shakhak Posted March 26, 2008 Share Posted March 26, 2008 I would prefer number 1. Keeping all of the movement together and halfing it, just makes it simplier to me. Quote Link to comment Share on other sites More sharing options...
spiritual_exorcist Posted March 26, 2008 Share Posted March 26, 2008 Ok, here is my go, it may be an overly complicated description on my part: Leap: As a Non-combat action a model with this SA ability may elect to make a Leap move. In addition a model may elect to spend 2 non-combat actions to make a double move as part of one large Leap action. This move must be conducted in a straight line, it has a maximum distance equal to half the models Movement value, and may include a charge bonus, which is likewise halved, if the model is attempting to move into BtB contact. The Leap move allows the model to move freely over any model or terrain equal to or smaller than the leaping model in base size. A model conducting a Leap action must both start and finish its movement on the ground, likewise models using 2 non-combat action to make a double Leap conduct the double move as one action. If the Leap move being made is not long enough to clear the intervening models, or in the event it contains a charge that falls short, the leaping model is moved back to a point in which it does violate intervening models, and/or use charge movement. Example 1) A Lupine model with base movement 8, improved charge 4, and a Large Base size elects to make a Leap move to jump over a creek, the player declares a Leap non-combat action, and may move any direction in a straight line up to 4 inches clearing any models and terrain of Large size or smaller in the process. Example 2) A Lupine model with base movement 8, improved charge 4, and a Large Base size elects to make a Leap move to jump in order to get into Btb with a pesky wizard model behind the enemies main lines. The player realizes the wizard model cannot be reached with a single Leap, and declares a double Leap action that includes a charge against the enemy wizard, costing the Lupine model 2 non-combat actions. This allows the Lupine model to be move anywhere in a straight line a total of 8 inches + 2 inches charging clearing any models and terrain of Large size or smaller. If the Lupine fails to base the enemy wizard it loses its charge movement and is moved backwards 2 inches, if this was to cause it to it to interefer with the base of another model it must be moved even further back to a point in which its base does not intervene any models or impassible terrain. Quote Link to comment Share on other sites More sharing options...
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