Sanael Posted December 28, 2006 Share Posted December 28, 2006 Playing toward uber-stats or prestige classes is fine if that's all you want out of a game, but IMHO when building a character takes on the scope of planning a career, the fun's all over. I'll agree with this; and to clarify my earlier post, I'll mention that, while I enjoy munchkining to a certain extent, I generally do it only when a)building a character to start at high level or b)building a character for the sake of building a character. If starting a campaign at first level, I will certainly make the best low-level character I can, but I won't have his entire feat tree and level list planned out through twentieth. Too much can happen, roleplay-wise. But you know..the REAL trouble with D&D3.5 (and threepio for that matter) is that NOBODY EVER GETS HURT! I mean, of course you get wounded in battle, but what with Potions of CLW available on tap at every corner shop and what with there being no real mechanism for long-term healing of broken or mangled appendages, PCs just go picking fights with anything that'll fight 'em with no real concern over losing an arm or an eye. "It's always fun until you lose an eye" Face it, if the game were a bit more founded in gritty reality and a bit less founded in fulfilling geeks' aspirations toward invincibility, then there would be ALOT LESS 20th level players. I agree with this, too, but that's why I also like games like WHFR and the (not current edition) World of Darkness stuff from WhiteWolf (though neither as much as D&D). Those games are geared toward character death and/or insanity and are a constant struggle to prevent said occurrence. D&D, on the other hand, is a game that encourages and rewards heroic characters...it's the general "purpose" to the game, the reason behind its rules. And if you don't like that, you can certainly adjust that part of the gameworld. Limit players' access to healing; make it more difficult to rest. Strictly enforce the rules for when a cleric must pray for spells. Increase the cost of magical healing. Toss the party in a dungeon with no way out for days. Even the last option has a lot of roleplay-oriented possibilities. And if you're still not convinced, pick up Unearthed Arcana and use some of the alternate rules for healing, AC, and damage. Oh, and of course, don't forget the oft-overlooked rule of Death by Massive Damage. That would kill off a lot of people if it were used more often. Quote Link to comment Share on other sites More sharing options...
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