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Beta Thoughts

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yes that is what it was meant for Shakandara 3 dogs tend to mean only 1 defensive strike and drop the DIS by 3 a lot of models are at what about a 5 on there last track so they would drop to a two sounds to be in the crusader's favor a lot

The only problem with this is that:

 

1) War Dogs are Adepts, so you can't field them all over the place on the battlefield, limiting that tactic quite a bit.

2) War Dogs are only DV 8 on their first track, and lack Deflect. That makes them easy to hit, especially to ranged attacks.

3) They only have 2 DTs, making it easy for them to be taken out quickly.

4) They have Beast (preventing them from having any equipment), and a relatively weak Dis value - meaning a charge against some of the heavier-pointed models with Fearsome will result in them having an even worse DV when they become Shaken.

 

I'm not saying that it can't be done, nor that it isn't a valid (and possibly effective) tactic, but if you believe that the use of War Dogs with Disable is some sort of balancing factor for the Crusader Conversion ability becoming so weak, I think that is incorrect. This tactic would probably work once a battle - since you'd only have them in one Troop, you'd only get to Convert this way once per Round, and by the second Round of activations, your opponent is going to make darn sure those War Dogs are wiped off the battlefield (and with relative ease).

 

~v

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yes that is what it was meant for Shakandara 3 dogs tend to mean only 1 defensive strike and drop the DIS by 3 a lot of models are at what about a 5 on there last track so they would drop to a two sounds to be in the crusader's favor a lot

The only problem with this is that:

 

1) War Dogs are Adepts, so you can't field them all over the place on the battlefield, limiting that tactic quite a bit.

2) War Dogs are only DV 8 on their first track, and lack Deflect. That makes them easy to hit, especially to ranged attacks.

3) They only have 2 DTs, making it easy for them to be taken out quickly.

4) They have Beast (preventing them from having any equipment), and a relatively weak Dis value - meaning a charge against some of the heavier-pointed models with Fearsome will result in them having an even worse DV when they become Shaken.

 

I'm not saying that it can't be done, nor that it isn't a valid (and possibly effective) tactic, but if you believe that the use of War Dogs with Disable is some sort of balancing factor for the Crusader Conversion ability becoming so weak, I think that is incorrect. This tactic would probably work once a battle - since you'd only have them in one Troop, you'd only get to Convert this way once per Round, and by the second Round of activations, your opponent is going to make darn sure those War Dogs are wiped off the battlefield (and with relative ease).

 

~v

 

I put a War Dog in Gerard's troop, and another in Broderick's (using The Wolf). One of them contributed to taking the Giant Eagle. The other had to charge the vale archers, in a vain attempt to keep them from killing Caerwynn.

 

If I had to do it again, I'd put the dogs with the Lion Lancers. If the target gets Shocked, it can't swing back at the dog...

 

PS

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yes that is what it was meant for Shakandara 3 dogs tend to mean only 1 defensive strike and drop the DIS by 3 a lot of models are at what about a 5 on there last track so they would drop to a two sounds to be in the crusader's favor a lot

The only problem with this is that:

 

1) War Dogs are Adepts, so you can't field them all over the place on the battlefield, limiting that tactic quite a bit.

2) War Dogs are only DV 8 on their first track, and lack Deflect. That makes them easy to hit, especially to ranged attacks.

3) They only have 2 DTs, making it easy for them to be taken out quickly.

4) They have Beast (preventing them from having any equipment), and a relatively weak Dis value - meaning a charge against some of the heavier-pointed models with Fearsome will result in them having an even worse DV when they become Shaken.

 

I'm not saying that it can't be done, nor that it isn't a valid (and possibly effective) tactic, but if you believe that the use of War Dogs with Disable is some sort of balancing factor for the Crusader Conversion ability becoming so weak, I think that is incorrect. This tactic would probably work once a battle - since you'd only have them in one Troop, you'd only get to Convert this way once per Round, and by the second Round of activations, your opponent is going to make darn sure those War Dogs are wiped off the battlefield (and with relative ease).

 

~v

 

and that is ok cause the guy you just took was Rauthuros and as you say the other player is wasting all his attacks on the dogs which you point out are not to be worried about, really though i was just throwing out an idea showing it can still work Warlord seems to have gone beyond dead at my store with the new changes because we found to many broken areas so i have not gotten to play at all to get a feeling on the Mercy rules

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showing it can still work Warlord seems to have gone beyond dead at my store with the new changes because we found to many broken areas

 

Well, that is what this thread is related to... What broken things are you refering to?

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...snip...

Warlord seems to have gone beyond dead at my store with the new changes because we found to many broken areas so i have not gotten to play at all to get a feeling on the Mercy rules

 

What version were you playing?

It's been hard to follow everything but there have been MASSIVE changes from the start of our closed beta to now. While yes in the beginning we all saw very blatent broken models/abilities/spells things haver really began to balance out. All of those massive changes, every single one, has been for the better.

 

If you're talking about the most recent Open Beta version, I'm really intrested in hearing what you guys up north are having problems with.

If you don't want to post it here you can always email me and we cna discuss the darkspawn changes at least. [email protected] if you don't have it anymore.

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I am sure this has been posted somewhere on this thread, but I am going to ask again.

I have noticed by looking through the new cards, that innate is, at least where I have looked, is no where to be found. Any and all help is appreciated.

The only model I can find with an innate spell is the Necropolis' Nightspecter .

 

 

Another question. Why only have one mini/model with a SA? Doesnt quite make sense to me, several models had it before, so why only allow 1 to keep it?

Prophet

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Why only have one mini/model with a SA? Doesnt quite make sense to me, several models had it before, so why only allow 1 to keep it?

Prophet

 

IMHO- too much and to easily abused. ie Aysa the spectral minion factory.

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The last game up in Mansfeild was under the last set of closed Beta was pretty ugly. Lots o frustration on the board. However, I'd like to point out that a lot of the issues have been dealt with. It's quite a good feeling when you see you suggestions used. Especally my problem with Greater Magic armor and Disable.

 

There are still a few things I'm not happy with, but I've mentioned most of them and I still have to play the open beta to see how it feels. But so far I'm hopeful that this is heading in the direction it needs to be.

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Yes, please, keep in mind this is an open beta release, not a list of 15 <crash> 10 commandments from on high. It's a general playtest, not the final publication. Voicing specific concerns, asking direct questions and using the open lines of communication will help get things corrected, moving forward and ready to kick some other, less responsive game companies' miniatures right off the table.

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...ready to kick some other, less responsive game companies' miniatures right off the table.

I know this is off topic, but I just have to say it. I love how many ways we all use to get around actually saying the name of that company while still referring to it.

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...snip...

Warlord seems to have gone beyond dead at my store with the new changes because we found to many broken areas so i have not gotten to play at all to get a feeling on the Mercy rules

 

What version were you playing?

It's been hard to follow everything but there have been MASSIVE changes from the start of our closed beta to now. While yes in the beginning we all saw very blatent broken models/abilities/spells things haver really began to balance out. All of those massive changes, every single one, has been for the better.

 

If you're talking about the most recent Open Beta version, I'm really intrested in hearing what you guys up north are having problems with.

If you don't want to post it here you can always email me and we cna discuss the darkspawn changes at least. [email protected] if you don't have it anymore.

 

played both versions of playtesting wasn't just broken things but several people didn't like the way the feel was leaning towards the big guys but things like SAs like disable or certain troops pr figs being to powerful

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With the changes in points, will there also be changes to the levels at which Warlords are needed? IE 1.2v 1501 and you had to have a Warlord.

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played both versions of playtesting wasn't just broken things but several people didn't like the way the feel was leaning towards the big guys but things like SAs like disable or certain troops pr figs being to powerful

 

The game is taking more and more of a rock paper scissors feel than before and it is a good thing overall. It is not leaning towards the big guys at all, but it is giving them more power for their points. And it does make winning initiative at the right time much more important. Rauthoros the most expensive model in the game is a beast and ahalf that is for sure, not argument there. But, whereas in the 1.2 rules he was only worth 284 points. Equal to 18 goblin warriors, the cheapest model in the game. And it really only took about 10 of those to beat him due to the way support worked and how few damage tracks he had. Now in 2007beta Rauthoros is more powerful but is also more expensive. He is now 325 points, equal to 27 goblins. And it will probably take all 27 of those goblins to eventually wear Rauthuros down.

 

As for disable. I agree it can be a very powerful thing. Keyword IF.... IF you can get multiples of them into b2b and use them together. But considering they all have fairly low DVs (easy to take out), tend to only have 2-3 DTs, and other than the dogs are all fairly slow so plenty of time to decide how you want to take them out, I would say that if you decide to not have any ranged attacks (which average a RAV4 now) or magic attacks to try and take out the disable models before they can do their dead, well I guess I can only make the suggestion that you might think about it for the next game.

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Not at all. I think the main thing is that swarm armies have been so effective in the last verson's of warlord the now that the swarm vs. big hitters are more balanced people might take a while to get used to. As for broken things the biggest one my local BL and myself found was in regards to flyer/burrowing models, which had actualy always been there but only got picked up by acident cause Reptus now have flyers.

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Hi all,

I'm very new into warlord,

I just bought the book a month ago, and just as i was choosing a faction this new revision was announced.

 

I have to say i like what i've seen so far, the new changes seem very promising,

especially the drive towards making every model an equally viable option, something

i think all wargames should strive towards.

 

A couple of thoughts i've had:

 

I'd like to see a compromise between faction armies and freelance armies,

When first browsing the rules i pictured bulding a force using a number of different troops,

each troop coming from one faction list, i can see lots of good background reasons for

a force comprised in this manner, but at the moment there is no reason to not go either total freelance or 1 faction only.

 

I feel the new pdf should include the amended FA for reven armies, it took me ages to find the changed rules on the forum,

and seeing as the idea behind the overhaul is that only the rulebook and the latest chronicle is needed to play, i feel this

amendment to the main rulebook should be included.

 

If i come up with anything else, i'll get straight back

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