Arbiter10 Posted February 15, 2008 Share Posted February 15, 2008 I like the idea of crusaders getting harder hitting knights of some type, because they really can't compete against the crimson knights with the high damage tracks high MAV, high MA and vampiric feeding. True, 1-on-1 the a Crimson Knight is more powerful than a Justicar, but not every faction needs a models that an exact equivalent of anything else that a competing faction can bring. While more powerful, a crimson knight costs 33% more than a Justcar, so for every 3 Crimson Knights a Necro player brings, a Crusader player can bring 4 Justcars. The Justicars also have the benefit of having the ability to bring Healers to support them (Hospitaliers and all of the Crusader leaders and Elites with Healer). One more thing to consider is that vs. a Crimson Knight, a Justicar has an effective MAV 7 due to faction SAs (Smite (Undead)/1 in the deafult, Smite (Evil)/1 in the sublist) compared to the Crimson Knight's MAV 5. So, the Justicar doesn't get as many swings, but he hits harder. This being said, I think it would be great if the Crusaders got another melee unit. However, instead of an ultra-heavy melee soldier, I would prefer to see something like the paladin unit someone else brought up a few posts back (sorry, I forget who at the moment): solid combat abilities (maybe not quite as good as the Justicars, since these guys are the elite fighting soldiers according to the fluff) and the Healer SA. Call them Lightbringers and base them on existing models and fluff (i.e., Sir Conlan and Sir Malcolm, both of whom are Lightbringers with the Healer SA, and the text in the Crusader book that says that the Lightbringers are paladins.) Quote Link to comment Share on other sites More sharing options...
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