Stubbdog Posted October 18, 2006 Share Posted October 18, 2006 I am not sure if this would fit better with the topic name of scenario ideas or tourney ideas. But, since in my area we hardly ever play scenarios, we tend to either just get together and battle or we play in tourneys, I figured to use that as the title. But, as I put in the subject line this is to post tourney ideas (themes)... that sound fun to you.. Please keep it to something that you think would be fun and would want to participate in... Ok, with that in mind I have a couple I wanted to post and get opinions on... As most of you know I have a tourney coming up where I have borrowed Warwick's idea and changed it just slightly as I thought it was a great challenging idea. The basis, the theme if you will is a 1500 point army with at least three 200+ point units in it. Its a great idea and I look forward to seeing how it plays out. I changed it two 1501 point armies to force the use of a warlord. And I have allowed a single model from outside of the faction (with certain limitations of course). But, this also got me thinking about other related ideas... What about 1500 (or 1501) point armies where all models must be at least 50 points or more (after upgrades of course)? Or 1500 points where there must be equal number of solos as there are leader led troops? I also thought of some that are more scenario based... A night fight, where you'd have something like for every 10 inches away the target, RAV and/or spells would have a -1. The all cement fight... basically doubling eveyone's movement the entire tire Maybe weather related battles, windy or cold that causes affects on ranged or spells, or movement Comment on any of these, even if its just to say that you dont like to add any outside limititaions other than points to your tourneys, or throw out your own ideas... Link to comment Share on other sites More sharing options...
wildbill Posted October 18, 2006 Share Posted October 18, 2006 I have done a scenario that included weather. I posted it on Warlord HQ here: Weather Scenario I threw in a couple of things that were kinda fun, like making the players yell out "Huzzah!". It was an interesting scenario to watch. I ran this scenario before the change that made archers adepts. So, we had an Elf player that was fielding archers in every troop. Remember, legal then. The bowstring breakage actually was a factor. Good? Bad? I dunno. I am not all that swift when it comes to coming up with new themes, however, I am willing to try a new scenario at least once! Wild Bill Link to comment Share on other sites More sharing options...
Saint Vierzehn Posted October 19, 2006 Share Posted October 19, 2006 [*]What about 1500 (or 1501) point armies where all models must be at least 50 points or more (after upgrades of course)?[*]Or 1500 points where there must be equal number of solos as there are leader led troops? I also thought of some that are more scenario based... [*]A night fight, where you'd have something like for every 10 inches away the target, RAV and/or spells would have a -1. [*]The all cement fight... basically doubling eveyone's movement the entire tire [*]Maybe weather related battles, windy or cold that causes affects on ranged or spells, or movement The problem with things like this is that they tend to favor certain army types/factions over others. For example, a night fight that applies penalties to shooting and magic would pretty strongly disfavor Darkspawn. Which is odd, because if ever there was an army adapted to fighting in the dark, the Darkspawn would be it. On the other hand, the typical not-very-shooty-and-not-much-magic Crusader list would love it. Not only that, but changing fundamental mechanics of the game favors the most adaptable armies most... which is another way of saying that it favors Freelance. -StV. Link to comment Share on other sites More sharing options...
Warwick Posted October 19, 2006 Share Posted October 19, 2006 I like scenarios and tourny rules off the beaten path. It forces us to think instead of just play the same tactic over and over. We shouldn't be collectible card gamers, playing the same decks forever. No two battles should be alike. Also new objectives and rules make me buy more models...like I don't already but it's nice to have a reason beyond "MINE!". As for favoring one army over another...that's cool with me. I've been destroyed with scenarios in tournaments because my army was geared for Kill 'Em All and got surprised with a "Protect The Villagers". Not every battle is about slaughter. Take and hold missions, objectives, all of it, it's good stuff. Gotta run. I'll post some ideas later. Link to comment Share on other sites More sharing options...
Warwick Posted October 19, 2006 Share Posted October 19, 2006 Lucky 13 Tournament Each army must have 13 models. Each army must be composed of units from one faction. No Freelance armies. No Mercs, unless the army is 100% Merc. A Merc army may use any of the four Merc factions as long as no mixing Good and Evil. No equipment or add ons of any kind. Sorry, spellcasters, no spells. There is no point total. I haven't given this idea a lot of thought so it may be useless, but I like the idea of no point costs. 13 models vs 13 models. This removes the concept of mosels being worth the points. There are no points! Bring Ivy Crown Archers! If you wanted to include spellcasters and equipment, you could have a limit. Something like each model may only bring 20% of the original point cost in upgrades. Link to comment Share on other sites More sharing options...
Stubbdog Posted October 19, 2006 Author Share Posted October 19, 2006 The problem with things like this is that they tend to favor certain army types/factions over others. For example, a night fight that applies penalties to shooting and magic would pretty strongly disfavor Darkspawn. Which is odd, because if ever there was an army adapted to fighting in the dark, the Darkspawn would be it. On the other hand, the typical not-very-shooty-and-not-much-magic Crusader list would love it. Not only that, but changing fundamental mechanics of the game favors the most adaptable armies most... which is another way of saying that it favors Freelance. While I agree that it does make you change up your thinking, your tactics, and your army build, I do not necessarily agree about the favorign one army over another. The soul exception would be the darkspawn, and not because they like to range and magic. But, because currently their melee options are fairly limited. Anyone can make any faction work within really any circumstances. They just might not be able to do it with the models that they normally field. Link to comment Share on other sites More sharing options...
shakhak Posted October 19, 2006 Share Posted October 19, 2006 Alright I'm just making this up as I go. Skies of Fire A field is covered by smokey ruins, in the distance through the thick smoke you see a shimmering light, There is a powerful artifact in the center of the battlefield. The artifact feeds off of battle and war. As battle rages around the artifact it fills the sky with magical fire and sends fiery spells towards the battlefield. To determine where the fire blasts land, roll 4d10+2 for hight and 4d10+2 for width, and where the points meet is the center of the blast. The effects are rolled with a CP of 5. The cp is not affected by any CP reducing abilities. Round 1: 1 Fireball Round 2: 1 FireStorm Round 3: 1 FireStorm and 1 Fireball Round 4: 2 FireStorms Round 5: 2 FireStorms and 1 Fireball Round 6+: 3 FireStorms All mages get +2 CP because of the magical effects. Because of the smoke from the artifact and fire blasts all ranged and magical attacks suffer a -6"s to range. All RAVs and MAVs recieve -1 to their rolls. When a model is within 12" of the artifact, all the above effects are canceled and Recieve normal LOS, +1Mav, +1Rav, and +3CP. Link to comment Share on other sites More sharing options...
Warwick Posted October 19, 2006 Share Posted October 19, 2006 I like the Skies of Fire. I did something kinda like that with a lighting storm in a game. I inserted a Joker in the draw deck. Every time the Joker was turned over, the unit that had gone before it was struck by lightning. In troops, the player got to choose which model was hit. I made the lightning stats enough to most likely fry any Grunt or Adept, and maybe hurt Elites and LEaders. So the player had to choose to risk picking their Leader for the hit who had a 75% of shaking it off, or a grunt who would most likely die. I recall the lightning didn't have that much effect on the outcome, but it was fun to play. Link to comment Share on other sites More sharing options...
Saint Vierzehn Posted October 19, 2006 Share Posted October 19, 2006 While I agree that it does make you change up your thinking, your tactics, and your army build, I do not necessarily agree about the favorign one army over another. 1501 points Clash of the Titans. Warlords are mandatory. Dwarves have two options for the mandatory warlord, and they're both arguably the most point-inefficient warlords in the game. Freelance, on the other hand, has access to every single character model ever produced, which includes all of the best ones. It does matter. -StV. Link to comment Share on other sites More sharing options...
Saint Vierzehn Posted October 19, 2006 Share Posted October 19, 2006 Lucky 13 Tournament Each army must have 13 models. Each army must be composed of units from one faction. No Freelance armies. No Mercs, unless the army is 100% Merc. A Merc army may use any of the four Merc factions as long as no mixing Good and Evil. No equipment or add ons of any kind. Sorry, spellcasters, no spells. There is no point total. I haven't given this idea a lot of thought so it may be useless, but I like the idea of no point costs. 13 models vs 13 models. This removes the concept of mosels being worth the points. There are no points! Bring Ivy Crown Archers! Right... Do you really think any sensible person would bring RAV 1 archers when they've got a book that sports scads of elite characters, very powerful solos, and heavy cav, when point values aren't a factor? Here's the Crusader army I would be fielding under that scenario... Lady Jehanne Lady Devona (No spells? Fine. She's got a ranged attack and is decent in melee.) Sir Damon Sir Danel 2 Lion's Lancers Heavy Cav Marcus Gideon Hearne, Light Lancer 2 Ivy Crown Light Lancers Guardian Angel Guardian Beast Hound of Judgement All you've done is remove the consideration of whether models are worth their points, and replace it with the consideration of whether models are worth their slots. So far, the only thing I've seen special scenarios do is change the economy of the game, and generally in a way that monkies playbalance out the window. -StV. Link to comment Share on other sites More sharing options...
Stubbdog Posted October 20, 2006 Author Share Posted October 20, 2006 1501 points Clash of the Titans. Warlords are mandatory. Dwarves have two options for the mandatory warlord, and they're both arguably the most point-inefficient warlords in the game. Freelance, on the other hand, has access to every single character model ever produced, which includes all of the best ones. It does matter. That is simply a battle point value, that does not even include any special rules or out of the norm ideas. At least keep your arguments to the topic which is to come up with outside of just point based ideas for tourneys and scenarios. Link to comment Share on other sites More sharing options...
Warwick Posted October 20, 2006 Share Posted October 20, 2006 Saint, if the topic of scenarios offends you so much, why are you reading a thread that only concerns itself with a group of players having fun throwing out scenario ideas? Of course scenarios monkey with play balance. Any limit on ranged attacks due to fog, darkness, high winds, etc. is going to hurt archer heavy armies. Limits on movement due to ice, snow, mudflats, water, etc. is going to hurt speedy armies. Objective missions favor rangers and flyers. Any change from Kill 'Em All is going to help or hinder someone. That's just part of it. I've been hurt more often than helped by scenarios in tournaments, but I'm still a big fan. Also, about the Lucky 13 Tournament, I didn't throw out army composition. You would still need to satisfy basic requirements. If you took Lady Jehanne, she needs five other models minimum. She might not be the best choice. If you want more models with punch, take Gerard who only needs two others to make a legal unit. But I also like your idea of straight up no points and no army comp rules. 13 of the biggest, baddest models on the board from your faction. What a fight that would be! I need to try that one. Link to comment Share on other sites More sharing options...
Warwick Posted October 20, 2006 Share Posted October 20, 2006 Here's my Vampire list for a Lucky 13 Tournament. 1191 points. Maybe I need to challenge Wildbill's Dwarves? Judas Bloodspire Sir Osric 3 Crimson Knights 1 Chattel Grave Horror Elsabeth Briairkiss Naomi 2 Crimson Knights 1 Chattel Lord Vandrian Link to comment Share on other sites More sharing options...
Saint Vierzehn Posted October 20, 2006 Share Posted October 20, 2006 Also, about the Lucky 13 Tournament, I didn't throw out army composition. You would still need to satisfy basic requirements. If you took Lady Jehanne, she needs five other models minimum. She might not be the best choice. If you want more models with punch, take Gerard who only needs two others to make a legal unit. I didn't assume that you had thrown out the army composition rules. Cavalry models take up double slots, so Lady Jehanne + two other models with cavalry = 6 slots used. The army I posted is perfectly legal under the strictures you listed. Now, as you previously stated, you don't mind special rules that handicap one particular army over another. That's another way of saying that you don't mind seeing playbalance go out the window. I do mind. I don't want my opponent to be handicapped. Handicap games are not true competition. One recognizes no peers under those circumstances. But I also like your idea of straight up no points and no army comp rules. 13 of the biggest, baddest models on the board from your faction. What a fight that would be! I need to try that one. That's not my idea and it's not one that I like, and I'll thank you kindly to avoid putting words in my mouth again. -StV. Link to comment Share on other sites More sharing options...
Stubbdog Posted October 20, 2006 Author Share Posted October 20, 2006 Ok, well, it seems that my want to try and create a fun atmosphere idea creating post is gonna go down the toilet cause someone wants to concentrate on bringing it down. Mods, please lock this one and let me start a new one. Saint, we can agree to disagree about whether or not having outside of the box rules can be fun or not. I guess my only request is, that when the mods do lock this thread and I do start another one. Just continue to agree to disagree and please do not bring the negatives over to that thread... That thread will be for scenario and tourney ideas, not for having a huge argument on whether we should have unique scenario and tourney ideas. Thanks. Link to comment Share on other sites More sharing options...
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