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Declare then Do?


Naterstein
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New to mini games, I was wondering how players handle a certain situation.

 

I know its good form to declare actions before measuring, but what about declaring targets? What I mean, what is the proper SOP for initiating attacks?

 

Heres an example:

 

Lets say Paul has 5 archers shooting at 3 Melee models, non-volley.

 

Does ettiquette dictate that Paul should announce that all 5 archers are shooting at the melee'rs before he rolls and which archer is aiming for each enemy? Then deal wth the results be that he loses 2 attacks or can only kill one.

 

OR

 

Can Paul be allowed to shoot with one archer at a time, announce, rool, and formulate the proper course for the next archer therefor not wasting any shots?

 

Problem is that I play tabletop/board games with two very indecisive people where this issue wiil most likely arise. Takes us 4 hours to play thru a CCG when it would take half that time if they wouldnt take 30mins to make decision.

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I'm sure there are variations between different gaming groups, but at my shop we assign every shot to a specific mini. We also normally roll all the shots at each mini at the same time. If more than one hits, bad luck for the attacker. Luckily for me, the guys I play with usually take less than a minute to assign their shots and start rolling.

 

Castlebuilder

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I think that it says in the rulebook that all actions have to be declared before any are resolved. So, all attacks would have to be allocated before you make any rolls. Makes sense also in that all of the attacks happen at the same time, so the archers aren't firing sequentially, waiting to see who hits before firing themselves.

 

Of course, if you're playing with just these folks and want to make it a house rule that you do each attack in turn, that's okay as long as everyone remembers its a house rule when you play someone else.

 

Ron

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I think that it says in the rulebook that all actions have to be declared before any are resolved. So, all attacks would have to be allocated before you make any rolls. Makes sense also in that all of the attacks happen at the same time, so the archers aren't firing sequentially, waiting to see who hits before firing themselves.

 

Of course, if you're playing with just these folks and want to make it a house rule that you do each attack in turn, that's okay as long as everyone remembers its a house rule when you play someone else.

 

Ron

 

 

He should be declaring the targets for all his Ranged attacks, then roll them.

 

Attacks are all declared for the same type (Ranged/Melee/Spell) at the same time, and then resolved.

 

 

I like that way as well, so pple cant back outta actions once they start rolling. For instance, if Player 1 has 5 archer who shoot at a group of three and the first 3/5 rolls kill those models. Then Player 1 cannot decide to use his next 2 rolls against new targets.

 

 

What do tournament rule state if anyone knows fo sure?

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Declare all combat actions of the same type before rolling any dice. Thus says the book.

would this meen that a blowthroughs would have to be declared at the same point as normal ranged attacks???

Sorry to be a pain but i've just got my first model with blowthrough

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Blowthrough is a special case AOE Ranged attack. It is not a different kind of attack. It would need to be declared at the same time as any other Ranged Attack, just like Volley or an individual attack.

 

Just like Swing Through (the melee equivalent) is declared at the same time as all other Close Combat.

 

Just like Lightning Bolt or Firestorm (spell casting equivalents) are declared at the same time as all other spells, such as Ice Shard.

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I play every game as "Declare then do." I like to pick a direction and then move. None of the ranging around and then moving. Same with shooting, though the rules are usually more clear on how to declare that.

 

I like to play fast and declare ahead of time. I usually make allowances for my opponent and also allow them to move and move back and take another path.

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