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Goblin List Discussion


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1000 pts

 

66 goblins @ 15 pts = 990

11 get named "You be the leader" and become 4-10/1 sgts. each with 5 other goblins in his troop.

one sgt gets a divine blessing.

 

11 initiative cards.

 

This would be very vulnerable to area effect spells until you could spread out. Then swarm the enemy, roughly one troop per enemy opponent. Been thinking about this for a while. May be a one-trick pony, but could it work?

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This is certainly a legal army build, and one that I have thought of using just for the fun and novelty of it, although I prefer the 1500 point version that has 150 goblins! :wacko: However, depending on what army you face, you will either lose many of your goblins to ranged attacks and spells (this is one situation where having a full troop of Ivy Crown Archers or Khamsin rangers would actually be a good idea ::P::lol: ), or you will have the ultimate swarm army once your horde reaches your opponent, in the event that your opponent is also using an exclusively or almost exclusively melee army. This isn't something I would try in a game that I was really trying to win, but like I said, it would certainly be great for laughs.

 

Two suggestions: take a full troop of 15 Short Fang in exchange for 15 of the regular warriors. They aren't as fast, but they hit harder and cost the same. Second, rather than trying to go for a large number of initiative cards, I would go for larger troops in order to get maximum support bonuses. May as well go for as big of a bonus as you can when you're on the offense, because you're likely to lose a fair number number of goblins when your opponent makes defensive strikes. As for when your opponent is on offense, you're likely to lose even more of your guys and will have very little chance of inflicting casualties with your own defensive strikes. So, make the first hit as hard as it can be, because it will be the only one that many of your goblins will get.

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The idea of a swarm becomes less effective if the opposing force can use terrain and placement to effectively make part of the swarm ineffective because they can't get into a position to attack or support (other than provide replacements to the front rank).

 

That said, it'd be fun to fight against a huge swarm (or run one), but I shudder even just thinking about buying assembling, and painting an all goblin horde. :blink:

 

Ron

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Would like to see the particulars of that game. Cannons shouldn't get more than 2 shots off before the goblins were all over them. If you are careful, the cannons shouldn't get more than 2 maybe 3 goblins in a line. That could desimate around half of your forces, but 50 goblins should be able to get some B2B on the cannons. (no ranged combat if someone is B2B with you). 8-10 goblins on a cannon should make short work if they get there.

 

Was the terrain separated by a choke point (bridge or something)?

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If you are careful, the cannons shouldn't get more than 2 maybe 3 goblins in a line.

I think you are overestimating the amount of space a 4'x4' board has for 100 goblin models. When those cannons are firing at the proper angle, hitting 4 goblins at a time should be very easy.

And don't forget all the bone marines firing their guns too!

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Would like to see the particulars of that game. Cannons shouldn't get more than 2 shots off before the goblins were all over them. If you are careful, the cannons shouldn't get more than 2 maybe 3 goblins in a line. That could desimate around half of your forces, but 50 goblins should be able to get some B2B on the cannons. (no ranged combat if someone is B2B with you). 8-10 goblins on a cannon should make short work if they get there.

 

Was the terrain separated by a choke point (bridge or something)?

 

As I remember it:

 

The goblin player had never played before, and sent his goblins forward in a wave, never taking advantage of terrain, and never separating his forces in anticipation of cannon shots. Each cannon killed about 4 goblins per shot. There were 10 cannons, meaning you can count on 35-40 dead goblins per turn during the advancement. In addition, there were 8 Bone Marines, each getting 2 shots off before the melee, and most of the rest of the goblins were dead.

 

I think 5 goblins made it into B2B.

 

We were using Bounty rules, and therefore marking the dead (I used armatures). There were lines of dead goblins everywhere, clearly marking each cannon shot.

 

PS

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<sigh> We need a table-top skirmish game channel on cable. I'd love to see tourney's like that boradcast, play by play with commentators like sports...

 

That would be cool...in a maximum-geekness sorta way... :;):

 

Play-by-Play: "... and with ReaperView's new LOS-cam we can clearly tell the archers have a shot on the mage..."

 

Color Analyst: "I don't know what he was thinking, perhaps he's still confused by the errata. He should have know his mage would be targetted."

 

PbP: "I think you're right, it looks like he thought his warriors would block line of sight, but with the archers on the hill he just gets cover! We'll be back Soon with the rolls for Ranged Combat, but now a word from our sponsor..."

 

:lol:

 

PS

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That is almost like ESPN2's coverage of Magic the Gathering years ago!!

 

Commentator #1: "John needs to draw a Lightning Bolt or the game is over. Will he do it?"

 

Commentator #2: "John is drawing now...what did he get? OH MY GAWD! OH MY GAWD! John did it! He drew the Lightning Bolt!!!!"

 

:lol::lol::lol::lol::lol::lol:

 

Wild Bill :blues:

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That is almost like ESPN2's coverage of Magic the Gathering years ago!!

 

Commentator #1: "John needs to draw a Lightning Bolt or the game is over. Will he do it?"

 

Commentator #2: "John is drawing now...what did he get? OH MY GAWD! OH MY GAWD! John did it! He drew the Lightning Bolt!!!!"

 

:lol::lol::lol::lol::lol::lol:

Haha... this is the main reason I could never compete in Magic. Poor topdecking skills... ::P:

 

I never saw this coverage, but it sound hilarious.

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