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Reptus Concepts


Stubbdog
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My only comment is what is the justification for giving your 2 Track Captain 2 Elite slots? There are only a couple such Captains in the game, and the thought of another Andras type in play is a bit frightening. Do you see the Reptus as eventually being Elite heavy like the Overlords?

 

I'm not adverse to 2 Elites on a Captain, but on a non-unique Captain it is hard to say. So far only Kentaur, Ammat, and Andras have this ability. Kentaur and Ammat are expensive and Unique, your Non-Unique Captain would be cheaper even than Andras because of his 2 tracks.

 

That's easy. Currently, the Reptus are not very Elite Heavy. But there is an easy fix for that.

 

River Trolls can be fielded as either Elites or Solos, but not both in a Fighting Company, to be decided at time of Army creation.

 

If Reptus are going to remain melee heavy, that means most of their Elites are going to be in the Hero realm. I don't picture them with a lot of Mages or Clerics.

 

Dealing with Andras on a regular basis. 2 Elite Captains are not a big deal. A Sgt with an Elite slot would also be fine, especially if most of the Elites are going to be Heroes of the Melee variety.

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that was just my idea, not saying Reaper is gonna use it.

 

And you answered for me in terms of 2 tracks vs 2 elite spots would probably balance each other out on trying to keep the overall cost of the model down.

 

Its kinda like idea of the mercenary sergeant Artemis. only a 26 point sergeant if I remember with less than adequate stats, but it serves its purpose of being a cheap sergeant.

 

Has nothing to do with wanting an elite heavy faction, just the ability to take a couple or few in each army build. As we all know elites can get expensive. To be able to have elites you have to have leaders. IF I can have a leader that can have 2 elite spots but not cost an arm and a leg, then I can actually field some decent elites while still having enough points left to provide those elites with the supporting crew around them. Hence a decent but not overpowered 2 track captain.

 

Although, you did point out one thing that I meant to change, and that was the unique status, I agree that it should be unique to have 2 spots.

 

Thank you for the constructive criticism on these guys. It is appreciated. I think by having talks like this, it can be fruitful in the end.

 

Oh, and related to spiders.... I just dont see dragons riding spiders. But, that is just me. If they come into play, I would see them more with the Darkspawn or elves actually.

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I hope they don't do too many spiders for Darkspawn. I'd be worried about the spoooooooky lawyers from the Mage by the Sea :lol:

 

I could see some sort of cave lizard being available to both armies. A big Lizard solo along the lines of the Reven Warbeast (with hopefully a better sculpt) that could be used by either army.

 

Make Regeneration a new special ability that can be invoked, based on a Tough check. Give the models a slightly better than average Tough value - maybe Tough/4. Regeneration can only be performed if the Model received damage during that Turn and did not receive any other spell, item, etc that healed or ignored a point of damage. Successful Tough check means the model regains a single DT in healing. Stunned Models, if they attempt to Regenerate would return on their last track, with only a non-Combat Action left. Failing a Regeneration, a Stunned Model can still attempt their Tough check. This would give them essentially 2 Tough checks. A model with Regeneration that is Slain by a Model with SA: Bane can still attempt to Regenerate, however they lose their basic Tough check (like Dark Energy). You can prevent Regeneration by performing two Loot Actions on a Stunned Model (or one Loot Action for model's with SA: Bane). If a Stunned Model with Regenerate is in the AOE of a Firestorm, it is slain and does not receive the chance to Regenerate.

 

So, like Dark energy, but limited to a select couple models, and it can be worked around with an additional Loot Action.

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I hope they don't do too many spiders for Darkspawn. I'd be worried about the spoooooooky lawyers from the Mage by the Sea :lol:

 

I could see some sort of cave lizard being available to both armies. A big Lizard solo along the lines of the Reven Warbeast (with hopefully a better sculpt) that could be used by either army.

 

Make Regeneration a new special ability that can be invoked, based on a Tough check. Give the models a slightly better than average Tough value - maybe Tough/4. Regeneration can only be performed if the Model received damage during that Turn and did not receive any other spell, item, etc that healed or ignored a point of damage. Successful Tough check means the model regains a single DT in healing. Stunned Models, if they attempt to Regenerate would return on their last track, with only a non-Combat Action left. Failing a Regeneration, a Stunned Model can still attempt their Tough check. This would give them essentially 2 Tough checks. A model with Regeneration that is Slain by a Model with SA: Bane can still attempt to Regenerate, however they lose their basic Tough check (like Dark Energy). You can prevent Regeneration by performing two Loot Actions on a Stunned Model (or one Loot Action for model's with SA: Bane). If a Stunned Model with Regenerate is in the AOE of a Firestorm, it is slain and does not receive the chance to Regenerate.

 

So, like Dark energy, but limited to a select couple models, and it can be worked around with an additional Loot Action.

 

 

 

Hey hey hey!! That's enough with the anti-Dwarf talk there, buddy!! ::P::bday::devil::lol::ph34r:

 

Actually, I do like the idea of regeneration. It totally makes sense fluff-wise. It could be written as Regeneration/X, just like Tough, Runner, and Bloodlust.

 

Wild Bill :blues:

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Hey hey hey!! That's enough with the anti-Dwarf talk there, buddy!! ::P::bday::devil::lol::ph34r:

 

Actually, I do like the idea of regeneration. It totally makes sense fluff-wise. It could be written as Regeneration/X, just like Tough, Runner, and Bloodlust.

 

Wild Bill :blues:

 

But it wasn't anti-Dwarf. You still get Bane, and the effects of Bane, you just can't sit back with your piercers and shoot something and let it die, you have to waddle in and finish it off for good ::P: It's sort of a middle ground between Dark Energy and normal models.

 

I'd rather keep Regeneration based on Tough/X, so there is no confusion about what happens with a monster with Regeneration but not Tough gets hit by a Dwarf casting Firestorm. :blink: This way you don't have to go back and rewrite any Errata for Bane.

 

And if it's called Regeneration/X I don't want to hear a bunch of people Marking out for HHH and HBK.

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Heck, I dont even know what HHH and HBK are, but will be happy to do the big DUH, when you enlighten me.

 

Obviously REaper would do as they wanted to with it, but I liked regeneration as a faction SA, not a new SA, mainly cause a new personal SA means added points to models, and also unless its restricted to Reptus only, would have too many people from the factions whose books have already come out whining about going back and adding it to a few of theirs.

 

I also dont like high tough values that much. Again cause they seem to up the points of a model exponentially. In my playing experience so far, those high tough rolls are great if they ever get to use them, but 75% of the time people find a way to coup them before they get the chance and they just dont justif their extra cost that much (hence why you will also see I did not have a higher than tough 3 in ay of my ideas above).

 

So, tying one special ability to another special ability, I dont know, dont like it, especially one that requires exponentially raising the value of a model to make it worth having.

 

In my view of the regeneration that I had come up with, it was simple. Regenerate one point per turn if still upright. This would not include stunned mosters. Stunned monsters would still have to roll tough or be gone. So, again this would only help multi track models, no single stackers. This was not suppose to be something that resembles dark energy.

 

 

Yes, its a little powerful for those few models it would affect, but no more powerful than bane is for all dwarves. or pain cage is for all darkspawn.

 

Also, this would not be a full faction SA, instead it would be a sublist SA, so maybe it could give a +1 to a tough roll, but not one that immune to bane, since again it only would have a limited number of models that could have it.

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I was thinking along the lines of Qwyk, as far as making Regeneration a personal SA. An army SA is intriguing. I know that having played against Reptus enough, having spent like 3 turns finally pinging Uru that one time only to have him heal next turn would be like "D'oh!" :lol::upside:^_^

 

Wild Bill :blues:

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You can make it a Special Ability and include it as part of a Faction ability. Look at the Goblin and Default Reven lists. They gained Ridgerunner for free. Same with Vampiric Feeding in Necropolis.

 

The following models gain SA: Regeneration in a Default Reptus list:

Joe,

Bob

Steve

Suitcase

Leather Boots

New Belt.

 

 

It's also something that can then be used for other models. Can you not see Darkspawn with some sort of Regeneration type ability?

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The following models gain SA: Regeneration in a Default Reptus list:

Joe Bob,

Jim Bob

Steve Bob

Bob Bob

Suitcase Bob

Leather Boots Bob

New Belt Bob

 

 

The Redneck Reptus. :lol::lol::lol::lol:

 

Wild Bill :blues:

 

 

Hey now, pardner. Yall need to quit makin fun of Texans.

 

Dr. J Bob

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* :blink: backs away very slowly*

 

Though I'm shor everyone has thought about it, I can't see anyone who's come right out and said it... I WANT A DRAGON!!!

I don't care if it reaches almost 300pts I'd like a dragon nothing would fit the army better than one. How about something like:

 

#MA #RA Dmg Mov Dis MAV RAV Rng DV CP MD

....3.....0......0......7.....9......6......-......-....14...8...14

...........0......1......6.....8......5......-......-....12...6...12

...........0......2......5.....7......4......-......-....11...5...11

...........0......3......5.....6......3......-......-.....9....4....9

...........0......4......4.....5......2......-......-.....8....3....8

SA: tough/4, deflect, innate:fire ball, warmaster, beast, horrid, flyer

 

Or have the innate fireball replaced with a blowthrough. i think haveing the mage SA like the generic one is a bit too much. And of cause it would be a solo. I tryed to base it off the generic dragon, just at a more playable scale. Like i said i didn't think the mage SA felt right and with someting the size of a dragon 360 doesn't seam appropriate. IMO if you compair it to the krung beast it souldn't realy hit over the 300pt mark. even if it does reach 300pt just the "fear me for i have a dragon" factor would see me play it on a some what regular basis.

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Those are either Monster Solo or Warlord type stats, and with those numbers and SA. I can pretty much guarantee you're way over 300 points.

 

That will be so expensive, the dwarves would stop feeling bad about their own Warlord :lol: **

 

So far, all the WL models have all fit into a blister, so we'd be looking at something the size of one of the DHL dragons roughly. Giving a Model SA: Flyer and an Innate Ranged Spell probably wouldn't work, but I like the general idea. Give it Summoned (Cleric), especially if there is going to be a Warlord/Cleric High Priest of Payanack. We'd need to step away from the more traditional Western style Dragon however given the general style of the Reptus and go with a more Eastern looking dragon. I'd like to see something along the lines of a Koi Dragon. Rather than being a brutal melee beast, give it good CP and MD and make it a powerful caster.

 

 

 

 

 

 

** Just because I know WB is reading this thread ::P:

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No, the Dwarves would still feel bad about their Warlord situation, but we would make time to laugh at the Reptus for having a model more expensive than our King! :devil::lol::bday::wub:

 

Why does a "dragon" have to be like Smaug from "The Hobbit"? The kimodo dragon is a really really big lizard somewhere in the Pacific (I think). Why can't a dragon just be a big version of that? Maybe be a mage as well, but it doesn't necessarily have to fly. It can still be a mega-points sink and have massive stats and all that, but it would look more lizard-ly, in my opinion. ^_^

 

Wild Bill :blues:

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