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Rise of the Runelords game


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Male half-elf Monk 1

LN Medium humanoid

Init +4(+2 from Trait)=+6 ; Senses Perception +8 (+2 sight-based, +2 sound-based)


AC 16, touch 16, flat-footed 12 (+4 dex, +2 monk bonus)

hp 9 (1d8+1)

Fort +3, Ref +6, Will +4


Spd 30 ft./x4

Melee Unarmed Strike +0 1d6 20/x2

Melee Unarmed Strike +0 1d6 20/x2

Melee Quarterstaff +0 1d6 20/x3


Str 10, Dex 18, Con 12, Int 14, Wis 15, Cha 8

Base Atk +0, Cmb +0Cmd +16

Feats Improved Grapple (PFCR 127), Improved Unarmed Strike (PFCR 128), Skill Focus (PFCR 134), Stunning Fist (PFCR 135)

Skills Acrobatics +8, Escape Artist +8, Knowledge (history) +6, Perception +8, Sense Motive +6, Stealth +8, Survival +6

Languages Chelaxian, Common, Elven, Shoanti

Combat Gear Unarmed Strike, Quarterstaff

Other Gear Monk's Outfit, Backpack, Bedroll, Belt Pouch, Trail Rations (8 day), Hemp Rope (50ft), Waterskin, Sunrod x2, Armor & Shield, Weapons

Class Abilities • FLURRY OF BLOWS - A monk may make a flurry of blows with special monk weapons and unarmed strikes interchangably, according to the modifiers in PFCR 58. (PFCR 58).

• AC BONUS - Add Wis mod +1/4 monk levels (max +5) to AC and CMD when unarmored and unencumbered. Apply vs. touch attacks and when flat-footed. (PFCR 57).

• MONK BONUS FEATS - You have chosen the following monk bonus feats: Improved Grapple. (PFCR 58-59).

• MONK STUNNING FIST - Stunning Fist as a free feat at 1st level, with extra benefits at higher levels. (PFCR 59).

• MONK WEAPONS AND ARMOR - Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. (PFCR 57).

• UNARMED STRIKE - A monk gains Improved Unarmed Strike at 1st level as a bonus feat. The Monk can attack with any appendage, so no negatives for offhand attacking. The monk deals more damage with an offhand attack, by the tables in PFA3 29, 30. (PFCR 59).



Trait: Elven Reflexes (+2 bonus on Initiative)


Think I've gotten everything... One of my languages I may switch as I'm not sure what a good choice would be for it.


As far as languages go Vil.. Chelaxian (if don't already have it) would be a good pick as that borders the region this campaign takes place in to the NW... I'm not sure about anything else though :| The players guide is kinda vague.

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