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Make more monsters


Saranthose
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Here's my wishlist

 

Kobolds

More undead (lower level, zombies, skeletons. ghouls, wights, wraiths)

Fishmen (Kuo-Toas?)

Archons (to counter all the cool demons)

Complete the demon list

Complete the devil list

Shambling Mound

Ettercap

Complete the giant list (Stone, Storm, and Cloud)

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Alien looking monsters, that have slight resemblances to normal creatures would be nice.  An example of this sort of thing would be confrontations's tigers of dirz [iMHO they would make fine hounds of tindalos]. Or maybe a eyeless sword and whip daemon that has a certain h.r giger [alien movies] quality to it.

 

Humans that have been corrupted into monsters, with tentacles for arms or crab pinciers.

 

Lots more chaos spawn beasts of Mashaf!

 

A giant fanged slug?

 

Creatures out of nightmares with dozens of eyes and mouths on coiling limbs.

 

A box set size dragon with wings and 5 heads. maybe make it a little fat.

 

An elemental creature made from clouds or lightning

 

Non bipedal elemetal creatures.

 

fish men would be cool. adventures with fish like apearances would be nice. [or am i the only person who plays characters with the innsmouth look?]

 

A new burrowing worm monster would be nice. WITHOUT a face!

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Reaper, How about making Alien monsters and Biological vehicles for your CAV game?

 

From the Blackest depths of the cosmos or possibly beyond, They have come. Unlike the sane races races of the galaxy in all ways. Entities whose raw psyckic power can liquify a pilot in her mecha from beyond the range of her best guns. Served by nightmarish beasts with bodies that rival CAV's in size and power. Some come through space in living moons, others plunge through the void by thier own power and the worst rip through the fabric of reality.  They are absorbing the technology and those they defeat, tainting them, making them their own.

 

The screams of thier victims flood your datalink, drowning out HQ, they are coming...

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If you're looking for unmodest, anatomically correct minis, check out the Gallic or Ancient German lines for historical minis. Some individuals of these cultures chose to fight in the nude, and most historical manufacturers don't try to "cover up." Additionally, you might be able to find nude greeks (though there is not concrete evidence they fought naked, other than suspect vase paintings). If fantasy is more your thing, Black Tree does some nude orcs in their Kustoss line (orcs inspired by Gauls).

 

Damon.

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Everyone also seems to complain about the big decorations on top of the helmets, how heavy they must be, etc. Guess what folks, they were made of Paper Mache. Compared to the weight of the helmets, the decorations on top weighed nothing. They rarely lasted a tournament / battle. I giggle when I see people talking cluelessly about this in the GW related forums. They didn't stick the grails and horns and wings on the helmets out of pure fantasy. They are well known fact. They would be paper-mache, designed to further denote the status, lineage, and other information about the wearer.

 

While all of this is true, there's no solid evidence that knights wore such accoutriments into actual battle. Most MS illustrations I've studied of actual battles do not depict crests and such. The helmets were quite plain and unadorned, with the exception of an occasional plume or feather. The only exception I can think of are the Germans, but their crests were much more simple, and additionally it seems they abandoned the process sometime in the 14th C.

 

As for helmets there was a HUGE variety of headgear knights wore into combat. Almost universally none was actually buckled to the armor physically, but rather secured to the head with straps and the like. Only jousting helms appear to have been directly mounted to armor, and these were rarely, if ever, worn in combat.

 

FYI, I always stress this: if you are looking for fully armored knights, look at historicals. The famous "Paladin in H3ll" illustration in the 1e D&D PHB depicts a knight wearing Italian style harness and an Armet helmet, something readily available from a number of manufacturers. I reccommend Front Rank (http://www.wargames.co.uk/Traders/FrontRank/FrontRank.html) which produces an excellent line in their Hundred Years War and War of the Roses ranges. These figures are fully compatable with GW's Bretonnians (in fact I use some of these in my HYW army) and very well sculpted.

 

Damon.

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Thanks Crusoe the Painter.  That was real enlightening.  I figured as much about the hight and designs.  Most of this sounds like common sense to me.  I'm just amazed crusaders back then were able to walk around in any variations of metal armor and still pick up a sword and fight.  

I can't even pick up a sword and swing it more than twice with power behind the swings.

Just hand me a bow and arrow please.

:p

It needs to be emphasised first of all that most Crusaders wore mail armor rather than plate...the height of the Crusading period was between approx 1095 and 1271. Although Crusades continued in Spain, Eastern Europe, and the disaster at Nicopolis in 1391, this was far and after the period of Crusader zeal.

 

Secondly, plate armor usually weight no more than 80lbs and sometimes less than that. This is actually less than the standard marching kit a modern infantryman carries (pack, body armor, weapon, and other gear) and far better distributed across the body. Modern re-enactors have demonstrated that you can do somersaults in full harness. It was not uncommon for a medieval knight to be able to leap onto the back of a horse from the ground. Indeed, Jean de Maingre "Boucicault" (1366-1421) who was admittedly quite fit, was able to walk up a ladder backward while wearing full harness, using only his hands. No knight in the history of actual field warfare needed a winch to mount his horse, and they were far from being helpless as a turtle when unhorsed...

 

As far as swords are concerned a typical 14th-15th C cut & thrust sword weighed only around 3-4lbs max.

 

Damon.

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Don't forget the massive, daemonically grinning, guitar, too!!

 

And a drummer, with flesh-eating drums.

 

And a keyboardist with extra long fingers and finger-bone keys on the keyboard!

 

An entire heavy metal band.

 

We can call them Motley Crude!  :p

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Reaper, How about making Alien monsters and Biological vehicles for your CAV game?

 

From the Blackest depths of the cosmos or possibly beyond, They have come. Unlike the sane races races of the galaxy in all ways. Entities whose raw psyckic power can liquify a pilot in her mecha from beyond the range of her best guns. Served by nightmarish beasts with bodies that rival CAV's in size and power. Some come through space in living moons, others plunge through the void by thier own power and the worst rip through the fabric of reality.  They are absorbing the technology and those they defeat, tainting them, making them their own.

 

The screams of thier victims flood your datalink, drowning out HQ, they are coming...

I'm sold on this alone and I don't even play CAV!

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I'm sold on this alone and I don't even play CAV!

Neither do I :;):

 

It just goes to show all you need is Love[craft]

 

I was just making assumptions on what are common rules conventions in wargames. The actual models in a balanced game would cost a LOT.

 

Pyskic infantry with a 30"+ range that hit the pilot directly would be huge in cost alone. Perhaps low reliability might balance it out [ like only a 2 in 10 chance of the pilot being killed by the hit.]

 

The bio mecha would make nice non cav monsters.

 

The absorbing other tech bit would allow for lots of official conversions.

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