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Savage Worlds...


Deguello
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I think Warlord would do well to use the SW Skirmish rules... If someone were to give special abilities and points to the existing models I think it would be a pretty strong game. I'm not very fond of the Warlord rules personally. If someone were to do that a role-playing rules set wouldn't take any time at all, really you could combine it all into one book.

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Warlord is what it is. It's a very simple mechanic. It was not designed to be complicated, but it still has strategic depth. I didn't feel you were stepping on any toes. Converting a tabletop mechanic to a roleplaying one however, would take a little more that what Warlord currently has; it was designed as a tabletop game, so you would have to add more detail for an RPG. It does have however, the capability for campaign play that's pretty well done. Scenarios with objectives are easy to play out.

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Yes, the Savage Worlds Explorer's Edition and the Fantasy Toolkits would get you where you want to be. Actually, I just use the handbook and no toolkits and don't feel particularly lacking. Apparently the new Shaintar setting is pretty nifty though, so I will have to give that a try when it's released in book form.

 

I don't mean to step on any toes either. I just am not really a fan of the Warlord rules but I love the models and I love Savage Worlds. I therefore believe I would love a game that combined the two... I'm essentially working on something to that effect already, so I guess that will have to do.

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The showdown (mini) rules are free on pennicle's website. as well as a list for point values of minis.

 

my choice to run with showdown is the fact that my players already know SW. And the fact that its skirmish rules. not that you could not use a lot of minis but its great for small groups.

But i love reapers minis. The warlord line just makes me drool.

And the new plastic prepainted will be great for my mooks.

 

I have never played warlord. But from what i see of the factions id imagin RP'n in its world would be sweet. And you got a whole mini line ready to go to boot. ::D: ::D:

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I haven't had a chance to run it yet, but I have high hopes for the system. I'm hoping it will help me reduce my GM prep time. I love the Exalted universe, but trying to come up with balanced bad guys when I haven't internalized 1000 pages of rules can be a chore.

 

Also, I found an Earthdawn conversion. Earthdawn is one of those games I've always wanted to run but can't because the rules (IMO) suck.

 

A few useful links:

 

Savage Worlds Combat Survival Guide

A good fan site with a bunch of system conversions

A pretty good bestiary

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Actually, Savage Worlds itself makes for a pretty good skirmish system, so long as you avoid things that have no tabletop effect. All Showdown does is package it and add points values.

 

that is all showdown is. Its SW for table top. Which is based off the weird wars mini game to begin with. Its just the SW rules with the RP based stuff stripped away.

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What does one need to play? I've got the original SW book, and looking to run a D&D type game. Should I pick up the Explorer's Handbook with the revisions, and the Fantasy toolkits they have for download?

 

 

check out dragonsfoot.org there is a conversion called Advanced Dungeon and savages. Its really good. A lot of good downloads on there site for SW too.

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Well I have a couple games of SW under my belt and is rapidly becoming my favorite rpg.

 

its simple without all the nonsense..Not a lot of computing just chunkin die.. and reaping the whirlwinds..

 

I will be doing a campaign in Taltos. Probably on FG during the week, but I would love to have a place to play f-t-f on the weekend

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