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Need a third...


Lord_Crazy_Mike
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got a new force, but it only has 2 sections. It is only 1 part of a merc army me and my friends are werking on. each one of us has 6600 pts to play with, and we get up to a maximum of 5 sections in our squads. what I need right now is another section that compliments these 2 groups:

 

Command Section (between 2200-2700pts)

1x Ogre - elite pilot, vet wso

1x Dictator II - ace pilot, elite wso (My Ride, as I am The Leader of this merc group)

1x Puma - elite pilot, vet wso

1x Specter - elite pilot, vet wso

 

Assault Section (between 1700-2200pts)

1x Ogre - vet pilot, reg wso

1x Dictator II - elite pilot, vet wso

1x Puma - vet pilot, reg wso

1x Specter - vet pilot, reg wso

 

need ideas for the next section. they must follow the trend I have with these guys, if there is a trend, and it should work well with this group.

 

now post ideas dag nabbit!

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You need some APCs and infantry.  If each side has 6600 points chances are each will have a buzzsaw or 3 on each side (or hella IF) but use light infantry and keep them in your APCs until either an opportunity presents itself or the APC dies  :D

 

If you want power infantry you can go one per APC, and throw some ECCM on the APC for spice :)

 

If your friends are going heavy CAVs... some AT-23s should give them headaches.  Or you can go with half & half with MGs if you want close up defense against aircraft (point-blank Kikyus with ECCM, nasty...).  I usually find the APCs are enough soft-target killing and you can pack the missiles on the infantry.

 

Unless you have to go with Pumas... I would go with something like Kahns, you get the ECCM pods, +4 target lock, and about the same speed.  The flamer is nice against infantry but it is only one weapon, you lock with a Kahn that stand of infantry will probably get really hurt anyway.

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actually my friends are not going to be battling me, or each other...we are going to work as a team. one guy I think is using a massive combined arms group...about 6 cavs, and the rest tanks, infantry, aircraft. another is building a fire support group. with that info, what can I or should I add to mine to make it more useful?
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Command Section (between 2200-2700pts)

1x Ogre - elite pilot, vet wso

1x Dictator II - ace pilot, elite wso (My Ride, as I am The Leader of this merc group)

1x Puma - elite pilot, vet wso

1x Specter - elite pilot, vet wso

 

Assault Section (between 1700-2200pts)

1x Ogre - vet pilot, reg wso

1x Dictator II - elite pilot, vet wso

1x Puma - vet pilot, reg wso

1x Specter - vet pilot, reg wso

I agree with Kai...

Mech Infantry is a must...  Or at least a decent section of Aircraft like Tsuisekis or something.

 

Look at yoru sections, again...  They seem to want to do too much.

The problem is, the Ogre is so slow, he'll get left behind by the Dictator and Puma.  If you're mobile, you'll be spreading these sections out too thin and defensive fire will come up and bite you.

 

Here's what I would do:

 

Command Section:

2x 70 Dictator (Dictator II)

2x Starhawk

 

Assault Section:

2x Ogre

2x Falcon

 

Fire Support/ Suppression Section:

2x Puma

2x Specter

 

Add in Mech Infantry and Aircraft to taste...

 

Cool?

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I agree with Mike, you're trying to do too much with your sections. If I get this right, you want a Battalion with each company specialising in the different parts of a good force.

 

I tried this a while back, but decided it was too cumbersome, especially as you'll very rarely get to field an entire Battalion.... I've found 4 to 6 sections is the best bet.... least in my opinion :o)

 

To this end, you want to be the heavy assault unit in your Battalion. My suggestion would be something akin to this....

 

Command Section

2 x Dictator 2's

2 x Chancellors/Wights/Mantises

 

Assault Section

Ogre

Centurion

Rhino

Revenant

 

Battle Section

4 x Starhawk VI

 

To this I'd add in some Mechanised Infantry, to which I personally prefer dual mortars, however dual missiles and missiles and machine guns also work well.

 

Hope this helps.

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Lets start with what mini's you have? Based on the above I'd probably go with:

 

Ogre

Ogre

Specter

Specter

 

Dic II

Dic II

Puma

Puma

 

The Specters force an engagement for your Ogre's and the puma's cover your Dictator's vs. soft targets and neither section has a ridiculous speed gap. Then add loads of infantry.

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each one of us has 6600 pts to play with, and we get up to a maximum of 5 sections in our squads.

Only 5 sections with 6600 points?  They must be tired of the "Zombie Horde" army as one local player put it.

 

I like my hordes (the sabre is really cool). ^_^

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looking back on my force, I agree it tries to do to much in the configuration of the force...however I just tried papabees' config for the groups and I did alright against the others (everyone is still in prototype stage concerning their forces)

 

woulda done better had I paid attention and put a third section of infantry or aircraft in with it...

 

as for purpose, I actually think that you guys may be right about my force being a heavy assault group. I compared it to some old Btech armies i used to have and this force pretty much screamed " WE ARE AN ASSAULT GROUP! NOT A RECON!"

 

anyways I would like more input. how can I get a section of aircraft and a section of apcs and mecha infantry in there, and how should I reconfigure my force without changing any CAVs or adding any CAVs?

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We run 5000 points per tomahawk (our basic manuevering element) divided up to around 3-7 sections. In this, we tend to balance each section's individual ability as opposed to a pure assualt group. I live by the 3 man wedge with fire support option and the results in game are always good against a wider variety of target types, hard or soft.

 

We can go on about the specific CAVs, lord knows we do, but a typical section config for us would be

 

 

area 1 HARD KILLER

area 2 BALANCED KILLER

area 3 BALANCED KILLER

area 4 FIRE SUPPORT OR SOFT KILLER (Preferably AA)

 

At the Tomahawk level (5000 points) we usually throw a balanced CAV section (for area 1) with 2 sections of either Armor or faster CAVs. in many cases the last area of unit cohesion is filled with 4 sections of mechanized and/or aircraft.

 

I guess what I'm saying is for every, superheavy or super hard killer like Dictator 2, I would throw in something solid but balanced like Starhawks or Wraiths. (don't sleep on the older models)

 

Now obviously your running heavier than a typical LWC Tomahawk, but the config I'm proposing would probably be the best route if you do intend to put all your eggs in one basket. But I would spread some of those points around at least, to help you out when confronted by larger numbers.

 

Also if you have 3 elements of the same MERC force, there is no rule against having a 4th group as a common support element between you guys.

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