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Double move


Skipper
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When a unit activates and some of the figures make a double move, which of the following are correct or possible?

 

1. The individuals make both moves at the same instant.

2. The individuals make the first move, and then make the second move after all figures complete the first action.

 

 

The first just makes sense to be completely legal. The second seems to provide screens the ability to move out of the way on the first action, and then move back after ranged combat occurs.

 

Let the discussion begin.

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As I've learned to play, either option is legal. One fig can make both moves before any others take their first action. As long as all the combat of the same type goes off at the same time, moves and such can be spread around any way you like. This keeps the turn real flexible and allows for lots of options. I really like it this way!

 

Castlebuilder

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Movement can occur at any time, independent of other Models. It does not have to happen simultaneously like Melee Combat, Ranged Combat and Spell Casting. The only thing that must be done at the same time are the above combat actions. So all Melee combat would be declared and resolved at the same time. Models can move before or after this happens. You couldn't get halfway through your Melee attacks, realize it isn't going well, and bring in more Models for support. They would have to be there when Combat is initiated.

 

Yes

Model 1 moves to open a LOS corridor.

Model 2 fires or casts a spell.

Model 1 moves back to position to screen Model 2.

 

Yes

Model 1 double moves to get into b2b with an enemy Model and provide Support.

Model 2 single moves and attacks.

 

Yes

Model 2 attacks and Stuns a Model and moves forward to engage another Enemy.

Model 1 in b2b with the enemy but not attacking uses one action to Loot and CdG the downed enemy and then moves forward to provide support to Model 2 again.

No

Model 1 and Model 2 declare all 6 of their attacks on an Enemy Model. 3 rolls in, it's not going well.

Model 3 comes in to provide additional attacks or support.

No

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