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Big Scary Undead


Chris Fisher
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I'm new to this game. In fact, I've just read over the rules and haven't been able to play yet. I'm going to be playing Rezig (what can I say, I love pirates) and as I understand it, if I have a full Rezig army, they are big scary undead (Undead and Fear of Undeath). However, if I take say, an Overlord soldier in armor they stop being big scary undead, and just become undead (they loose Fear of Undeath). Why would having a single living thing in the army suddenly make the walking dead less fearsome? This doesn't make any sense to me (from a logic standpoint).

 

Even worse it seems, if I take units from the Necropolis army who are also big scary undead, then they AND my Rezig become just blase undead, even they both have Fear of Undeath as a special rule. This again makes no sense from a logic standpoint. Why would adding big scary undead to big scary undead net you just plain old undead?

 

I think Fear of Undeath should just be part of the Undead SA. After all, it's the nature of the creature's existance we're talking about here not a special organization of tactic.

 

Another question about Rezig personally. Why isn't the special rule about him taking any adepts he wants and having them count as grunts just part of who he is as well?

 

Sorry if this seems like a lot of grumbling, but it seems like Rezig's special rules should just be standard for their troop types.

 

Grumble finished. I'll ask around at the Asylum too next time I'm down there.

 

Chris

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Guest I am not a number

They are undead. Walking corpses. Not logical.

 

But I agree, 1 BSU + 1 BSU should = 1 even bigger scary undead.

 

I can see why having the living among the dead could kind of dampen the whole fear of the undead thing though and why they would make that rule.

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Even worse it seems, if I take units from the Necropolis army who are also big scary undead, then they AND my Rezig become just blase undead, even they both have Fear of Undeath as a special rule. This again makes no sense from a logic standpoint. Why would adding big scary undead to big scary undead net you just plain old undead?

It isn't that the Necropolis and Razig factions are Undead that makes them scary. The Nefsokar faction has Undead models and they don't have "Fear of the Undeath". What makes the Necropolis and Razig factions "scary" is that, if you lose while fighting them, *you* could be turned into undead (or become a juice box for the vampires). The thought of being turned into Undead is what "Fear of the Undeath" means.

 

Presumably, fluffwise, if you have a freelance army comprised of two groups of Undead, living opponents figure that the two different groups will be two busy fighting each other (after the battle) to make undead out of the fallen. Game mechanic-wise, there has to be some penalty to taking a freelance army and some benefit to taking a faction specific army.

 

Note that the Necropolis faction does have "living" models: Malek and Chattel are both living. Of course, Malek would also be one of the ones turning people into the undead after the battle is over.

 

Another question about Rezig personally. Why isn't the special rule about him taking any adepts he wants and having them count as grunts just part of who he is as well?

Again, game mechanic balance. For the other Warlords who get the "adepts to grunts" rule (Gerrard comes to mind), they also lose it when they are used as part of a freelance army.

 

Ron

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I'm new to this game. In fact, I've just read over the rules and haven't been able to play yet. I'm going to be playing Rezig (what can I say, I love pirates) and as I understand it, if I have a full Rezig army, they are big scary undead (Undead and Fear of Undeath). However, if I take say, an Overlord soldier in armor they stop being big scary undead, and just become undead (they loose Fear of Undeath). Why would having a single living thing in the army suddenly make the walking dead less fearsome? This doesn't make any sense to me (from a logic standpoint).

 

Even worse it seems, if I take units from the Necropolis army who are also big scary undead, then they AND my Rezig become just blase undead, even they both have Fear of Undeath as a special rule. This again makes no sense from a logic standpoint. Why would adding big scary undead to big scary undead net you just plain old undead?

 

I think Fear of Undeath should just be part of the Undead SA. After all, it's the nature of the creature's existance we're talking about here not a special organization of tactic.

 

It is if where talking about lawyers. Even more so if it's lawyers from GW.

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Well first of all Chris, welcome to the board and to the game!

 

Second grumbling is fine; questioning the game makes it better!

 

Third I have to agree with vutpakdi, your doubts concerning Razig’s faction abilities can be appeased by two words: Game Balance. These rules are in place to provide fairness between the factions, be it freelance or not.

 

Enjoy!

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Welcome to the boards. I hope that you find that you enjoy the game even if a rule or two do not at first make sense.

 

If you have read thru the rules then you will see that the game is based on factions and giving people benefits fo taking an army comprised of only a single faction's models. Each of those benefits is geared towards giving the different factions a bit more flavor if you will. That is why you dont see anything about the skeletons having the healing powes of mercy, but you will find them radiating an aura of "fear of the undeath" whereas the crusaders are vica versa.

 

If a person decides to take models from multiple factions in the same army build then that build becomes a freelance build. There has been talk about future game development about possible multiple faction treaties that would allow for using models from multiple factions and receiving different benefits, but for now, it is simply the fact that you can decide to use models from multiple factions to ake advantage of the stregths and weaknesses of those models, but you give up the faction special abilities.

 

Even within a faction, there are sub-faction lists where you are restricted to taking only certain models from within a faction to obtain even more and different specializd faction SAs. For example, the Crypt Legion sublist within Necropolis.

 

As others have said, overall it is boils down to the fact that it is a game, and to make a game enjoyable for all players, it needs to be balanced. And although it is possible to come up with logical reasons for any model to have different special abilities more than they already have, the game is the way it is t keep things balanced as a whole.

 

I hope this does not dter you from giving the game a demo and seeing if you like it.

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"Fear of Undeath" is just a cool bennie for people who take an all-Razig (or all-Necropolis) faction. Detach it from all logic; it is a special rule you get to invoke if your build meets certain specifications- in this case, that means it has to be a "pure" faction build.

 

It's nice to apply logic to a game, but it can also end up stupid. "My Warlord is a Vampire, it is perfectly logical that you can't kill him without a wooden stake. None of your models has a wooden stake, so it is only logical that you can't hurt him. As a result it is logical that you lose." That statement makes sense but is also utterly stupid. Vive la paradox.

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It's nice to apply logic to a game, but it can also end up stupid. "My Warlord is a Vampire, it is perfectly logical that you can't kill him without a wooden stake. None of your models has a wooden stake, so it is only logical that you can't hurt him. As a result it is logical that you lose." That statement makes sense but is also utterly stupid. Vive la paradox.

 

As a Necro player I vote for that being added to the next errata.

 

:devil:

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Guest I am not a number
It's nice to apply logic to a game, but it can also end up stupid. "My Warlord is a Vampire, it is perfectly logical that you can't kill him without a wooden stake. None of your models has a wooden stake, so it is only logical that you can't hurt him. As a result it is logical that you lose." That statement makes sense but is also utterly stupid. Vive la paradox.

 

As a Necro player I vote for that being added to the next errata.

 

:devil:

 

How do you kill something that is already dead anyways? Undead rules are usually silly but the undead are always fun to play.

 

I love the dancing halfling zombie from Heresy I got to get it.

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It's nice to apply logic to a game, but it can also end up stupid. "My Warlord is a Vampire, it is perfectly logical that you can't kill him without a wooden stake. None of your models has a wooden stake, so it is only logical that you can't hurt him. As a result it is logical that you lose." That statement makes sense but is also utterly stupid. Vive la paradox.

 

As a Necro player I vote for that being added to the next errata.

 

 

 

We're playing during daylight hours. You lose.

 

-StV.

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Warlord quick resolution rules:

"Whoever has the most Sigurds wins."

 

Justification: Sigurd has TOTAL VIKING POWER!!!

 

Back on topic. Yeah it's a balancing thing, it would simply mess up the balance if Fear of Undeath was included in Undead. I'm thinking every Freelance army would include atleast one undead model for that bit of help alone. I know my Overlords would always bring Iks.

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