haldir Posted January 20, 2009 Author Share Posted January 20, 2009 The party finds a room in the tunnels, while not the most comfortable or spacious quarters, you are able to rest enough to refresh yourselves. While the doors were not sealed in this room, you were able to salvage enough to make a makshift barricade. Setting up watches, the party sleeps but before that.......... Kavik, you make your way back to sea tunnels on the west side for a run out to the sea to get some food for everyone. As you enter Room P2 (the big one with the pillars & the pool of water), you think you see something move in the water, but nothing attacks, so you quickly move into the tunnels & out to sea you noticed thou for the first time that water level in the tunnels was a tad bit lower, relizing the water in the tunnels probably react to the tide. Something to keep in mind if party members couldn't swim. Bah!, you think to yourself, everyone knows how to swim!!. You dive into the tunnel, which gets tight in some places. If not for your underwater breathing, your sure you'd probably drown, stuck in some tunnel that closes off quickly. As you reach the edge of Parrot Isle & out into the bay, you can "smell the freshness" of the bay water, unlike what you've smelled the last couple days. It feels good & refreshing. You do some fishing & gather some plants that grow in the sea floor & make your way back to the tunnels. As you make your way through P2 again, you sure something is there, again over in the water. As you leave the room, you hear a soft splash in the pool. The party rests after eating the meal. Watches/events: ............ Heleger, as you are on your watch, which like Anny can be in total darkness of the tunnels due to your darkvision, you think you spot something move in the corridor, but you only see it's a rat or some kind of rodent, it sees you & scampers off. You wonder how the thing got down here? Can rats swim? You ponder these thoughts as you watch the entrances, protecting your friends & new allies. You also think to yourself about Gildindorf, the dwarfsmith crafting your new armor. You wonder if he'll drop it off at the Vanderboren Manor if your not there to pick it up ............. Yarrin, you take the last watch, as you'd like to pray for you spells before adventuring, as Anny tells you "there be nuthin, goin on." After you've settle in & decided that it's safe to start your prayers low unholy moan comes upon the stagnant air in the room. The moan is faint thou, as the party continues to sleep, but it sends a cold chill down your spine. ........... The next day. Party members that can cast spelsl--gain daily allotment every party member gains 2 hps back (1/level) Quote Link to comment Share on other sites More sharing options...
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