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But by that same token *put on whiny voice* " But what if we want to field Kristianna or Jahenne as our Warlord?"

 

Which, actually, is a damn good question. :) Gus?

 

I'm hoping to see Jehanne get her own sublist for the Ivy Crown. You can put together a pretty decent one now with some of the existing Models in the default list, but what I would really love to see is that they could field some of the Sisters of the Blade models as part of the sublist Faction SA. Call it Your Cause is Just: Sisters of the Blade routinely support the Ivy Crown to defend the lands of Taltos from the incursion of other armies. Crusaders can field up to 30% (or whatever number) of the Fighting Company build limit from the following Models in the Sisters of the Blade Mercenary Sublist.

 

Kristiana. Meh. I'd be just as happy to see her just become a Unique Cleric Elite that can be fielded in either list.

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Qwyksilver Posted Today, 09:16 AM

 

 

I'm hoping to see Jehanne get her own sublist for the Ivy Crown. You can put together a pretty decent one now with some of the existing Models in the default list, but what I would really love to see is that they could field some of the Sisters of the Blade models as part of the sublist Faction SA. Call it Your Cause is Just: Sisters of the Blade routinely support the Ivy Crown to defend the lands of Taltos from the incursion of other armies. Crusaders can field up to 30% (or whatever number) of the Fighting Company build limit from the following Models in the Sisters of the Blade Mercenary Sublist.

 

OOOO! I like that. I like that ALOT. I'd also like to see a few more IC models to make it a lil more fleshy, but I'm sure that'll happen sometime in the future.

 

Kristiana. Meh. I'd be just as happy to see her just become a Unique Cleric Elite that can be fielded in either list.

 

Agreed. Considering the lack of Anointed models (Krissy, Majeda, Battle Nuns, Hospitaliers), I think that would serve the army ALOT better.

 

Then you could re-create the cover of the faction book! ::D:

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Never receiving a Shaken token is HUGE.

Negates Fearsome. Negates leaving penalties to leaving B2B, other than wasting a Mov action. Negates firing Ranged attacks or Spells into B2B. Negates both Fear and Scare spells. Makes you Immune to Shock as well. And EVERYONE gets it. Not to mention, if you face Necropolis, you no longer take a -2 Dis penalty, at worst, you are just a normal Model again. Most of the Leaders and Elites in your sublist still keep Fearless, since most of them had it to begin with.

 

Plus, balance isn't just about how many points to you can add to kill stuff, but also how much you can survive, and what you can bring to the table. Just The Wolf alone is huge.

 

2 troops with Justicars or Lion Lancers or War Dogs.

 

It's not just about the straight up numbers, but what you can also do with the SA.

 

Also, lets not forget, Smite is added to ALL attacks rolls.

Ranged, Melee, Attack Spells.

 

 

 

 

And back to Mercy...

Because Mercy is now based solely on your opponent's Discipline, War Dogs have become very useful with Distract. Two or three Wardogs and some Lions Lancers successfully using Shock is going to give you almost any Model. Imagine the hurt you can put on with Sir Danel, Sir Damon, 3 Lancers and 3 War Dogs. You can either negate Defensive Strikes altogether, or reduce them to maybe 1 or 2. Drop that final track Discipline by however many Dogs you brought. Because you only need one model in there not attacking to offer Mercy, you're golden.

 

 

There is no ranged unit in the Army of Aurellius beyond Valandil, so therefore there is no firing into melee combat. I don't disagree that Fearless provides a SLIGHT tactical advantage, but it's nothing to write home about.

 

The Wolf isn't a huge deal, you still pay for the cost of the mini (though adepts are, techinically speaking, slightly cheaper than an equivalent grunt).

 

And never receiving a shaken token is all well and good, but with the high discipline of the crusaders anyways it's almost an after thought. Also I do believe Gus said that the Army of Aurellius keeps their fearless even in the face of the necropolis SA.

 

And we have to forget smite, because smite only applies to 1/3 of the games you will ever play. In fact, where I am, there are VERY few evil armies and I'm one of them with Necropolis. I think other than that there's 1 player with Razig/Darkspawn(who also plays Reptus), 1 with Razig, 1 with Overlords (who also has nefsokar and is building elves). I rarely will ever have the chance to field an army of aurellius to take advantage of the smite evil.

 

Also I just want to point out that you're talking about some very situational things. I've only played 2 full games with the new rules, but neither army has had a fearsome model or a fear or scare spell. There has been 1 shock model. The entire faction ability can be removed by how your opponent builds their army. What happens to the FAs if you find yourself fighting a first strike non evil army ALL of the faction abilities are completely negated.

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Kristiana. Meh. I'd be just as happy to see her just become a Unique Cleric Elite that can be fielded in either list.

 

Agreed. Considering the lack of Anointed models (Krissy, Majeda, Battle Nuns, Hospitaliers), I think that would serve the army ALOT better.

 

Then you could re-create the cover of the faction book! ::D:

 

No you wouldn't. Gerard and Krissy are on the cover fighting back to back against Evil. Currently that is impossible since they are both Warlords. If yo umake Krissy a Unique Cleric then the cover actually becomes accurate :poke:

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Kristiana. Meh. I'd be just as happy to see her just become a Unique Cleric Elite that can be fielded in either list.

 

Agreed. Considering the lack of Anointed models (Krissy, Majeda, Battle Nuns, Hospitaliers), I think that would serve the army ALOT better.

 

Then you could re-create the cover of the faction book! ::D:

 

No you wouldn't. Gerard and Krissy are on the cover fighting back to back against Evil. Currently that is impossible since they are both Warlords. If yo umake Krissy a Unique Cleric then the cover actually becomes accurate :poke:

 

Uhhhh...that's kinda what I said...just not as wordy. :poke:

 

(*psst* I was agreeing with you Mike. I know, I know: it's early...)

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Qwyksilver Posted Today, 09:16 AM

 

 

I'm hoping to see Jehanne get her own sublist for the Ivy Crown. You can put together a pretty decent one now with some of the existing Models in the default list, but what I would really love to see is that they could field some of the Sisters of the Blade models as part of the sublist Faction SA. Call it Your Cause is Just: Sisters of the Blade routinely support the Ivy Crown to defend the lands of Taltos from the incursion of other armies. Crusaders can field up to 30% (or whatever number) of the Fighting Company build limit from the following Models in the Sisters of the Blade Mercenary Sublist.

 

OOOO! I like that. I like that ALOT. I'd also like to see a few more IC models to make it a lil more fleshy, but I'm sure that'll happen sometime in the future.

 

Kristiana. Meh. I'd be just as happy to see her just become a Unique Cleric Elite that can be fielded in either list.

 

Agreed. Considering the lack of Anointed models (Krissy, Majeda, Battle Nuns, Hospitaliers), I think that would serve the army ALOT better.

 

Then you could re-create the cover of the faction book! ::D:

 

I agree, that's actually a faction I could really get into.

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:blush: I thought when you said re-create the cover, you meant having to make a new cover for the faction book :lol:

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Also I think it would be cool to see Kristaria become a captain, since she is supposed to be a leader. Seeing that new hardcore elven mage captain, I don't see why this couldn't work for the crusaders :).

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No you wouldn't. Gerard and Krissy are on the cover fighting back to back against Evil. Currently that is impossible since they are both Warlords. If yo umake Krissy a Unique Cleric then the cover actually becomes accurate :poke:

 

Not impossible right now.

 

There are two Crusader players (one with Gerard one with Krissy) and both have their respective Warlords in the same part of the field. The Necropolis player has a troop attacking both Warlords at the same time, and Krissy and Gerard are taking their defensive strikes.

 

::):

 

Ron

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There is no ranged unit in the Army of Aurellius beyond Valandil, so therefore there is no firing into melee combat. I don't disagree that Fearless provides a SLIGHT tactical advantage, but it's nothing to write home about.

 

The Wolf isn't a huge deal, you still pay for the cost of the mini (though adepts are, techinically speaking, slightly cheaper than an equivalent grunt).

I think the Army of Justice FA's are currently the best in the game. Armor of the Faithful provides me a huge tactical advantage as does The Wolf. If the advantages don't fit your play style, then playing something else might work better for you.

 

Rich

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Not impossible right now.

 

There are two Crusader players (one with Gerard one with Krissy) and both have their respective Warlords in the same part of the field. The Necropolis player has a troop attacking both Warlords at the same time, and Krissy and Gerard are taking their defensive strikes.

 

::):

 

Ron

 

And when the planets align and the butterfly in Japan flaps it wings... ::P:

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There is no ranged unit in the Army of Aurellius beyond Valandil, so therefore there is no firing into melee combat. I don't disagree that Fearless provides a SLIGHT tactical advantage, but it's nothing to write home about.

 

The Wolf isn't a huge deal, you still pay for the cost of the mini (though adepts are, techinically speaking, slightly cheaper than an equivalent grunt).

I think the Army of Justice FA's are currently the best in the game. Armor of the Faithful provides me a huge tactical advantage as does The Wolf. If the advantages don't fit your play style, then playing something else might work better for you.

 

Rich

 

I just think the faction abilities are too easily avoided and can be completely negated by most armies, which leaves you in a pickle. If you think the wolf is such a huge advantage, have you ever tried a freelance company? There you can take all the adepts you wish.

 

I just think some FAs are broad sweeping ones that will always be applied and always provide sound tactical advantages, while some rely entirely upon your enemy building an army subject to your FAs. A FA can't provide any advantage if it never comes into play.

 

How, for instance, would any of the Army of Aurellius FAs help in any way against some of those First strike armies that were sweeping the tourny? I know how others do.

 

EDIT: This isn't to say I don't think the faction abilities aren't cool and full of fluff. I certainly see where each ability COULD be useful and how they will apply. I do think each of the SAs will be useful overall, I just don't think they quite measure up to some other FAs. What I would like to see is an MD component added to armor of the faithful so that they're able to make it across the board lol. Having a single ranged unit in the sublist (and that one is a mage) makes it difficult to fight specialized armies that deal lots of ranged or have lots of flyers. I understand each faction should have weakpoints, but this leaves a lot open to take advantage of.

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I tell you one that depends on your enemy for it to come into play, but it actually comes into play a bunch even more when they dont play it. That is, Nefsokar's Sokar is near... I know several players that dont play mages at all simply because there are a few Nefsokar players around here and they dont want to take the chance of playing against them with a mage.

 

Most people will say, well it s only good when you play a force that brings a mage to the table. Isay it ispretty powerful to influence an enemy so much as to have him not even bring a mage... One less rock paper or scissor that to have to deal with...

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I tell you one that depends on your enemy for it to come into play, but it actually comes into play a bunch even more when they dont play it. That is, Nefsokar's Sokar is near... I know several players that dont play mages at all simply because there are a few Nefsokar players around here and they dont want to take the chance of playing against them with a mage.

 

Most people will say, well it s only good when you play a force that brings a mage to the table. Isay it ispretty powerful to influence an enemy so much as to have him not even bring a mage... One less rock paper or scissor that to have to deal with...

 

I can agree and attest to the power of Sokar is Near. I'm just not sure if the fear of facing the Army of Aurellius will actually stop people from fielding fearsome or shock models period (though we'll see). I just feel Fearless counters a lot of things I don't really see our group make use of, I guess at other places it could be a whole different ball game. I just feel like giving up the ability to deal with any ranged threat or flying threat should bring some type of advantage with it.

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Army of Justice took the game yesterday against the elves, though it certainly wasn't a runaway.

 

Army was:

 

Sir Danel

Lion's Lancer x3

Sir Damon

 

Duke Gerard - Magical Armor

Justicar x6

Valandil - IceShards, Counterspell x2, Fireball, Firestorm

 

Conlan

Templar Knightx4

 

Guardian Beast of Aurellius (summoned into the game later)

 

Use of the faction abilities was quiet as limited as I thought:

Deflect came into play a few times ( though I was playing elves)

Obviously no smite

Fearless was used once when I dropped a fireball right on top of Sir Danel and missed, of course Damon already had fearless anyways so it didn't matter.

Clearly no "The Wolf" used.

 

I think soon I might start running with a default list of:

Gerard + Lion's Lancers + Devona(or Valandil)

Sir Danel + Lion's Lancers + Damon

 

That way I can still use mercy to bolster my ranks hopefully.

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