Sanael Posted January 21, 2009 Share Posted January 21, 2009 On the whole, I am not a fan of TPKs. I don't think they often have a place in a game that is meant both to tell a story and to be fun for all. Having said that, I do not believe they should not ever happen, and I definitely do believe in PC death, just not ALL the PCs in one fell swoop. As a GM, I roll behind a screen and fudge liberally. If a PC is about to get killed, and it will either make the game less fun or it will be a disservice to the story we are trying to tell together, I will fudge rolls. If a party is about to get decimated, I will fudge rolls to lessen damage and make it possible for some PCs to escape. The last TPK I experienced, I was playing, rather than running, the game. I was playing a PC with acres of backstory (because that's how I build them), and it was the third session of the game. There were four PCs in the encounter, all 3rd level. We found ourselves up against a CR 6 or 7 encounter, involving four monsters, one of which was size large and wielding a 1d12+4 weapon. Our party makeup? Bard, cleric, fighter and monk. Potentially, one hit from that weapon could render our bard unconscious, and two would do in the cleric. The GM concentrated firepower on those two PCs first, soaking a lot of damage from the tanks, rolled several crits, and fired on the tanks at range with great success. The party's dice were cold. The room was coated in a slippery substance that made it difficult to move without a high balance skill, so the fighter spent some time prone. After the bard and cleric died (and yes, the gm made sure to finish them to -10 hp even after they fell unconscious), the fighter and monk weren't too much longer for the world, either. After the session, the GM said, "Sorry, guys, but there was no way I could have fudged any of those rolls! The dice were just too hot!" We were livid. The GM could have fudged rolls; she uses a screen. More importantly, the GM could have concentrated fire on the tanks, which would have made sense, as they were dealing damage. Instead she made the monster take atks of opp to wade past the tanks and hit the two weakest party members, then continued beating on them until they were dead. As a GM, I usually leave characters at unconscious, because they are no longer a threat to the monster. The GM could also have lowered the DC of the slippery floor to better balance it for the lower level party. She could even have extended the size of the dungeon so we could take out a few more lower level encounters and level up before facing the boss. The point is, there are ways of avoiding TPKs, and I usually think it is best to do so. As for your situation, I would definitely take the mulligan if it's offered this time around. Quote Link to comment Share on other sites More sharing options...
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