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Winning a game


Sarcastro01
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You can only play the fight to the death style scenarios for so long before it's time for something new. Unfortunately the rules have zero rules or even ideas as to how to complete a scenario through other means than total destruction of your opponent. Now I'm sure I can come up with some home ruled stuff on my own but I thought I'd ask what other people do to score scenarios. Capture the flag? Take and hold table quarters or points on the map? Keep model X alive for Y number of turns? What do you normally do for scenarios? All ideas are welcome!

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The first real CAV game I ever played was at Gen Con in 2005 I believe, and I really enjoyed that scenario.

 

The attacking force(me), had to locate some widget(I think it was data of some sort) while the defenders attempted to stop me. There were several buildings on the board, and I had to get infantry stands into the building in order to check for the widget. I'm not sure if the defender knew which building the widget was in or not.

 

My strategy was to drive a skirmish line past the buildings and bring in transports to drop off infantry at the buildings behind us as we pressed forward.

 

We had to end the game due to time, but I had a blast and it really hooked me on CAV.

 

I think having objectives in the scenario is a good way to avoid the "Hulk Smash!" syndrome. The objectives are only limited by your imagination as far as friendly games go. Get to the dropship, recover the data module, defend the research station, destroy the power regulator, capture the comm facility, are all examples of some fun stuff you can do.

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Some common missions are take and hold a key piece of terrain, reconnaissance, escort (not that kind of escort), and retrieval/recovery of personnel/items.

 

Try this one, next time you play select a terrain piece like a hill, building entrance, or something else suitable. Pick a turn limit. At the end of each turn, if a player has a model on the objective and there are no opposing models within 12 inches then the player earns a point. At the end of the specified number of turns, player with the most points wins.

 

Another one would be to have some vehicles in convoy. The player controlling them must exit them from the directly opposite table edge. He gets a point for each one that gets off the table on that edge. The other player gets a point for destroying a vehicle or if the vehicle is still on the table after a set number of turns.

 

Also keep in mind that warfare is rarely "fair." Try using some unequal point values for the different forces. Maybe try a Kobayashi Maru type scenario where the player has to try for a best possible outcome rather than outright victory then switch sides after the first game.

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