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Qwyksilver

Elves

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I'd seriously consider trading caerwyn for lysette. This coupled with the council doctrine and you can dominate in the field of magic.

Casting two mind blasts at CP 9 is sick.

Your list looks tough but specialising a little more will make it brutal.

Good luck

 

Okay I did some tweaks and trades:

Caerwynn for Lysette

Mossies for Giant Eagles + more melee power in my caster troop

 

New List:

 

Elves - 1001 points, Council of Tirithial Doctrine

 

Troop 1

Larnach the Grey

Lysette

Niriodel

Royal Guardsman x 4

Vale Long Thorn x 3

Hunting Cat x 3

 

Troop 2

Chiral, Centaur, Armor of Courage

Centaur Warrior x 3, Musician

Hunting Cat x 2

 

Troop 3

Giant Eagle

 

Troop 4

Giant Eagle

 

Troop 5

Silvermaine, Unicorn

 

Equip:

Luck Stone

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Again, looks like a decent list, but...

 

you cannot have more solos than you have leaders. This rule also goes for banded troops as well. So, you could not have one leader led troop and 2 banded troops. But, you could have 1 leader led troop, 1 banded troop, and 1 solo.

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Again, looks like a decent list, but...

 

you cannot have more solos than you have leaders. This rule also goes for banded troops as well. So, you could not have one leader led troop and 2 banded troops. But, you could have 1 leader led troop, 1 banded troop, and 1 solo.

 

Elves - 999 points; Council of Tirithial Doctrine

 

Troop 1

Larnach the Grey

Lysette

Niriodel

Royal Guardsman x 4

Vale Long Thorn x 2

Hunting Cat x 3

 

Troop 2

Chiral, Centaur

Centaur Warrior x 4

Hunting Cat x 2

Musician

Armor of Courage

 

Troop 3

Giant Eagle

 

Troop 4

Giant Eagle

 

Changed again...^^

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I'm a fan of putting Larnach, Lysette and Caerwynn in the same troop. It is great Mirror Image potential on Caerwynn. For 3 points, you get another 2 attacks at RAV 3 to 6 (range, focus, and tracks left) with weapon master and sharpshooter. I find it's a good way to kill or really hurt a model.

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This rule also goes for banded troops as well. So, you could not have one leader led troop and 2 banded troops.

 

I don't have my book in front of me, but... huh?

 

~v

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I'm a fan of putting Larnach, Lysette and Caerwynn in the same troop. It is great Mirror Image potential on Caerwynn. For 3 points, you get another 2 attacks at RAV 3 to 6 (range, focus, and tracks left) with weapon master and sharpshooter. I find it's a good way to kill or really hurt a model.

 

The 3" AoE Attacks caused a lot of damage, but trying 3 casters will be nice as well

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This rule also goes for banded troops as well. So, you could not have one leader led troop and 2 banded troops.

 

I don't have my book in front of me, but... huh?

 

~v

Thanks for catching me on that one. That was one of the things discussed in the design team area, and i forgot that it didnt go thru. My bad, apologies.

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I think the final upshot of that discussion was that, while there was no essential limit on the number of banded troops (other than by what your faction has available in models with Band), since banded troops were not Leader-lead, they ended up not being counted for purposes of how many Solos you can bring. Thanks for confirming for me; one of these days I'm going to learn, and start keeping a copy of the rulebook here at work. In lieu of that, maybe we'll get a pdf version I can just keep on the machine here for quick reference.

 

~v

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Elves - 1002 points - Council FA

 

Troop 1

Larnach the Grey

Caerwynn, Magic Ranged Weapon

Lysette

Royal Guardsman x 4

Hunting Cat x 2

 

Troop 2

Daereth, Royal Guardsman/ Armor of Courage

Peruhain, Elven Monk

Royal Guardsman x 3

Death Seeker x 4

 

 

Troop 3

Mossbeard the Treeman

 

Troop 4

Silvermaine, Unicorn

 

No need to mention that this list is a bit offensive, eh?

:)

 

Troop 1: Magic/Range Punch

Troop 2: Heavy Melee Punch boosted with Bless and Inspire

Troop 3: GOD DAMN IT'S MOSSBEARD. Teleport him and he'll wreak havoc

Troop 4: The sneaky missle. A troop charged by a big fat monster? Unicorn's going to help ya out

 

I also had a plan of switching Caerwynn into Troop 2 (Blessed!) and throwing in Nirodiel as a healer for Troop 1. But this will break the good old Mirror + Barrage combo. C&C pls :) This would be my final list and I'll order the stuff within the next few days

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Here's a list I used to demo a few weeks ago and the players liked it. Its pretty shooty for 500.

 

Elves - 498 points

 

Troop 1

Caerwynn

Lysette

Vale Long Thorn x 3

Vale Swordsman x 3

Daereth, Royal Guardsman

 

Troop 2

Silvermaine, Unicorn

 

Troop 3

Varashia

Peruhain, Elven Monk

Vale Archer x 3

 

Troop 4

Albatross Amulet

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Hello masters of the cheese factory. I am writing on behalf of our gaming group. We have had some disaster games with a Darkspawn daisy chain.

 

At the moment we have reached 800pts but we will soon add the last 200 pts.

 

Our elf player has the following in his stash: spears, bows, swords, eagle, dragon, unicorn (and all sorts of character models & perhaps more). He also needs a sneaky advise on how he can build something with punch (and anti daisychain ability).

 

So if you have an idea, please write. Our overlord player hasn't met the chain yet, but we will see how it goes tommorow(perhaps more cheesepower is needed).

He has tried using the mirrorimage bowman, but he was the first snack the darkspawn had.

So if you can make some 800 point stuff with a 200pts extra points option, then that would be super :)

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All of the advice from the merc thread applies here; just adapt it to the available models. The Perefct Tactics part of the Council doctrine is a nice addition; even if you lose a solo or a small troop early, you keep the first two initiative cards. That can really start to turn the tide of a battle in Turns 3 & 4 if you can remove the opposition's solos and tacticians. Something along these lines would be interesting:

 

Elves - 800 points

 

Troop 1

Larnach the Grey

Caerwynn

Peruhain, Elven Monk

Vale Swordsman x 5

Vale Long Thorn x 2

Hunting Cat x 3

 

Troop 2

Varashia

Vale Swordsman x 3

Vale Long Thorn x 2

 

Troop 3

Varashia

Vale Swordsman x 3

Vale Long Thorn x 2

 

Troop 4

Silvermaine, Unicorn

 

Troop 5

Baeldrinahr

 

Troop 6

Giant Eagle

 

Luck Stone

 

6 Troops, 7 Initiative cards, 2 Spies; too many targets to focus on any one thing. Elven cavalry is always an option that I like too; they are a bit more spendy at 54 points, but 3 or 4 of them are capable of serious damage with the first track MAV of 6 and First Strike.

 

O'lords are another matter entirely. With deck control at the disposal of Onyx Legion, they can easily dictate the terms of engagement, and that can end a Daisy Chain before it ever starts.

 

~v

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This list could work with either doctrine, but its really geared more to take advantage of the Council Doctrine:

 

Elves - 998 points

 

Troop 1

Daereth, Royal Guardsman

Lysette

Familiar

Caerwynn

Death Seeker x 2

Faery x 2

 

Troop 2

Arnise, Deathseeker

Niriodel

Death Seeker x 2

Faery

 

Troop 3

Arnise, Deathseeker

Death Seeker x 2

Faery

 

Troop 4

Giant Eagle

 

Troop 5

Dilean Softstep

 

Troop 6

Selwyn

Ardynn

Familiar

Death Seeker x 4

---------------------------------------------------

6 troops

26 models (51 DTs, 48 MAs)

 

With each of Lysette and Ardynn with familiars, they will be able to regain 2 SPs per turn instead of 1 with this doctrine. Or might switch the second familiar from ARdynn over to Niriodel. It would work well on him as well. It opens up all sorts of spell combos for them. My first inclination is for Lyseete to use the Barrage on Caerwynn, but maybe a MindBlast, Freeze Ray are in order instead. Lots of options with the SP regain.

 

Death Seekers are much more potent than they look initially. That dodge 2 will keep them around longer. Plus, if you tag team them with their swift attacks (Even if you are not using the other doctrine) will frustrate your opponent with limited defensive swings.

 

Then a touch of ranged with Caerwynn, Selwyn, Niriodel, and don't forget Dilean. High enough RAV with the range to think about going after bigger targets but also very good at finishing off injured opponents so that your seekers can move on to new targets.

 

Eagle is great for flying at enemy casters and generally causing the opponent to move stuff where they dont want to.

 

And top it off with the assassin of Dilean. He will spend the early game with his ranged attack, but then jump on lesser models without fear of recourse when he removes them from the game.

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