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The other question that has not been asked yet, is, do you know any of the following:

 

1. What is the tourney format? Are you going to be playing scenarios or straight head to head games? If it is scenarios, do you know anything about them?

2. Do you have an idea of the number of players that will probably be there, and what factions they play?

3. Will it be timed games and/or limited number of turns?

 

Those three questions also lend to what type of force to suggest.

 

If you are playing scenarios that involve running across the board to get to something first, then you will want to make sure to include something with speed. If your scenario involves defending something then speed is not so much of an issue as is strength. If the scenario is related to having a very limited time to kill a bunch of stuff, then you have to focus more on offensive power. So, you see everything involved helps determine what is the right force to take.

 

Of course, no matter what the most important thing is to build a force that looks like it will be fun to play.

 

A quick list I just made that looks fun and incorporates several things:

 

Troop1 (7, 463)

King Thorgram

3x Shieldmaidens

2x Halberdiers

1x Kneebreaker

 

Troop2 (7, 728)

Logrim - Lesser familiar (blessing, cure3)

Gwyddis - Holy symbol (blessing, divine vigor, Hold, blessed ressurrection)

3x bear riders

2x warriors

 

Troop3 (1, 219)

Stone Spirit

 

Troop4 (1, 91)

Snorri

 

--------------------------------------------

4 troops, 5 cards, 16 models, 1501 pts

 

Or if you need a little air support instead of the ranged support, you could swap Snorri and the Kneebreaker for the Griffon and be at 1498 pts

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The other question that has not been asked yet, is, do you know any of the following:

 

1. What is the tourney format? Are you going to be playing scenarios or straight head to head games? If it is scenarios, do you know anything about them?

2. Do you have an idea of the number of players that will probably be there, and what factions they play?

3. Will it be timed games and/or limited number of turns?

 

Those three questions also lend to what type of force to suggest.

 

If you are playing scenarios that involve running across the board to get to something first, then you will want to make sure to include something with speed. If your scenario involves defending something then speed is not so much of an issue as is strength. If the scenario is related to having a very limited time to kill a bunch of stuff, then you have to focus more on offensive power. So, you see everything involved helps determine what is the right force to take.

 

Of course, no matter what the most important thing is to build a force that looks like it will be fun to play.

 

A quick list I just made that looks fun and incorporates several things:

 

Troop1 (7, 463)

King Thorgram

3x Shieldmaidens

2x Halberdiers

1x Kneebreaker

 

Troop2 (7, 728)

Logrim - Lesser familiar (blessing, cure3)

Gwyddis - Holy symbol (blessing, divine vigor, Hold, blessed ressurrection)

3x bear riders

2x warriors

 

Troop3 (1, 219)

Stone Spirit

 

Troop4 (1, 91)

Snorri

 

--------------------------------------------

4 troops, 5 cards, 16 models, 1501 pts

 

Or if you need a little air support instead of the ranged support, you could swap Snorri and the Kneebreaker for the Griffon and be at 1498 pts

 

 

I think it is just straight up kill 'em all.

 

I'm not sure what is coming, everyone that I know that is coming plays at least three armies. I think a little of everything will be there. I'm guessing but I think it will be about 8 players.

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Well, it turned out I was busy at work today, but I managed to make a couple of lists up. It was actually harder than I imagined it would be because I typically throw Piercers into the mix. ^_^ I made this first list before reading about you wanting to throw in the elementals. The second list is just a modified first list. ::):

 

King Thorgram + GMA

5 Shieldmaidens

6 Kneebreakers

Musician

 

Gargram

1 Warrior

4 Halberdiers

Musician

 

Ursula

4 Bear Riders

Musician

 

Totals: 1,501 Points, 23 Models, 3 Troops, 4 Init Cards

 

King Thorgram + GMA

5 Shieldmaidens

Musician

 

Stone Spirit

 

Gargram

3 Warriors

2 Kneebreakers

Musician

 

Lesser Earth Elemental

 

Ursula

3 Bear Riders

Musician

 

Totals: 1,501 Points, 18 Models, 5 Troops, 6 Init Cards

 

Personally, I would use the second list. I think it would scare the you-know-what out of your opponents more than the first one. :devil:

 

Wild Bill :blues:

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I'm not familiar with what the kneebreakers do (then again I am a bit behind the times.) are they another reach unit like the halberdiers? I kinda noticed that you put them in troops with units who have the trencher SA.

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No, the Kneebreakers do not have Reach. Actually, they only have one attack, but their MAV is 8! And their DV is 11. So, what I try to do is have some beefier model attack head-on and the Kneebreakers come into the side or rear. They are the same cost as the Halberdiers, but that is just my style of play. I would rather have ALL models in the troop attacking the enemy instead of keeping half of them standing around. The Kneebreakers provide a good amount of muscle to do just that. ^_^

 

Wild Bill :blues:

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Don't forget the kneebreakers critical strike/2 which potentially brings them to MAV 10.. before support bonuses

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King Thorgram + GMA

5 Shieldmaidens

6 Kneebreakers

Musician

 

Gargram

1 Warrior

4 Halberdiers

Musician

 

Ursula

4 Bear Riders

Musician

 

Totals: 1,501 Points, 23 Models, 3 Troops, 4 Init Cards

 

Wild Bill :blues:

 

I think I will do something similar.

 

King Thorgram

4 Shieldmaidens

3 Kneebreakers

Musician

 

Abjorn

4 Miners

Musician

 

Ursula

2 Bear Riders

BOAR RIDER MA, GMW

Musician

 

Lesser Elemental

 

Totals: 1,498 Points, 18 Models, 43 Troops, 5 Init Cards

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BOAR RIDER MA, GMW

 

Have you used him very much? I don't think I ever have, and was wondering if anyone had any real game experience with him? :unsure:

 

Wild Bill :blues:

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BOAR RIDER MA, GMW

 

Have you used him very much? I don't think I ever have, and was wondering if anyone had any real game experience with him? :unsure:

 

Wild Bill :blues:

 

Once. I would play him more but our gaming group pretty much dissolved after the FLGs we played at closed. Cincinnati is not Warlord country, I doubt most gamers would play if you gave them an army.

 

More than likely I'll have Urasala in one troop the bears in another and the boar in a third so each troop has a Shock model.

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Hello,

 

I'd like to start to play Warlord but since I have no idea of how the things work in this system I wanted to ask for any info on building a dwarven force. What I'd like to know is what is the best to start off with at the point range of 500. My basic idea would be to have a balanced (melee, shooting, magic) all comers list effective against most opponents, if that's possible of course.

 

I was trying to come up with a list after examining the forum but not having actually played the game I failed ^^

 

I'm feeling a little bit confused here, I would appreciate any help.

 

Regards,

G

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Hello,

 

I'd like to start to play Warlord but since I have no idea of how the things work in this system I wanted to ask for any info on building a dwarven force. What I'd like to know is what is the best to start off with at the point range of 500. My basic idea would be to have a balanced (melee, shooting, magic) all comers list effective against most opponents, if that's possible of course.

 

I was trying to come up with a list after examining the forum but not having actually played the game I failed ^^

 

I'm feeling a little bit confused here, I would appreciate any help.

 

Regards,

G

 

Well, first off if you don't know how to play, you'll need a rulebook. I have an extra you can have for a song.

 

Next you'll need the download below, its free.

 

http://www.reapermini.com/pdf/Rage_Chronicles_1_0.pdf

 

This link has other downloads, the data cards in a drop down menu, a data card search engine and lots of other cool stuff.

 

http://www.reapergames.com/

 

Dwarfs are the highest pointed models as a rule, so creating a 500 point force with melee, range and magic is tough. I'll think about it and get back with you later.

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Ghim,

 

As RGT said, the first thing to concentrate on is learning how to play the game and not so much on optimal force builds. Just grab some minis, proxy them to represent different mdels and learn the concepts of playing first. Then when you grasp the concepts, then we can come back and start to put together army lists and such.

 

Tell us where you are (in the learning curve), and what confuses you so we can start from there.

 

But, as this is the dwarves thread, I would ask that unless your confusions are directly related to dwarves, start a new thread to ask gneral game quesions.

 

We are most happy to try and help.

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Maybe look at a 750 point force if you want to be that general. Dwarves are very pricey, as others have said. For that point level, I'd suggest a mix of warriors and piercers, lead by Gargram (sergeant) and perhaps Logrim - one of our captains, who also happens to be a Cleric. That will cover your bases, of melee, magic and shooting.

 

From the base of warriors piercers, gargram and logrim, you could add spice and variety by switching out one or two of your warriors for a shieldmaiden (extra overall melee punch) or a Berserker (offensive specialist), or perhaps even a Bear Rider (that's gonna be expensive though). Also keep in mind the "big three" as I put it, being Warriors, Halberdiers and Swiftaxes. All three are essentially the same in cost, they're all capable fighters, but all have their niche. Think about taking a mix of them so that your strategy can take on more layers than a pure warrior group could.

 

Perhaps you'd like a versatile and extra powerful archer? Switch out some of your piercers for Kara Foehunter or Snorri Oathbreaker (my pick would be Snorri since he has a better chance to hit and with Poison Shot does more damage. I also like his more powerful melee potential, though melee is a secondary role for either Kara or Snorri).

 

If you want offensive magic, then I'd take Fulumbar Ironhammer for a captain, since he's cheaper than Logrim, and take Margara Firetongue with a small selection of spells. For the 750 range you'll want to avoid the really big, flashy spells, but something like a 30 point Firestorm can be effective in softening up the enemy, or a two or three damage Ice spell can be an effective attack.

 

Honestly, though, I'd go with defensive magic for a small dwarven force. You won't lack in offensive ability with the dwarves, ever - but you're going to be outnumbered, so having a cleric around with a few healing spells can help to keep your band in one piece for an extra turn or two, which is often all you need to crush your opponent.

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durthenBerserkeronBoar.jpg

 

Is this not the most beautiful thing ever?!

 

How will I mount the wings?

 

Do you think he is seperate from his swiney steed?

 

I shall get one for Christmas! No, 12!!

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Thanks for the replies guys!

 

Game play issues won't be a problem, the thing I'm concerned the most is a basic army build that I would later expand. So maybe you could give me a few examples of what such an army would look like? I'm especially interested in seeing Margara in my list since she's the only Warlord mini I have at the moment... and that the mini simply rocks ^^

 

I would also appreciate any tips on how to play the Dwarves, it seems to me that they're a whole lot different from whfb ones.

 

Regards,

G

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