herzogbrian Posted March 11, 2008 Share Posted March 11, 2008 OK, a Mage is targeted/within AOE of 2 spells cast from the same troop and elects to Counter Spell using SA: Defensive Magic. The question is will the Counter affect both spells or only one? And would you need to roll for the effectiveness of the Counter against each spell or not? My thought is that the Counter Spell effects both spells, but the Defensive caster needs to roll the success of the counter vs. each spell in turn. Am I correct? Cheers, Brian Quote Link to comment Share on other sites More sharing options...
shakhak Posted March 11, 2008 Share Posted March 11, 2008 "Counter Spell Casting Grade: Mage 2 Availability: Any Type: Non-Attack Point Cost: 10 Range: 6” Area of Effect: Special # Models Affected: Special Damage: None LOS: No Cast Defensively: Yes Notes: This spell is cast in an attempt to disrupt an enemy’s Attack spell that has been cast against you or at a target within 6” of you. If Counter Spell is cast successfully, the enemy casting Model receives a -6 to its Casting Roll. In cases where multiple Models are affected by the Attack spell, the -6 penalty applies to all Casting Rolls. Cannot Counter Non-Attack Spells." I'm quoting the spell just so what we're talking about is right here. This is the Counter Spell from Rage Chronicles '07 and it isn't going to be changed in '08 Now to actually try and offer some help :) Just as a model who is being attacked by 3 or 4 different models gets only a single defensive strike, the mage only gets a single Defensive spell. Since the description of Counter Spell refers to the spell it is being cast against singularly, I am sure that only one of the AoE spells would be affected. You would have to roll a CP check of 10 or higher to counter the spell and force a -6 on your opponent. Quote Link to comment Share on other sites More sharing options...
scotty kahn Posted March 11, 2008 Share Posted March 11, 2008 Reading this makes a question pop into my head. Hope I dont go too off topic on ya. When using counter spell, do you attempt to cast it before seeing if the enemy spell was succesfull or after? Quote Link to comment Share on other sites More sharing options...
Vil-hatarn Posted March 11, 2008 Share Posted March 11, 2008 Before, because it affects whether the spell is successful or not. Quote Link to comment Share on other sites More sharing options...
Hellsgate Posted March 12, 2008 Share Posted March 12, 2008 Quick question on the topic of counterspell. If I had 2 mages within range could they both use counterspell to apply a potentual -12 to the enemies role??? Quote Link to comment Share on other sites More sharing options...
vejlin Posted March 12, 2008 Share Posted March 12, 2008 I'd say yes Hellgate. Can't find any place that says they don't stack. Quote Link to comment Share on other sites More sharing options...
Qwyksilver Posted March 13, 2008 Share Posted March 13, 2008 It would be a situational modifier, which stacks. Although I can really only think of a few situations where you would need both. Even with a jacked up Moandain, Ashkrypt or Witch Queen, that would be an CP 11 or 12. Dropping those to 5 or 6 means their spells now will likely only have a 50% chance of working at best, and that's just an MD 10. In RC2007, there are 302 models with an MD > 10 out of 400 odd models. Which just makes me not wait for the RC2008 Data Card search to be made available... Quote Link to comment Share on other sites More sharing options...
Stubbdog Posted March 13, 2008 Share Posted March 13, 2008 OK, a Mage is targeted/within AOE of 2 spells cast from the same troop and elects to Counter Spell using SA: Defensive Magic. The question is will the Counter affect both spells or only one? And would you need to roll for the effectiveness of the Counter against each spell or not? My thought is that the Counter Spell effects both spells, but the Defensive caster needs to roll the success of the counter vs. each spell in turn. Am I correct? A couple of points to remember. A single mage would only be able to cast one counter spell, per ACTIVATION. The counter would only be good against a single spell if both were cast on the same activation. But, the attacking mages also all have to declare all of their spells before a single dice is rolled. So, that countering mage has the choice as to which spell he wil be trying to counter. Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted March 14, 2008 Share Posted March 14, 2008 If Moandain has even a 40% chance of doing 4 points of damage to one of my major models you bet I can see the usefulness of droppinga second counderspell on the attacking spell. Quote Link to comment Share on other sites More sharing options...
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