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Welcome back for another year my stout fellows! You've discovered new allies in your defense of Aizen Krahl. It's time to sound the pipes and start the slow, inevitable march towards war. Sharpen your axes and summon the clans!

 

For historical reference, feel free to visit past Faction discussion threads:

Dwarves 2007

Axe and Hammer Tavern 1.2

Axe and Hammer Tavern

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Let's get this party started. :bday:

 

Here's an army list I created, but I have not had an opportunity to playtest it yet. So, it may suck. ^_^

 

Fulumbar

4 Forgemaidens

3 Piercers

Musician

 

Freya

Skadi + MW

3 Shieldmaidens

4 Halberdiers

Standard

Musician

 

Stone Spirit

 

Hagard

5 Kneebreakers

Standard

Musician

 

Totals: 1,499 Points, 24 Models, 4 Troops, 5 Init Cards, 1 Spy

 

Enjoy! ::):

 

Wild Bill :blues:

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Can't go wrong with the Stone Spirit, and Freya's troop looks like all sorts of trouble for your opponent. My tweaks would be to remove the Musician from Fulumbar's troop and give Skadi Magic Armor as well. That's just me though, I don't usually go after speed, and I know you like to get all the speed you can, Wildbill.

 

Looks like a good all around force, capable of dealing with a variety of threats. I like it!

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Enjoy one more for your fun and entertainment! ::D:

 

Logrim Battlefury

5 Valkyries

Musician

 

Abjorn Hofkeg

5 Miners

Standard

Musician

 

Griffon

 

Hagard

5 Kneebreakers

Standard

Musician

 

Valana

5 Forgemaidens

Standard

Musician

 

Luck Stone

 

Totals: 1,496 Points, 25 Models, 5 Troops, 5 Init Cards, 0 Spies

 

Enjoy! ^_^

 

Wild Bill :blues:

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Here's a list I might play... if I ever get any games.

 

I figure 5-12 shots with Defensive Shot and 2 re-rolls and a Rav5 is enough range to keep other archers and spell casters busy.

 

14 Healers that have the same offensive power of a Shielmaiden + totem + smite evil, could mean Rav7. And 16 Warmasters. Skadi would be hitting at 10 or 11 with First Strike. 14 Healers should keep her killing stuff the entire game.

 

Skadi GMW

7 x Valkyries

 

 

Valana Bookof Tactics

x Valkyries

 

Callindra

Lorielle

3 bowsisters

 

Totem

 

1497

5 cards

1 spies

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Hagard is coming. I don't like the hook... at all. I'll be clipping that thing off. I was hoping for just a nub, or metal cap, or bandages would have been ok. If Razig wants a hook, fine, thats what pirates do, but dwarfs just don't seem like the hook type. Other than the hook, he is great, very dwarflike.

 

hagard.jpg

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I would have loved to have seen his missing hand be replaced with a axe head or hammer head or something.

Maybe cut off the hook and attach something from the Dwarven Weapon's Pack

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I would have loved to have seen his missing hand be replaced with a axe head or hammer head or something.

Maybe cut off the hook and attach something from the Dwarven Weapon's Pack

 

A mace head would be pretty cool.

 

I think I'll probably just clip off the hook and file it down to be a little cap or possibly amputate his entire arm.

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The hook, combined with his facial characteristics, does give him a bit of a pirate-esque look. However, in an age that lacks fancy prosthetics, a hook gives more functionality than most other devices or attachments.

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The hook, combined with his facial characteristics, does give him a bit of a pirate-esque look. However, in an age that lacks fancy prosthetics, a hook gives more functionality than most other devices or attachments.

 

I am sure the dwarves could easily craft a cap for the stump with a socket you could attach a multitude of different tools, much like the villain from Enter the Dragon.

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OK - so I finally figured out that I should buy the kinds of troops that appeal to me so I have the chance to play around with my army instead of trying to build one or two and just buy those models. I'm a little dense at times.

 

So, here's my current list of have/buy. Please review and let me know if I'm missing out on anything tasty.

 

name			modeltype	productcode	Qty	Desired	Purchase
Bear Rider		Adept		14136		1	4	3
Daughters of Skadi	Adept				0
Dwarven Berserker	Adept		14341			0
Dwarven Kneebreakers	Adept		14464			0
Dwarven Mancatchers	Adept		14463		4	4
Dwarven Miner		Adept		14405			0
Dwarven Pathfinders	Adept		14460		6	6
Dwarven Shieldmaiden	Adept		14379		9	9	0
Forgemaidens		Adept				0
Valkyries		Adept				0
Freya Fangbreaker	Captain		14085		1	1	0
Fulumbar Ironhammer	Captain		14146		1	1
Logrim Battlefury	Captain		14304			0
Ursula, Bear Rider 	Captain		14433		1	1
Gwyddis, Valkyrie	Cleric		14476			0
Ivar Silverfist		Cleric		14039		1	1
Dwarven Halberdier	Grunt		14397		10	10
Dwarven Piercer		Grunt		14325		3	3
Dwarven Swiftaxe	Grunt		14422			0
Dwarven Warrior		Grunt		14353		8	10	2
Durgam Deepmug		Hero		14019			0
Durthen, Boar Rider	Hero		14451			0
Skadi, Half-Goddess	Hero				0
Gilam, Rune Spelunker	Mage		14467			0
Margara Firetongue	Mage		14082		1	1	0
Dire Bear		Monster		14452			0
Griffon			Monster		14077			0
Lesser Earth Elemental	Monster		14444			0
Stone Spirit		Monster				1	1
Kara Foehunter		Rogue		14143		1	1	0
Klaus Copperthumb	Rogue		DHL 3099			0
Abjorn Hofkeg, Miner	Sergeant	14406			0
Durin Pathfinder	Sergeant	14465			0
Gargram Heavyhand	Sergeant	14173		1	1
Hagard the Maimed	Sergeant	14491			0
Tohil Steadyhand	Sergeant	14478			0
Valana, Forgemaiden	Sergeant				0
Annasha Tomebreaker	Solitaire	14482			0
Snorri Oathbreaker	Solitaire	14130		1	1	0
Herryk Aesir		Warlord		14324			0
King Thorgram Grimsteel	Warlord		14042		1	1	0
Logan Battlefury	Warlord		14303			0

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Please review and let me know if I'm missing out on anything tasty.

 

Well, that is kind of hard to do, only because I have no idea what your play style is. I can tell you what works really well for me, but you may think it is lame. ::):

 

I usually play with a Kneebreaker unit. Yes, they only have one attack each. But let me tell you what: in almost every game I have played with them, I know that I can park them on a flank and they will sit there the entire game. Rarely have they just been overrun. If it looks like they will be swarmed, then I send reinforcements.

 

Also, don't discount the Lesser Earth Elemental. A burrowing model is a good model. ::D:

 

I won't play the sublist for various reasons, but the Forgemaidens are pretty decent models for 33 points each. I would rather field Piercers over Daughters of Skadi. And the Valkyries are lesser Shieldmaidens, but as I have not had an opportunity to field them, I don't know how well they would hold up.

 

I am also a big fan of Bear Riders. That's why I own 19 of them, plus Ursula. :devil: The Dire Bear is an ok solo for 87 points. But, with only 2 attacks, you need to use it as a support unit for a "normal" unit.

 

Skadi, Half-Goddess has quickly become a staple in my armies. For 155 points, that model is a hoss and a half. At first I tried fielding her as a solo, because fielding an elite is not my style. But I realized that she needed a troop's support in order to function properly. Now I tend to throw her in with the Shieldmaiden/Halberdier/Freya unit. It works quite well. ^_^

 

Now that Snorri has Champion, I have looked at fielding him as an elite, because he sucks as a solo. But, that requires you to field a warlord. King Thorgram is a tank warlord for 118 points, but I rarely field a warlord, so therefore I rarely field Snorri. :upside:

 

Most of the other models have their moments, but I don't use them often. Occassionally I'll create some random goofy army list and try it out to see how it does. And usually it fails, but hey, I gave it a shot. <_<

 

Anyhoo, hopefully some of this helped. ::):

 

Wild Bill :blues:

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I think Ivar is a pretty over looked model, he's not too expensive, so multiple healers can be fairly affordable. I think Deepmug is a great deal fo a cheap hero. Skadi is a great model, put her in a troop of Shieldmaidens with a model like Battlefury or Freya and you can take down anything. I personally think Valkyries are a great model the have the offensive power of a Shieldmaiden, greater if the enemy is evil. I plan to play them a lot in the sublist with an beefed up Skadi and a totem.

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Thanks guys. The Kneebreakers were something I overlooked and have since added.

 

I'm looking at what I can buy at RCon so the data cards without models are great ideas but something I can proxy for now.

 

Funny thing is that I'm getting the lesser elemental for another reason and forgot to note that he's available. Whoops.

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The elementals are pretty much amazing. I've never been let down by an elemental! Never! They're fairly swift, so my usual tactic is to have them go full steam ahead and get all close to the enemy. This is burrowed, of course. That will have a significant mental impact on your opponent! They HATE having that model so close, but not having anything they can do about it. Worth it's weight in gold (or granite.. or whatever..). Bring the elemental up and start stomping after you've engaged with the rest of your army and it'll stick around for the long haul. Or go for the suicide mage-stomp if you think it's worth it and your opponent left it open.

 

Then again, if your opponent left it open, chances are it won't be worth it :P

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