jdripley Posted June 19, 2007 Share Posted June 19, 2007 Here's my input: Mix Templar Knights with the Ironspines. Sounds like your opponent is using some archers, and the knights will do much better against the archers than the Ironspines will. +3 DV against ranged better, in fact. Different SA loadout and a slightly weaker attack... They're less versatile, but they're tougher and can provide some staying power. One of Reptususez strengths is defense, so play their game right back by using the defense oriented Knights. They'll miss more often on regular attacks and also Jade whatchacallits where they get to try for another hit. By having a defensively oriented row out front, you can afford to let the Reptus come to you, which helps to mitigate their Jade whatchacallit. And while you're at it, Templar Unforgiven aren't half bad either! Sort of the "in between" model that bridges the gap between Ironspines and Knights. Maybe a mix of all three types would be effective. Link to comment Share on other sites More sharing options...
rgtriplec Posted June 21, 2007 Share Posted June 21, 2007 I originally got into mini gaming through painting. I pretty much only paiinted knights and was drawn to them because I wanted painted sets of King Arthur and the Knights of the Round Table, and the Twelve Paladins of Charlemagne for my son, who was finally born after 13 years of marriage last year. So, yeah he's got quite a collection of knights. I started thinking the Army of Justice is something along those lines but not really. So I made a just for fun sub-list I want to try. I don't have all my Crusaders yet but when I do I would like to try the list. It would be good for a scenario of killing three or four giant beasts: Dragons, Hydra types. It is probably very powerful at a 1000 points but I'd guess it weakens as the games get larger due to having so few models. Duke Gerard and the Twelve Paladins 14068 Duke Gerard 132 14226 Sir Danel Cav 101 14005 Lord Ironraven 48 14200 Sir Brannor 61 14269 Sir Broderick 64 14227 Herne Cav 49 14069 Sir Malcom 51 14037 Sir Conlan 43 14230 Sir Damon Cav 145 14036 Halbarad 62 14045 Valandil 80 14055 Marcus Gideon 60 14228 Isarah Cav 53 949 To take the Twelve Paladins sublist you must take the list in its entirety, with no substitutions. The list does not follow typical troop building rules and troops have no need for leaders. No troop may be smaller than 4. Strategist – Each troop in a Twelve Paladin list can designate a single model as their strategist, This model gains the Tactician and Spy SA’s. Thunderous Roar – All models gain the Fearless, Fearsome and Shock SA’s. Gift of the Paladin – Models with the Healer SA may conduct healing with either their combat action or their non-combat action or both. Link to comment Share on other sites More sharing options...
Stubbdog Posted September 7, 2007 Share Posted September 7, 2007 A 1500 pnt list that I have fallen victim to recently: Troop 1: Sir Brannor 4x Lion's Lancers - Troop Standard 3x war dogs ---------------------------- 8 models 1 card 551 pnts Troop 2: Sir Brannor 6x hospitaliers ------------------------------ 7 models 1 card 253 pnts Troop 3: Sir Conlan 3x Templar Knights ----------------------------- 4 models 1 card 139 pnts Troop 4: Sir Conlan 3x Templar Knights ----------------------------- 4 models 1 card 139 pnts Troop 5: Sir Conlan 3x Templar Knights ----------------------------- 4 models 1 card 139 pnts Troop 6: Sir Conlan 3x Templar Knights ----------------------------- 4 models 1 card 139 pnts Troop 7: Sir Conlan 3x Templar Knights ----------------------------- 4 models 1 card 139 pnts Total: ------------------------ 35 models 7 cards 1499 points (13 healers) Or another version is: Troop 1: Sir Brannor - Greater Armor 4x Lions Lancers 3x War Dogs Troop 2: Sir Brannor - Greater Armor 6x Hospitaliers Troop 3: Sir Conlan - Greater Armor 3x Templar Knights Troop 4: Sir Conlan - Greater Armor 3x Templar Knights Troop 5: Sir Conlan - Greater Armor 3x Templar Knights Troop 6: Sir Conlan 3x Templar Knights Total: 31 models, 6 cards, 1495 pnts (12 healers) Link to comment Share on other sites More sharing options...
Hackrilege Posted November 4, 2007 Share Posted November 4, 2007 Hi all I'm new to the RAGE system and warlord and was looking at a Crusaders from a purely aesthetic point of view. So I'd like to ask a few questions. First, are they competitive? Second, is the army box (the one with 8 templar knights, a mage, a familar and a hero/cleric/warlord) a good purchase? Third, what is a good competitive 750 and 1000 point list based on the box above (if it is a good buy)? Otherwise what is a good list? Fourth, are there any useless models? Fifth, are the guardian angel and celestial lion any good? Sixth, do you need Ivy Crown skirmishers/archers? Seventh, is the all cavalry force viable? Eighth, what are some good basic staple combos? Ninth, why do they even sell a rulebook? The quick start rules and RAGE chronicles seem to replace almost everything, except regrouping and rallying, terrain, and stunned models. Just enough to be annoying Tenth, how do I get to use this? http://www.reapermini.com/gallery/crusadersu/14036_G Eleventh, are there multiple sculpts for things such as lion's lancers and light lancers? Or just one? Rather lenghty, with a good amount of questions. If you got through that you deserve a web cookie. Any comments appreciated. Link to comment Share on other sites More sharing options...
vejlin Posted November 4, 2007 Share Posted November 4, 2007 The crusader starter box is IMO a good purchase. To build a starting army based on that box I'd buy the box and a Celestial Lion. How to use Halbarad? Well it kinda ties in with why you need the rule book. See it has the army composition rules Link to comment Share on other sites More sharing options...
vejlin Posted November 4, 2007 Share Posted November 4, 2007 (edited) Also ruleswise only two things have changed in the rule book. THe support is now capped at +3 and there is nolonger a +2 bonus when casting non-attack spells on friendly models. That's it. Those are the only rules changes. So the rule book is still IMO needed. That being said you probably don't need one for every player in your group, since the rules are simply and easy to remember. We rarely look in the rules (maybe once very 10 games). We only have 2 copies of the rules between 8 players and it's never been a problem. All the data cards, SA's, FA's and equipment has been changed though. Edited November 4, 2007 by vejlin Link to comment Share on other sites More sharing options...
Brushmaster Posted November 4, 2007 Share Posted November 4, 2007 Hi all I'm new to the RAGE system and warlord and was looking at a Crusaders from a purely aesthetic point of view. So I'd like to ask a few questions. First, are they competitive? Second, is the army box (the one with 8 templar knights, a mage, a familar and a hero/cleric/warlord) a good purchase? Third, what is a good competitive 750 and 1000 point list based on the box above (if it is a good buy)? Otherwise what is a good list? Fourth, are there any useless models? Fifth, are the guardian angel and celestial lion any good? Sixth, do you need Ivy Crown skirmishers/archers? Seventh, is the all cavalry force viable? Eighth, what are some good basic staple combos? Ninth, why do they even sell a rulebook? The quick start rules and RAGE chronicles seem to replace almost everything, except regrouping and rallying, terrain, and stunned models. Just enough to be annoying Tenth, how do I get to use this? http://www.reapermini.com/gallery/crusadersu/14036_G Eleventh, are there multiple sculpts for things such as lion's lancers and light lancers? Or just one? Rather lenghty, with a good amount of questions. If you got through that you deserve a web cookie. Any comments appreciated. #1 - They are as competative as any other faction just don't rely on ranged combat . Even though I throw in a couple of ICAs ocasionally . #4 - Not really . Une just has to learn your strengths and how to use them . With Crusaders its Healers . #5 - I sometimes use 2 Celestial Lions but only occasionally use the Angel because some of my local player can field whole troops of flyers and he does do well againts them . #6 - Not necessary but the Skirmishers are great cheap fill ins and quite useful in numbers . #7- I don't see why not although one could be outnumbered when using such a list . Timing would be critical plus a little magical support . #8- Combos : Knight and Ironpines , Justicars and Hospitaliers . CLERICS!!! #9 - I'll let the Reaper Peeps answer that one . We might see a new rule some day and it may even be condensed ! #11 - No ! Link to comment Share on other sites More sharing options...
vutpakdi Posted November 4, 2007 Share Posted November 4, 2007 First, are they competitive? Yes, if played correctly. There are edge scenarios where they will have a tough time, but they are quite competitive. No burrowers though. Second, is the army box (the one with 8 templar knights, a mage, a familar and a hero/cleric/warlord) a good purchase? Yes. The warlord deluxe starter is also a good purchase if one of your friends is interested in Necropolis. Fourth, are there any useless models? I'm not fond of the Battle Nuns, but they aren't useless. Fifth, are the guardian angel and celestial lion any good? Yes. So are the Hound of Judgment (aka ghost puppy) and the Guardian Beast (aka armored kitty). Sixth, do you need Ivy Crown skirmishers/archers? Not necessarily. Having several archers can help against mages and if your opponent fields Khamsin mounted archers and you have no cavalry or fast movers. Seventh, is the all cavalry force viable? Sometimes, but you will be outnumbered. Combined arms is better. Eighth, what are some good basic staple combos? Sir Brannor Halbarad Knights Ironspines Sir Conlan Knights or Unforgiven Acacia Ivy Crown Archers Solos Ron Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 4, 2007 Share Posted November 4, 2007 (edited) First, are they competitive? Quite. They have a nice combination of offense and defense. They lack in the Mage department, but make up for it with quality Clerics and Models with Healer. In a Ranged battle, be thankful for the high DV and Deflect. Second, is the army box (the one with 8 templar knights, a mage, a familar and a hero/cleric/warlord) a good purchase? Just given the price, it's a good deal. You'll use all the models in there as well. Templar Knights are a solid Grunt model to fill your ranks. Third, what is a good competitive 750 and 1000 point list based on the box above (if it is a good buy)? Otherwise what is a good list? There are a couple lists in the Crusaders thread. I'll see if I have any lists floating around I can post up as well. Fourth, are there any useless models? While not useless, the Ivy Crown Archers are pretty close. I field them just to keep opponent's honest, and they can pick off an occasional model. Since they need a Nat 10 to hit almost everything, use Marksmen and go for volume to increase your chances of getting that 10. I've never fielded Battle Nuns. Although they hit pretty well, I am not so fond of the low DV. Fifth, are the guardian angel and celestial lion any good? Guardian Angel is fearsome in battle and a gorgeous model to boot. Be careful to not go crazy with upgrades. He is Expensive to field already. Celestial Lion is very good for what it is. Relatively inexpensive melee Solo beast. You get a lot of bang for little bucks since it doesn't have a ton of extra SA to up the cost. Personally, I love fielding the Hound of Justice. Guardian Beast is also a wonderful Model. To be continued (since there is apparently a cap to total number of quotes in a post)... Edited November 4, 2007 by Qwyksilver Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 4, 2007 Share Posted November 4, 2007 (edited) Continued from above... Sixth, do you need Ivy Crown skirmishers/archers? You don't really need the ICA, but having 2-6 and fielding them with in troops with Acacia and a couple Skirmishers isn't too bad. Skirmishers are actually very decent Fodder grunts. I like to bring some. Seventh, is the all cavalry force viable? Yes, but you will be quite outnumbered. The Cavalry Warlord is not the greatest, but she is still difficult to deal with. If you bring Cavalry, bring along Wardogs (using them in conjunction with models w/ Shock and Mercy is potent). Also bring along a HoJ. Eighth, what are some good basic staple combos? Sir Danel, Sir Damon, 4 Lion Lancers, 2 Wardogs. Gerard, Valandil, Finari, 6 Justicars (swap Valandil for Halbarad if you want) Sir Broderick, Finari, 3 Justicars or Templar Knights, 3 Ironspines. Sir Brannor, Finari, 3 Justicars or Templar Knights, 3 Ironspines. Acacia, 1 IC Skirmisher, 2 IC Archer A large majority of your models have Trencher, so make sure you use Ironspines whenever you can. Since the cap is limited to three, unless you plan on splitting your attacks a lot, you don't need more than 3 in a troop. Ninth, why do they even sell a rulebook? The quick start rules and RAGE chronicles seem to replace almost everything, except regrouping and rallying, terrain, and stunned models. Just enough to be annoying Core rules are in the rulebook. Rage Chronicles is for updated data cards, spells, equipment, SA. The Core Rulebook is also good for fluff and a nice painting tutorial. As Vejlin indicated, if you have multiple players, you really only need one and can share. Tenth, how do I get to use this? Pic of Halbarad Field a Leader model with an Elite slot. On the Data Card, troop size: 4-12/2. The number after the / is how many Elite Models can be fielded. Elites are included in troop size total, as is the leader. So a Leader fielding Halbarad, must field 2-10 more models to be a legal troop. Eleventh, are there multiple sculpts for things such as lion's lancers and light lancers? Or just one? Not as yet. I am hoping to see more in the future. The Anhurians (part of the DHL line) have some mounted warriors that work excellent as proxy models for Crusaders if you want to use them. Edited November 4, 2007 by Qwyksilver Link to comment Share on other sites More sharing options...
Hackrilege Posted November 4, 2007 Share Posted November 4, 2007 Another question, is there different heraldry within the crusaders? Because I would like to paint my knights up in different heraldry from different regions. What do people think of thisfor 750? Duke Gerrad - Holy Weapon, GMA [212] Halbarad - Burst of Speed, 2xCure 2 [112] Valandil - Familiar, 2x Ice shards, Fireball [135] 8x Templar Knights [256] 715/750pts. Thoughts on what I should add, what to drop? Thanks. Link to comment Share on other sites More sharing options...
vejlin Posted November 4, 2007 Share Posted November 4, 2007 The troop is illegal since you're not staying within Gerards troop limit of 4-10. Also it is IMO too heavy on magic. I'd drop either Halbarad or Valandil (thus getting down to 10 models in the troop, making it legal) and instead adding a solo troop (Celestial Lion or Hound of Judgement could work). Link to comment Share on other sites More sharing options...
Stubbdog Posted November 4, 2007 Share Posted November 4, 2007 Everyone answered all your direct questions... The only response I will give is, a question of my own... Where are you located? So that we might be able to reccomend a Black lightinging and store for you to go get a demo of those crusaders. Link to comment Share on other sites More sharing options...
Hackrilege Posted November 4, 2007 Share Posted November 4, 2007 Ah, I forgot that you have to count the Duke as one of the ten. Celestial lion has the cooler model IMO. So I will probably through that in, at the expense of Halbarad, if only because thats the starter. I live in New Zealand. We are looking to add warlord to our group, we already play PP games. Thanks. Link to comment Share on other sites More sharing options...
Hausdorff space Posted November 5, 2007 Share Posted November 5, 2007 Yes, unfortuneately we are in NZ... No black lightining for us. As far as I have been able to tell, the nearest retailer stocking warlord is Mindgames in Melbourne. Man you guys were right about where there's support for warlord it catches on quick. I've been pushing it for a total of three/four days now and people are going rabid for it. ...might have to start a black lightning crew of our own down here. and to correct Hackrilege, we play: Corvis bell; Privateer press; Games workshop and many other games in our group. If you're ever in N.Z. let us know. Link to comment Share on other sites More sharing options...
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