercs unit to CAV. I've picked ADON because I really like what their electronics can do for the army. You'll see that I've included a recon model in my armor and fire support sections to take advantage of this. Here's the list:

 

Vertigo Assault

 

Command Lance: Armor

--Chancellor

--Dictator '60

--Jaguar

--Puma

 

Hellfire Lance: Fire Support

--Specter

--Hornet

--Hornet

--Nomad

 

Viper Lance: Armor

--Rhino

--Assassin

--Sabretooth

--Nomad

 

Halo Wing: Flight

--Ghast

--Ghast

 

Deathhead Platoon: MechInf

--Rifle Team

--Rifle Team

--Rifle Team

--Rifle Team

--Lynx

--Lynx

 

 

--The Command Lance is fairly well rounded - I may end up swapping the Jaguar and the Assassin from Viper to take that even further. Good punch against hard targets, and a smattering of indirect fire for when that is needed.

--Viper Lance is my go-to group for when something absolutely needs to be smashed. I've designed them to be even more brutal on the offense than the command lance because the HQ unit can't always be stuck in.

--Hellfire does what Fire Support needs them to do - drop bombs on stuff. They may end up sitting close to the line if the enemy has a strong Fire Support element to make use of Counter Battery.

--Halo Wing isn't my favorite - I'm very open to suggestions here. My vision for this wing is to have it be a mobile ace in the hole, capable of swooping in as they are called - not specialists against armor or soft targets, but capable against both. They're held in reserve and called in to finish off something that the armor has mauled, or to finish Fire Support's job when something survives the AOE and just has to die. The Overlord looks good for this role - is that an N scale model? I don't like the N scale.

--Deathhead Platoon - For holding objectives and so forth. In my mind each infantry stand is specialized in some way, with the Engineer upgrade on one, one has a machine gun upgrade and another has an anti armor rocket. In terms of actually playing I'm not sure I'd do that because I'm sure in each game I'd have one task for that section, so I'd kit the whole section out for whatever that task is (nano barriers for when you need a big mobile wall, bombs for when you need to rip apart a CAV.. I'll also end up owning two more infantry stands, so I have the option of spending points on the capacity upgrade for the Lynx' if I want more infantry.

 

So that's Vertigo Assault, as it stands now. I like it, mostly. Don't like the Ghasts and I think the Assassin is kinda ugly, but sometimes ugly is cool in a big robot. It comes out to 3676 points so there is room for upgrades or artillery strikes. Particularly EST or ECM as needed for the recon models - a part of my strategy is to be able to cover the ground elements of my army in an ECM bubble until its time to push back hard, at which point the EST comes out. ECM could drop at that point unless the battle is static enough that the recon models can stay put and just play with their electronic whizzmos.

 

 

You need at least 25% of your force to be faction specific with RC08 errata to gain their faction ability. Your just under that. Since you don't like the Ghast you could switch them for Overlords which will put you over the 25%. The O'lords are truescale (big Birds). I'd also recommend getting a pack of Recluse to really take advantage of the Adonnese doctrines.

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Well there I go not reading important rules again!

 

Do you think that 326 points is reasonable to spend on a recon CAV? Seems steep to me when I can get a lowly Nomad for a third of the cost. Granted the Recluse has the AA ability which could prove useful... And I need to upgrade the Nomad to get what I want out of it.

 

How about if I swap the Assassin out for a Dragoon tank? Or a Scarab? (for the points I'd rather have the Scarab, one point less on attack, two less DV, one less damage track - and save 100 points!)

 

Personally I like the CAV's over the tanks, as you often get a second main weapon and a secondary weapon or two, at about the same cost as you'd get a tank with an equivalent main weapon. Unfortunately Adon doesn't have too many attack CAV options - Chancellor I like, and I have, and I like the Ogre, but don't have it and I'm not sure I want to find a place in the list for that many points. The Mantis looks phenomenal but its stats aren't for me.

 

Can you go freelance and use faction models? The rule that I'm looking at is that one of the freelance doctrines allows you to take up to 25% of your points in faction models. That rule still stands? I suppose it'd be easy enough to drop all of the Adon specific stuff (except for the Chancellor, love that chassis!) It's really only the Hornets besides that. So long as I played 2,000 point games or more I could always use my Chancellor in an Independant force...

 

So I guess my question now is this: How much of a boost is the ability to double your ECM/EST bubbles' sizes? It seems to me that it would provide quite a bit of freedom in model placement

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The Recluse...while expensive, it also has capabilities that other recon models just don't. Namely, TC4. Especially with the doubled Adon radius, its electronics are truly impressive. I'm not too keen on the DV9 myself, but when you need really powerful electronics, the Recluse is the place to go.

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