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haldir

Rise of the Runelords game

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Your first (or were) then Tsuto, KF & Veld.

 

you bleed

 

Tsuto broke free of the tanglethingee

 

was waiting on KF's actions (where are up now)

 

I'll be posting Vel's actions & then the round ends here shortly

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Just roll real dice. No internal server error with a good old fashioned plastic d20 unless it falls off the table and under the sofa <_<

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I'm a bit confused as to where we went on the map again.

I thought we were in room A11, based on the description of the doors and double windows. From there I went through the door heading north out of the room so I would be in that big open hallway with the double doors to the SW, a door to the North (to A16) that I was heading towards, and two rooms going directly east, which I was skipping, figuring them for more trashed offices or meeting rooms. I never meant to go back to the dining room.

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Just roll real dice. No internal server error with a good old fashioned plastic d20 unless it falls off the table and under the sofa <_<

 

 

Wouldn't that be a "Internal "Sofa" error???

 

thank you, thank you, I'll be here all week long!!!

 

 

Ok, I had you go back into the dining room & then through the door that enters the long hallway, unless you want to go to the main offices of the Glassworks (which is where you would go if you kept going North (left). Either way would get you to the Glassmaking room, & your right it's about the same, like a pack of goblins (or my 2 kids) went through a room & just trashed it all to hell, nothing else.

 

Yah, like I said, if you WANT to use IC, go ahead but your free to use real dice for your rolling now, after using IC in Lorderl's game, I can understand the fustrations by the rolls they give you.

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Yah, like I said, if you WANT to use IC, go ahead but your free to use real dice for your rolling now, after using IC in Lorderl's game, I can understand the fustrations by the rolls they give you.

I missed you saying it was OK to use real dice, that works for me.

 

I should be able to find one or two twenty siders around here...

 

edit: if an 18 misses, I'm in big trouble.

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NP

 

yah after experiencing first hand IC's up & mostly downs I just felt like giving the option to either use it or roll your own.

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Anton & Xavon

 

You make your way down the hallway to the double doors, they push open easily. You are in a oddly shaped room that has many doors. There is one directly to your right (which you think is the meeting room door) & there is one to the east. There is also anther one to the east as well. This door is ornately carved. There is also a plain door to the North. The rumble of the furnaces can almost be felt where you stand, the heat & sound radiate from the West (or your left at the moment). The condition of this one slightly different then the rest, it's clean, but it also appears to be just a hallway/connection to other rooms as well.

 

The double doors I was walking through were the ones in the room you had just described so that we could enter the Glassworks. We never went into that long straight hallway. We went from A11 due north to A16. And then presumably went WSW into the furnace rooms, thus telling Xaven to stay close because of the described noise.

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Gotcha

 

A11 is where you you & Xavon went after the dining room (A6). After that I had you guys backtrack to the passageway, as it was a quicker route to the Glassmaking room, that you didn't know where you were goin after the dining room. (just goin off your quick as possible post). The room description currently is the room you want to be in right now.

 

I can always edit the post, if your not happy with the posting.

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All Feint does is he loses his Dex bonus, but he can act normal.

 

But he is also set up for Sneak Attack.

 

 

This is what Feint is in Pathfinder

 

"Feint

Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent’s base attack bonus + your opponent’s Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn. When feinting against a nonhumanoid you take a –4 penalty. Against a creature of animal Intelligence (1 or 2), you take a –8 penalty. Against a creature lacking an Intelligence score, it’s impossible. Feinting in combat does not provoke

attacks of opportunity."

 

Doesn't mention anything about being flat-footed, just a lose of Dex bonus.

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