orcsoul Posted November 5, 2009 Share Posted November 5, 2009 Underhanded softball pitch too, like in the girly leagues :P Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 5, 2009 Share Posted November 5, 2009 You best watch your head before it gets accidently bumped on the frame of the paddy wagon on the way to the station monkey. Quote Link to comment Share on other sites More sharing options...
haldir Posted November 5, 2009 Author Share Posted November 5, 2009 lorderl Tsuto stepped into your weapon & then did a spin to get low & then kicked out & struck your ankle with his foot. It was a unarmed attack with a feat attached to it Quote Link to comment Share on other sites More sharing options...
Karyn Fire Posted November 8, 2009 Share Posted November 8, 2009 An Asian named character is a Monk? Who would have thunk it... Tsuto The half-elf tries to break free of the goo holding him to the floor & he does!! He moves up 5 feet toward Karyn & Velderian. (if possible, if not he is still in same square) Since you're asking, here's the Tanglefoot Bag wording from the SRD... When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater. A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. Unless he makes the Reflex save (with the Dexterity penalty), he can't move. Since fists are bludgeoning weapons, he has to make a Strength check to break free. Although it makes it easier for me if he moves up to me... Quote Link to comment Share on other sites More sharing options...
orcsoul Posted November 8, 2009 Share Posted November 8, 2009 I've always had a question about situations like that.. let's say you've taken the weapon finesse (or whatever it happens to be called) feat... where you make dex checks instead of str for combat... would said feat carry over and you need to make a dex check to break away from the tanglefoot bag? Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 8, 2009 Share Posted November 8, 2009 (edited) Not for something like that. It's saying you're more of a finesse fighter instead of a power fighter in melee combat. You're trying to physically break free from the tanglefoot bag. If there was an option for Escape Artist you could use Dex. The weapon issue is for cutting free from the goo, which is why you need a slashing weapon. If you had weapon finesse and a dagger for instance, yes, you would use your dex modifier to hit. Edited November 8, 2009 by Qwyksilver Quote Link to comment Share on other sites More sharing options...
orcsoul Posted November 8, 2009 Share Posted November 8, 2009 Ok.. so weapon finesse + dagger = dex .. but weapon finesse + natural weapon (fist, etc) = no? Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 8, 2009 Share Posted November 8, 2009 Ok.. so weapon finesse + dagger = dex .. but weapon finesse + natural weapon (fist, etc) = no? No, you could use weapon finesse on a natural weapon as well, since it's considered a light weapon. But you need a slashing weapon to damage the goo and break free, and a natural weapon (for a human) is not slashing. Something with claws it may be. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 8, 2009 Share Posted November 8, 2009 Randy, on the glassworks map, where are Xaven and I currently? I've totally lost my orientation. I am presuming we are in that room in the center of the building on the left side (with the tables). And there is no compass on the map, so which direction is North exactly? Quote Link to comment Share on other sites More sharing options...
haldir Posted November 8, 2009 Author Share Posted November 8, 2009 He made his Strength but its a full-round action, so he doesn't get any other actions this round, thus he is still in the same spot that he was. The map is kinda odd with the way the orientated it in the book, but North is to the right. I'm in the process of putting up the original Glassworks map up & it'll have the North point for yah. Also your in ROOM #A6 Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted November 9, 2009 Share Posted November 9, 2009 My rooms aren't labelled on the map you showed me. Quote Link to comment Share on other sites More sharing options...
orcsoul Posted November 9, 2009 Share Posted November 9, 2009 http://i448.photobucket.com/albums/qq206/h...-glassworks.png <- this one is labeled Quote Link to comment Share on other sites More sharing options...
haldir Posted November 9, 2009 Author Share Posted November 9, 2009 There is 2 maps Qwyk-- Paizo forum user made map (I'm assuming if you got it printed out it would be full scale for a battle map) Orc's-- is the map from the actual Pathfinder module. I used the Qwyk map for the goblins in the Glassworks room battle (it was easier to see the squares) Quote Link to comment Share on other sites More sharing options...
haldir Posted November 14, 2009 Author Share Posted November 14, 2009 Lorderl will take your stabilize roll into consideration when your actions come up thanks! RM Quote Link to comment Share on other sites More sharing options...
Lorderl Posted November 15, 2009 Share Posted November 15, 2009 i thought it was my turn since Kayrn had already went and i was at the top of the INT count, oh wait, Val hasn't gone yet right? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.