Lady Tam Posted May 23, 2003 Share Posted May 23, 2003 Alright folks! here is the very first posting! Mostly some information for you. Will get the "start" of the game up before I head out to work today. Legal Statement: This game is being played using 3.0 and 3.5 edition of D&D, including the Player's Handbook, Dungeon Master's Guide and Monster Manual I & II, the various presitge class books All are copyrighted by Wizards of the Coast, Inc. Also available are micels. tidbits available to players under the open gaming licence. This is what you know: A thousand plus years ago the Witch-King Khaldun came sweeping out of the North over the Great Barrier Mountains through Dhurla’s Pass. He led a mighty horde of orc, goblins troll and many other dark creatures. Caught off guard the races of Irien were driven like leaves before the mighty host. Finally after years of trying to battle Khaldun and his army separately the races of man, elf, dwarf, gnome and halfling united. Slowly the tide of war turned as the unified races combined their might and fought back. Towards the end a might battle that lasted months took place on the plains in front of Dhurla’s Pass as the army of Khaldun made one last stand. Great magics were unleashed that forever blighted this plain, giving the name the “Twisted Lands” for even to this day magic runs wild there still. As the unified race pushed the horde back into, through the Pass, back into Qhal The great mages and clerics of the time prepared a great magic. Using their combined magic, in a ritual that would cost them all their lives, they brought the mountains on either side of the pass down, and the ground up, creating a barrier as tall as the mountains, sealing Khaldun’s army behind the Great Barrier Mountains and in Qhal for all time. The armies of the unified races disbanded and returned to their homes. But the damage was great. Much had been lost in the longs years of the war. Great cities had fallen under the footsteps of Khaldun and his army. Civilization was in ruins; much history had been lost, much knowledge had been lost in the ransacking of the cities. People were scattered, many lives destroyed. Many of the greatest leaders had perished in the last Great Battle, and there was no one to pick up their mantle. To make matter worse, many goblins, orcs and other monsters hadn’t been driven back with the main horde. They slipped away and made their homes in the wilds and continued to harry the races of Irien, adding to the chaos. What followed was a long period of decline and chaos. Then about 500 years ago the people of Irien began to climb out of this Dark Age. Kingdoms were formed and new alliances made. One of the oldest kingdoms to come into existence was Mordant. Slowly other countries followed Cadwal and Renweth. Two hundred years ago the Great Goblin wars occurred. Scores of the nasty little monsters swarmed out of the hills and mountains. They were driven back into the wilds by the new young kingdoms and their allies. Where they continue to skulk and harry the races of Irien. Smaller border skirmishes with smaller kingdoms occurred. Slowly Kingdom’s like Mordant grew into large kingdoms that encompassed many hundreds of miles. 30 years ago a second Goblin War occurred in Mordant, it was frightening by all accounts, but the goblins never made it as far as the capitol city…they ransacked some towns and did some damage to the lands to the east…but they were driven back into Darken woods and the Great Barrier Mountains fairly quickly. Some chaos ensued afterwards, but things settled down quickly. Lately things have been rather quiet, aside from the random bandits and such. Quote Link to comment Share on other sites More sharing options...
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