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Saint of Sinners

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A lot about the factions can be told through their Faction Abilities.

 

Adon - improved electronics - they get bonuses when using the Target Lock and Jamming Actions.

Malvernis - fanatical/suicidal - they can inflict massive damage, but lose the model

Rach - love CQC - their chances to hurt you increase as ranges decrease. Of course they get easier to kill as well.

Ritterlich - superior tactics - they can either mess with the initative deck or increase the moblity of their models.

Templars - bank rolled - they get their choice of upgraded vehicles or exprienced crews.

Terrans - firepower - whether on the ground or in the air, Terrans love their Strikes!

 

I'm hoping to make an army with lots of smaller, quiker CAVs and not too many heavies.
The first thing you're going to have to do is toss out any BattleTech concepts that might be stuck in your head. First of all, speed does not make you harder to hit in CAV. Targeting computers don't really care if you're standing still or doing 90, they'll hit you either way. Second, there are only 3 classes of CAV: Light, Heavy and SuperHeavy; but anymore, that's only for fluff purposes. Lights are comprised of your Recon units and a few specialist soft-target killers like the Sabertooth. Supers are the giant, slow-plodding, big gun toting monstrosities. Most factions have one or two Light CAVs and one SuperHeavy. The majority of CAVs are Heavies. Some are fast, some are slow, some are good at killing CAVs, some are good at killing other things or everything. What I'm trying to say is that you really can't judge a model in CAV by its weight class. Look at its stats, play a few games and use what works for you.

 

I also really have a soft spot for tanks, are there any effective all tank/ infantry lists out there?

Any faction could have an all-tank/infantry force if they wanted too. Most of the tanks are Open affiliation so anyone can use them.

 

In beta-testing the Ritterlich had a faction ability named Integrated Tank Doctrine which gave them a discount on tanks and the ability to organize them a little more efficiently. Hopefully we see something like that come back in the future.

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Ritterlich doesn't have that tank thing anymore does it? I was looking for cheap mechs, at least taht what I saw lighter smaller CAVs being. Something that will give you superiority of numbers om the board. I was drawn to Koda Works and Hughes-Marietta to begin with, but Rach sounds a little more like my play style.

 

I might try to go with Freelance and do all tanks..... possibly..... I don't like the idea of shelling out 10.00 for a PDF and then shelling out an extra 30.00 for the book in a few months.. So, I'm just trying to get everything laid out ahead of time so I know what I need to look at.

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Regarding UCORs and Factions, Generally each faction has two UCORs producing equipment for them, with the exception of the Rach Empire which has one UCOR. Now, like stated earlier, most model are Open Market, but the faction specific models are made only by that faction's UCORs.

 

Rach - Koda Works

Ritterlich - KDM, NTG

Templar - H-M, Viper

Adon - RMI, Borsig-Spline

Malvernis - Grundor House, Mark IV

Terran - Syram, Mitso-Ta

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So, I'm thinking of starting up CAV once I make a bit more progress on my Warlord army (read: make space on the desk :rolleyes: ). Looking at the models, I really like the borsig-spline and syram models...this leaves me with the decision between Adon and Terran. My playing style would best be described as "elvish"...I like mobility and the challenge of playing fragile, hard-hitting armies...does Adon or Terran fit this better? (and before someone suggests it, I looked at Ritterlich, but didn't particularly like the models...)

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Don't get much more fragile, mobile, or hard hitting than a Rach force playing the Children of the Storm doctrine. Gives +2 mov, and an additional +1 modifier within 12" at the cost of -1 DV.

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Hmm...don't particularly like the look of the Rach models though...

 

Eh, probably should wait until I know a bit more about the rules before I pick factions...

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Don't let the rules overrule the faction you want model wise. Remember you have to stare at those metal machines more than anyone else and if you don't like the way they look it takes a large portion of the fun out of it.

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Yeah...I'm predisposed towards Adon and Terran based on models; I really like the Chancellor and the Starhawk VI, problem being they're both faction-specific. I think I prefer Adon's vehicles, model-wise, but the two are still really close--so that's where the rules comparison comes in.

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Yeah...I'm predisposed towards Adon and Terran based on models; I really like the Chancellor and the Starhawk VI, problem being they're both faction-specific. I think I prefer Adon's vehicles, model-wise, but the two are still really close--so that's where the rules comparison comes in.

Check out the Nado/Adon thread in Factions, I posted last night on some of the tactics I use with my Adonese army. You should also know that I am a HUGE Terran player.

 

Neither faction is all that FAST so to speak, it just falls down to whether you prefer apples or oranges, Adonese Indirect fire attacks have a RNG of 44 inches compared to Terran IAs that have a RNG of 40 inches. Adon is predominantly energy weapons with PBGs on many models (RNG 36 inches), Terran is predominantly Slug throwers, with GCs and GGCs (RNG 24 inches +/-). The Terran Thunderbird has the only double IFM attack on a Cav in the game, of course it is also one of the slowest Cavs out there....but as a SuperHeavy with DV14 it is also very resilient.

 

Basically you have a choice of the Terran Faction Doctrines or Adon Faction Doctrines, most of the machines are roughly similar.

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Hmm...now I'm tempted to get both :blush: It sounds like both include the aspect of elves I forgot to mention--shooty death from afar... :lol:

 

Thanks for the help all, I'll check back in once I've gotten started....

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Besides enjoying the heck out of the game, I'm a miniature painting freak (imagine that :lol: ) and have enough CAV's, gunships, and vehicles to play around 3000 points of any of the factions.

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I really like the Chancellor and the Starhawk VI, problem being they're both faction-specific.

So play Mercs and use both. At least in larger games.

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I really like the Chancellor and the Starhawk VI, problem being they're both faction-specific.

So play Mercs and use both. At least in larger games.

 

I agree 100%, with 25% faction models, at 3500-4000pts you can include ANY superheavy or 2 of most other Cavs, not to mention AFVs and Gunships.

We are starting a campaign with 10000pt POOL armies to draw from, as long as we play in the campaign format and background it is permitted to include faction models that would not normally be allowed, for example a faction superheavy in a 1500pt Merc force. Since the armies are based around the POOL army list, and that list is not allowed to change, i.e. destroyed equipment does not get replaced but can be substituted with captured equipment.

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