Jump to content

jadeking

Whats the future of Warlord?

Recommended Posts

I'm spending most of my free time working on the Spinespur RPG and on Street Chum right now, but I would happily make time and sleep a little less to help out with my favorite fantasy skirmish game. :)

Share this post


Link to post
Share on other sites

What about a rulebook that had some sort of crazy awesome method of including a slot for the current RC document??? It had the updated rules and whatnot, but instead of the datacards and items that are currently in it, as Ranzadule says take those out. Don't print the RC file in there though... Have some sort of a folder, or two folders, or something, bound into the book, that can hold the RC file!

 

A stroke of brilliance!

 

I'm an ancient text specialist, not an engineer, so one of you people with an actually practical degree go right on ahead and think up a way for that to be even remotely physically possible, 'kay?

 

Heck I'd spend more than $34.95 for something like that.

 

Don't you all like the cunning combination of a sweet accurate rulebook with the deft handling of the yearly new content?

 

--Could be pocket folders....

--Could be those tab thingies so that if you 3 hole punch your RC document it can be fixed into the binding that way

 

See, I had two workable (perhaps not entirely elegant on the second one... or first really, but it's not bad...) ideas and I only thought about it for two minutes!

Share this post


Link to post
Share on other sites

Actually, when you boil down the core book to the useful gameplay bits (removing fluff and all the stuff that is now outdated), there's not that much to type. My guess is that a standard text doc would only be seven pages or so if you exclude picture examples. I've done book reports longer than that in a single night. Beyond that, adding in the RAGE docs isn't that hard if you have WordPad to handle the tables.

Share this post


Link to post
Share on other sites

Reich of the Dead is the new "Hot Thing", then once it really gets going, someone will want to do a complete rule rewrite ( even though the existing rules are fun, pretty balanced, etc ), and it will die too.

Share this post


Link to post
Share on other sites

0.o

 

Bummer, dude...

 

Well, fortunately for us all Reaper seems to be making its business in mini sales with or without Warlord being a screamingly popular game, which means that those of us who do like Warlord can still buy miniatures and can still get RC files.

 

@ Spike - I don't see what's wrong with keeping the fluffy bits in the beginning of the book, the painting guide, the stunts (so good!) and the campaign. That all adds value to the book. Sure, those of us with the first or second printing of the book already have it, but those who would be new to the game wouldn't. And really, aren't we all interested in more players? This whole new book, future of warlord thing is focused on those new players, not us who already know and love Warlord.

Share this post


Link to post
Share on other sites

Can rarely say I have seen Warlord played anywhere then a large convention. We tried to do it at one of the now defunct area stores and it did ok for a time, but then like every game at that store died.

 

My problem with the game has always been the fact Reaper puts out great personality minis and should hae done a warband type game not a mass battle type game. The rules I never had a problem as I got out before the other "editions."

 

One one grumbling I see from many of the players on forums is that Reaper has dropped the ball with the rules. Perhaps, again I say this from someone who does not play the game anymore, but they are at the verly least supporting it, with the numerous mini releases, and unit packs. They are making an attempt as for other companties who have killed off games to bring out "bigger and better options." French company that now ends in Entertainment I am looking at you!

 

So then whatever happened to the notion of a grass roots effort to push the game. I play numerous overseas games that have in part become juggernaughts due to a loyal US following pushing the game. These people where not doing it to make a buck, but out of pure love. It seems as if we have those type of people here on the forums who love this game, I suspect that if they could get the game into a better working system perhaps Reaper might reciprocate with free metal.

 

I look at Reaper like a modern Ral Partha in that they do not realy do rules, but put out cool affordable figures for all genres. Given that 10 years latter they are still here, they know what they are doing. Perhpas the best thing R could is to partner with a "Rule company" for their games or just put our a genic system for RAGE and make it compatable with CAV, WARLORD, and ROTD.

Share this post


Link to post
Share on other sites

I had a brief conversation with my local game store owner tonight about Warlord and weaning the GW folks onto it.

 

Seems like there's a number of them looking for a good skirmish game and they're not getting that now. Seems like a good time to bring in Warlord for their consideration.

 

Unfortunately I seem to have coined a catch phrase that won't go away soon. "A miniature game like you like your women - fast, cheap and easy." I'm so sorry for that ...

Share this post


Link to post
Share on other sites
So then whatever happened to the notion of a grass roots effort to push the game.

 

This is a large component of the Black Lightning program.

 

Unfortunately for many, the reality of work, school, family or local game stores closing their doors makes it much more difficult to be the grass roots force. Not to mention the recent economic problems making everyone grip their wallets a bit tighter.

 

I know I played far more regularly when I didn't have a child. Now, I think the last time I played Warlord was at Origins.

 

One of the things to really remember is that Reaper is a Miniature Company first. The games they have released have all been fun to play, with kick butt minis, and while there may be some lacking in the publishing side of the games, well, that's never really been their strong suit. But the rules have been fun, easy to learn, and enjoyable to play.

 

In an ideal world, Reaper would have so much money they could hire a small handful of dedicated game developers, whose sole purpose was to write and test games to support their miniature lines. Right now, unfortunately, those people are having to work in casting, packaging, shipping, web content, painting, etc, etc.

 

I would love to see a final version of the RC2008 pdf, or even a bound one. Or perhaps even a new edition compiling everything, bound and printed for 2009, but I will not hold my breath. I will just continue to play the edition I have and enjoy, and keep buying little metal men to push around on my table. As a community, we are all always going to want more and better. Let's just remember that what we have while not perfect, is pretty damn good too.

Share this post


Link to post
Share on other sites
Reich of the Dead is the new "Hot Thing", then once it really gets going, someone will want to do a complete rule rewrite ( even though the existing rules are fun, pretty balanced, etc ), and it will die too.

My understanding was that CAV was re-written to bring it inline with the core RAGE mechanics Warlord uses. Since RotD is being written with the RAGE mechanics in the first place, a rewrite would seem unlikely. Revisions yes, but probably no worse than we're seeing for Warlord and CAV.

 

The chief disadvantage Warlord has right now is lack of a single rulebook. The printed one has to be supplemented with the RAGE Chronicles, so it seems a waste of money. At this point, it would be to Warlord's benefit to scrap the printed book altogether in favor of an updated PDF one. I realize that one of the biggest CAV gripes is lack of printed rules, but I'd rather see an updated PDF for all the systems, rather than the current Warlord situation we have now.

 

Yes, I'd like current and updated printed books for both game systems - but I'd rather have updated PDFs only, rather than the mish-mash situation we have now.

Share this post


Link to post
Share on other sites

40K and fantasy are similar and yet different because GW properly recognizes that fantasy and scifi games should play differently. They fail to realize a proper level of difference. UNisystem rules will fail across tech levels. Close combat should not be as good in modern and beyond as it is in lower tech levels. That is what is still a bit dumb in 40K. CC is too good and it is too easy to get melee monsters into charge range. 40K = fail. Trying to have one system for all of your games leads to mediocrity. How many gamers are excited about GURPS? Sure it's cool for what it is, but I've never heard of anyone playing it. lol

Share this post


Link to post
Share on other sites

But the mechanics for CAV and Warlord aren't 100% compatible. I would liken the differences between them to the differences between 40k and WFB - close enough that the sytsem is easier to learn once you've played one game, but understanding they can't be identical. In fact, I think RAGE, and it's use of datacards and SAs, has an easier time of making distinctions between genres without major headaches.

 

It's also aptly named - Reaper Adventure Game Engine. The same core engine is used, with different components bolted around it - much like a two different models of cars can use the same engine, but look completely different.

 

I've run across quite a few GURPS players over the years, and played in GURPS campaigns. While it's not my favorite system, in terms of popularity, from my perspective, it's easier to find a GURPS group than it is for many other games, like WFRP or even Traveller.

Share this post


Link to post
Share on other sites

Having the same core mechanics but changing the system to reflect the differences between settings is a nice feature. Chronopia and Warzone are easy to switch from one game to the other, even though you can't run your Blackblood Orcs against the Bauhaus army-some things are best left separate.

 

I'm curious to see how Bob Mervine's Spinespur game engine does with the new stuff he's got in the pipeline. That's an engine that can handle things pretty readily.

 

The RAGE mechanic hasn't stolen my heart, but that doesn't mean I would turn someone down who wanted to play. Ain't no one in my region into Warlord or CAV.

 

Reich of the Dead would be very cool with the Warzone engine running it. It can handle about 50 models a side, with a few support vehicles. It's got rules for undead already, and many more available actions than I've seen in Warlord or CAV.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×