vutpakdi Posted November 4, 2007 Share Posted November 4, 2007 First, whats the point of picking up the rule book when it is mostly out dated? And yet you can't do without it due to terrain rules and rallying and regrouping... There are different opinions about this, but I think that the book is still a good buy. The core rules still are there, and the fluff and painting guide are good for newbies. Not everone needs one though. Are all the models in the minatures gallery the ones avaliable? Because there are "lion's lancer" which I can't find in the gallery, but I can see the card in RAGE. Yes except for ones iin the preview gallery. Ron Quote Link to comment Share on other sites More sharing options...
Shakandara Posted November 4, 2007 Share Posted November 4, 2007 Are all the models in the minatures gallery the ones avaliable? Because there are "lion's lancer" which I can't find in the gallery, but I can see the card in RAGE. Check the corner of that Lion's Lancer datacard; it has a 5-digit stock # (as do all datacards that have a model released for them). You can then use the Figure Finder to search for the Lion's Lancer by number (which happens to be 14231), and it'll turn up the model "Heavy Cavalry, Adept". Yeah, a little confusing, but you picked one of only a handful of models that there ended up being slightly different nomenclature between the gallery name and the datacard name. ~v Quote Link to comment Share on other sites More sharing options...
Kyderdog Posted November 4, 2007 Share Posted November 4, 2007 (edited) Here's my take on the box sets. Other may disagree. I'm basing my thoughts on you using the box to start your army and not as an addition to an already well built company. If you already have a 1000 point company, then any of the boxes are great. If not... some are better than others. IMHO two things that have really hurt Warlord in the last year or so is lost of the 3 packs, and then loss of the Army boxes. Warlord used to be one best price to play games out there. (I know you can buy the single packs but who really wants single poses in a skirmish game) All you used to do was grab the Armybox a few 3 packs and you had a 1000-1250 point army for under $80 bucks. The Rage Chronicles(FREE!) definably gave Warlord a good shot in the arm. Edited November 4, 2007 by Kyderdog Quote Link to comment Share on other sites More sharing options...
Hausdorff space Posted November 5, 2007 Author Share Posted November 5, 2007 well, to keep this thread alive and kicking... Can anybody show me some links to some "complete" and painted armies? I'm having difficulty finding them in the painted minis section. Also, I'm tempted by darkspawn, dwarves and slightly by necropolis (they seem cool, but skeletons and the like really don't do it for me) and overlords. Anyone want to give me some good explanations/ suggestions for them? I've read through the small faction guide elsewhere on the forums, but I'm not really after a description of the pros and cons. (Bear with me if my descriptions/ideas are a little off, I haven't read fully through rage and the starter rules yet). I like the idea of dwarves for the potential of having a very hard and agressive force that is also very very small. (In warmachine I play a khador jack army) Is this really that viable, or is shooting going to decimate me? Do dwarf bear cavalry armies work at all? I like the idea of darkspawn with the idea of a very potent but light force. Powerful spell slinging and so big monstery things, supported by a light screen of "fodder", do they work well this way? as for necropolis: the vampires, wraiths, knights and banshees all look pretty awesome. How viable is this faction discarding all skeleton type minis? and overlords: they have some nice models, but I don't quite "get" the faction. What are they good at? Actually what is each faction "good at"? Quote Link to comment Share on other sites More sharing options...
rgtriplec Posted November 5, 2007 Share Posted November 5, 2007 As one of Hausdorffs group who is also looking to get into the game (crusaders ) I thought I would jump on this thread rather than start another "Starting Warlord" threads. First, whats the point of picking up the rule book when it is mostly out dated? And yet you can't do without it due to terrain rules and rallying and regrouping... Are all the models in the miniatures gallery the ones available? Because there are "lion's lancer" which I can't find in the gallery, but I can see the card in RAGE. Go to the on line store, there is a link a the top of the page. Everything available is in the store. The rulebook, my advice would be one person in the group buy it and pass it around. It does have a lot of fluff and stuff that is pretty cool, but is pretty expensive based on what is actually relevant.. Quote Link to comment Share on other sites More sharing options...
Warwick Posted November 5, 2007 Share Posted November 5, 2007 "as for necropolis: the vampires, wraiths, knights and banshees all look pretty awesome. How viable is this faction discarding all skeleton type minis?" That's all I play, mate. Pure vamps if I can swing it. Most times I toss in Gargoyles and the Grave Horror. No skeletons, zombies, banshees, or necromancers. It's all vamps (and their few allies) or nothing. No go play. Quote Link to comment Share on other sites More sharing options...
DanyBoy Posted November 5, 2007 Share Posted November 5, 2007 Necropolis is a great faction; two of the four players in my group have a Necropolis army so I am often on the receiving end of that faction. The vampires are amazing models, very deadly and they can heal themselves via “Vampiric Feeding”. So Crimson Knights are a must. Furthermore they have an abundance of flying and burrowing models, a good advantage against troops like the Crusaders who have almost none… The Necropolis leaders are amazing; Judas, Azarphan, and Athak come to mind… Lets not forget the Grave Horror; you have to respect that model… Quote Link to comment Share on other sites More sharing options...
wildger Posted November 6, 2007 Share Posted November 6, 2007 Necropolis is a great faction; two of the four players in my group have a Necropolis army so I am often on the receiving end of that faction. The Necropolis leaders are amazing; Judas, Azarphan, and Athak come to mind… Lets not forget the Grave Horror; you have to respect that model… The new edition really changed the usefulness of these figures a lot. Quote Link to comment Share on other sites More sharing options...
rgtriplec Posted November 6, 2007 Share Posted November 6, 2007 well, to keep this thread alive and kicking... Can anybody show me some links to some "complete" and painted armies? I'm having difficulty finding them in the painted minis section. Also, I'm tempted by darkspawn, dwarves and slightly by necropolis (they seem cool, but skeletons and the like really don't do it for me) and overlords. Anyone want to give me some good explanations/ suggestions for them? I've read through the small faction guide elsewhere on the forums, but I'm not really after a description of the pros and cons. (Bear with me if my descriptions/ideas are a little off, I haven't read fully through rage and the starter rules yet). I like the idea of dwarves for the potential of having a very hard and agressive force that is also very very small. (In warmachine I play a khador jack army) Is this really that viable, or is shooting going to decimate me? Do dwarf bear cavalry armies work at all? I like the idea of darkspawn with the idea of a very potent but light force. Powerful spell slinging and so big monstery things, supported by a light screen of "fodder", do they work well this way? as for necropolis: the vampires, wraiths, knights and banshees all look pretty awesome. How viable is this faction discarding all skeleton type minis? and overlords: they have some nice models, but I don't quite "get" the faction. What are they good at? Actually what is each faction "good at"? There isn't a painted army section, as pictures of complete armies. There is a section in the Painted Showcase for Warlord and each faction has a section to showcase individual painted figures. http://www.reapermini.com/gallery/warlordmaster All cavalry from any army probably isn't a great idea. The bears are good but they need to be balanced with something else. Necropolis can be played several ways, and one is how you described the dwarfs, a small tough hard army. "Actually what is each faction "good at"? I tried to answer that earlier, in Warlord every faction is good at several things, and most factions can be fielded to suit most tactics. For example the Dwarfs are probably thought of as the super tough melee guys, but Necropolis, Nefsokar, Reptus, Mercs, Crusaders and Reven could fit that bill also. Elves are the fast army... but so are Sisters, Reven, Nefsokar, Crusaders, Overlords and even Dwarfs can field an army that moves like lightning. Elves are shooty and can field two ranged soldier types, but so can Reven and the Mercs. Crusaders are considered by most as the Cavalry army but Nefsokar, the Dwarfs and Overlords can all field 1500 point armies or all cav. Warlord's armies are all pretty balanced, granted some excel at certain things better than the average faction, but generally no faction truly dominates any play style. Quote Link to comment Share on other sites More sharing options...
Saint Vierzehn Posted November 6, 2007 Share Posted November 6, 2007 I like the idea of dwarves for the potential of having a very hard and agressive force that is also very very small. (In warmachine I play a khador jack army)Is this really that viable, or is shooting going to decimate me? Do dwarf bear cavalry armies work at all? I like the idea of darkspawn with the idea of a very potent but light force. Powerful spell slinging and so big monstery things, supported by a light screen of "fodder", do they work well this way? as for necropolis: the vampires, wraiths, knights and banshees all look pretty awesome. How viable is this faction discarding all skeleton type minis? and overlords: they have some nice models, but I don't quite "get" the faction. What are they good at? The strength of an army is in its grunts. Yes, the big, flashy, powerful, Rauthuros-like stuff tends to garner the most attention, but when you're facing a really good player, the grunts are where the game is won or lost. It's all about models in the 20 - 35 point range. I recommend that you pick the faction whose grunts you like best, use a mix of heavy infantry backed up by spearmen and supported with a small contingent of shooters and a small contingent of fast-moving troops. And drop lots of models on the table. It's all about combined arms and controlling the mapspace. -StV. Quote Link to comment Share on other sites More sharing options...
armydillo978 Posted November 6, 2007 Share Posted November 6, 2007 Hi, I'm looking into this game, it seems pretty cool (and inexpensive).Information on the game is far from prevalent however, so I've come here in search of answers. (As this is clearly the place to go for them) Soit would be right good of you, if you could help me out answering some of my questions. *What is the state of the game currently? Is it thriving, keeping a moderate pace or falling away into stagnation? (I've heard different things from different people) Warlord is one of our favorite games. The problem locally is that most of the area players have invested heavily into the GW games and cringe at the thought of buying new rules, new minis, and put aside the stuff they've spend hundreds and hundreds and hundreds of gold coins on. Of course, they don't, we know that. I think at our LGS we are the only ones who try new and different games. We put out the call on the various webboards letting them know when we're playing and what systems. We get alot of people coming over to watch and they get interested, but they seem obligated to the other systems. We've told them they can proxy those darn Space Marines for AT-43 troopers. Or those crazy looking elves for Warlord and even Classic Battletech for CAV. Heck, were fine if you use the clicking figures as well. We get a few bites, but most drift back to what they feel "safe" or comfortable in. The other games they've mastered. To get them over to Warlord or CAV, or the upcoming Reich of the Dead, we just keeping playing and eventually some of them will come over. Generally those are the new gamers or those who aren't afraid to be a novice in a new system. That or the "pure" gamers don't like playing our games because we "love" pre-paints and basically only use those. The nice thing is the LGS (Rhubarb) owners are very supportive of this and get easily get us whatever stuff we need. Right now Flames of War is huge, so we proxy our HeroScape, SotR, and Warhammer zombies in with our proxy AT-43 troopers (Red Blok rocks!) and other WWII figures. We've got some interest, just have to real in the "purists" and we'll have a hit. *I've seen that an average tournament sized force is 20 to 40 models strong. But what sort of prices are we talking about in getting such a force? It's ALOT cheaper than the whole kit and kaboodle for GW pieces and paints. IMO. I wish I'd found Warlord before buying all those darn orc armies and dwarves legions. *Reaper sold starter packs for each faction, but they seem to be discontinued (from what I can tell), whats going on there? are they going to be bringing out new ones? If you live in the Orlando area, Coliseum of Comics was having a big sale on all their metal Reaper figures (to make room for the prepaints). http://www.coliseumofcomics.com/ Also Acme Comics in Longwood has a bunch of Reaper figs but are making room for prepaints. We get a lot of younger gamers here who aren't into the painting and want stuff they can open the package, and start playing with. http://www.acme-superstore.com/about/index.php As for factions, the only time I really get into that is when we have a Blood Bowel game. Razig vs Crusaders. Or Overlords vs Darkspawn. Now, that's faction fun. I think a big irk of mine is that lack of player made pages out there. I can find a ton of them for the other systems, but not so for Warlord or CAV. I wonder if that would help draw people in as they surf the net and come across stuff. Like I do. :) Quote Link to comment Share on other sites More sharing options...
Hausdorff space Posted November 7, 2007 Author Share Posted November 7, 2007 There isn't a painted army section, as pictures of complete armies. There is a section in the Painted Showcase for Warlord and each faction has a section to showcase individual painted figures. http://www.reapermini.com/gallery/warlordmaster Cool thanks for that. It's just the sort of thing I've been looking for, don't know how I could of missed it. Primed white doesn't do anything for the minis. "Actually what is each faction "good at"? I tried to answer that earlier, in Warlord every faction is good at several things, and most factions can be fielded to suit most tactics. ... Warlord's armies are all pretty balanced, granted some excel at certain things better than the average faction, but generally no faction truly dominates any play style. Yeah sorry, was having trouble trying to word my question properly. I did have a good read through your previous post. I think what I'm finding difficult is envisioning the different armies (I mean as a playable force), there doesn't seem to be any clear cut sort of first choice army (other than a starter pack). So whilst I know what each armies main traits are, I can't see gameplay flows between the different models composing it. (having not played the game doesn't help either). for instance I see: *Darkspawn: as a stalling army: Having very strong magic ability; the isiri being small, reactive and highly mobile elements of the army that focus on counter striking and softening up the enemy at range; The deamons and such being used as shock troops; etc. *Dwarfs: as an army that tends to play in small blocks that are all close together and played very agressively. Having to go to the enemy to minimise their loses before getting stuck in (as I understand it they are usually outnumbered). *Elves: as a very reactive ranged army. Trying to do as much damage from afar as possible and only joining combat to deal the death blow (if they know they can win). Otherwise backing away and trying to avoid the enemy whilst keeping them in range. *Overlords: a very strong rank and file type army. Blocks of solid infantry advancing on the enemy, etc. But I am sure this is a misguided view, tainted by playing to much warmachine (and Warhammer in my earlier years). Warlord is one of our favorite games. The problem locally is that most of the area players have invested heavily into the GW games... We have that problem here too. Though we have the added problem of no other games (aside for PP and FOW) being stocked anywhere really in the country. If you live in the Orlando area... Unfortuneately I live in a small country stranded in the south pacific. Though, I will go see if they do overseas orders. I think a big irk of mine is that lack of player made pages out there. I can find a ton of them for the other systems, but not so for Warlord or CAV. I wonder if that would help draw people in as they surf the net and come across stuff. Like I do. :)I think they would, those sorts of sites are the first things I look for when looking into a new game. Quote Link to comment Share on other sites More sharing options...
rgtriplec Posted November 7, 2007 Share Posted November 7, 2007 I think what I'm finding difficult is envisioning the different armies (I mean as a playable force), there doesn't seem to be any clear cut sort of first choice army (other than a starter pack). So whilst I know what each armies main traits are, I can't see gameplay flows between the different models composing it. (having not played the game doesn't help either). Warlord is designed to give every army numerous choices in builds, so there is no real first choice armies. If I were playing a Dwarf company and was facing Necropolis or Razig, I may want to field a combination of the Battlefury brothers Freya, Fulumbar, Annasha, Ivar and Gwyddis, the Pig, Deepmug and Berserkers because they all have Fearless or Berserker, which help counteract the "Fear of the Undead" ability. If I wanted a fast army I might employ the fast solos like the Griffin, the elementals and the dire bear, coupled with Ursula and the cavalry, and Durin and the pathfinders. If I knew I'd be facing big monsters I might want a list build around mancatchers and kneebreakers. If facing a shooty list I may want a lot of shieldmaidens with their high dv and +2 deflect. You could also build lists around special abilities like taking primarily models with shock, firststrike, warmaster, burrowing etceteras. You could build a healer list, a clerical magic list a mage list and so on. I'd pick a couple factions I liked and then go to those forums and ask about specific list ideas. Quote Link to comment Share on other sites More sharing options...
chesme Posted November 7, 2007 Share Posted November 7, 2007 A fan site is on its way. I am working as I can. Perhaps the best recommendation is to sit down and test out the armies you are interested in, using any minis you already have (as in, from any company, style, etc). Use blue-tack to put temporary bases on them, print of the data cards and find an opponent. The first hand experience will really illustrate what others have been describing; the armies are designed to allow flexibility no mater which one you chose. When I first got into Warlord, I used the same "which army is a good beginner" idea. When I didn't see a clear answer, I just picked one that I liked the most visually (Reptus FTW!). I was able to adapt them to my playing style very easily, and as I watched other armies play, I could tell I pretty much could do that with any of those as well. Or at least, I could pick up any of the armies and be able to have a good time. That's truly what matters, no? Quote Link to comment Share on other sites More sharing options...
DanyBoy Posted November 7, 2007 Share Posted November 7, 2007 I think what I'm finding difficult is envisioning the different armies (I mean as a playable force), there doesn't seem to be any clear cut sort of first choice army (other than a starter pack). So whilst I know what each armies main traits are, I can't see gameplay flows between the different models composing it. (having not played the game doesn't help either). Warlord is designed to give every army numerous choices in builds, so there is no real first choice armies. If I were playing a Dwarf company and was facing Necropolis or Razig, I may want to field a combination of the Battlefury brothers Freya, Fulumbar, Annasha, Ivar and Gwyddis, the Pig, Deepmug and Berserkers because they all have Fearless or Berserker, which help counteract the "Fear of the Undead" ability. If I wanted a fast army I might employ the fast solos like the Griffin, the elementals and the dire bear, coupled with Ursula and the cavalry, and Durin and the pathfinders. If I knew I'd be facing big monsters I might want a list build around mancatchers and kneebreakers. If facing a shooty list I may want a lot of shieldmaidens with their high dv and +2 deflect. You could also build lists around special abilities like taking primarily models with shock, firststrike, warmaster, burrowing etceteras. You could build a healer list, a clerical magic list a mage list and so on. I'd pick a couple factions I liked and then go to those forums and ask about specific list ideas. This is a very good advice. Each Faction can be plaid in numerous ways just by changing the models in your army, in fact when you have enough models to do so changing the models you play allow you to be more flexible and use different strategies with the same army. You can build your list to counter an opponent’s strength, to reflect a certain game scenario, or to simply confuse your opponent. Each Faction has strength and weakness that is true, but this in no means forces you to play them in a precise way. Remember that Warlord is a skirmish game where the individual model matters. Quote Link to comment Share on other sites More sharing options...
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