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Qwyksilver

Dwarves

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Yes, and soon to be available in Bones too (should be SKU 77185).

 

~v

I can sculpt one of these for a little personalization to the army too.

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I know this is Dwarf topic but to keep on the same subject, what about a Kragmarr list? I'm torn between classic Dwarf and the them. I love their Viking look.

Thanks.

Edited by DSModels

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What about a Kragmarr list? Are you looking for advice on what should/could be in it? What point size? What models do you like/dislike? Give us a little more info, post it over in the Kragmarr thread, and we can discuss it in depth there.

 

~v

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Yeah, the big models with DR can be a beast in smaller games. Yesterday I did a demo with a new player as part of a promotional video project for a friend; I talked a little bit about Reaper and Warlord, and then showed the basics of how the game worked. I handed the new player a Crusader list with the Doom Kitty, and then cobbled a list of Necros together entirely from Bones/LE models I had on hand. Prior to the game, I gave my opponent some tactical tips on how to use the Kitty to his advantage, and though I took it easy on him, he thumped me pretty good. DR models that are relatively unhurt become harder and harder to kill as the game wears on, and this is true even moreso in a smaller game like this. The Stone Spirit would be positively ugly, unless your opponent has something on par with it.

 

~v

Any way we could get a link to the video once it's available?

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I'm going to offer it to Reaper once it is finished to see if they want to use it. Granted, it's from an intro to video editing class, so there are no guarantees about the quality. :;):

 

~v

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Its nice to see the "real" dwarfs have the most posts to their thread.

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Hello to the real dwarves out there. I, a humble beardling, seek your guidance. I have come up with my first army, and can explain my thought going into it, and would like your opinions.

 

1000pt

 

Logan Battlefury + Mithral Armor

Ivar Silverfist + Spiritual Hammer

Durgam Deepmug

3 Berserker

3 Warrior

Musician

 

Durin Pathfinder + Magic Weapon

Kara Foehunter

3 Pathfinder

3 Miner

Musician

 

Griffon

 

Griffon

 

Luckstone

 

My Idea into this is to use Troop 1 as the main fighting force, using the combo of Deepmug and Battlefury, with Ivar to support and throw heals. I intend Durin, Kara and the Pathfinders/Rangers to flank and make attacks of opportunity, and try out the spy mechanic, while the Griffons get air superiority and stalk their prey. If I have figured something in wrong, please tell me. It is my first time building a list for this system.

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I like it alot except for the spiritual hammer on Ivar. Try Logan or Durgam instead. Or I might put a magic weapon on Durgam and maybe kill a miner for a book of tactics and another magic weapon for Logan. It can become brutal when you are hitting and cleaving with 6 attacks with logan on just about everything. If you really want to having something on Ivar go with a familiar then just cast with him all day long and recoup some magic points in the process.

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So it has been a while since I have posted a list here but I will post an old list that I think is probably a little too good to use against friends so I do not use this type of thing much anymore.

 

Dwarves - 748 points

Troop 1
148 pts   King Thorgram Grimsteel 
10 pts   Armor of Courage 
20 pts  Spiritual Hammer
71 pts   Ivar Silverfist
15 pts   Familiar
69 pts   Margara Firetongue

15 pts   Familiar
18x3 (54) pts  Halberdier x 3
22x2 (44) pts  Kneebreaker x 2

31 pts   Piercer
15 pts   Musician

Troop 2
103 pts  Snorri Oathbreaker
50 pts   Hammer of the Mountain God
25  pts   Mithril Armor

Troop 3
3 pts   Luck Stone

75 pts   Battle Totem 

 

It is strong enough in Thorgrams Unit to get his warlord ability to work, Ivar heals, Margara casts barrage on Mighty Snorri and the damage rolls in as the average close combat MAV is a 6 while Snorri with 2 Mighty Ranged, or assassin attacks if something wants to play while Thorgram, is an 8 (9 with armor of courage free inspire) MAV with bludgeon, mighty provoke, and reach that can be further improved with things like the Faction Doctrine, support, and his supporting units are similarly impressive.  Just one rolling Murderball and a Bubble of death around Snorri.

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Ok, so I'm biting here.

I really want to use the Stone Spirit, just because I like the threat he poses. I've had good results in a lot of games running a big nasty bullet sponge, but having plenty of other troops to throw dice at stuff and break up the distracted attackers.

 

Dwarves 1000 pts, giant slayer doctrine.

 

Troop 1 : Herryk, familiar, 2x mancatcher, 3x halberdier, 1x warrior, 2x piercer, 1 forgemaiden, musician

 

Troop2: Tohil Steadyhand, Kara Foehunter, 2x piercer, 2x halberdier, 1x forgemaiden

 

Troop 3: Valana, Margara Firetounge, 2x manchtcher, 2x halberdier, 2x piercer, 1x forgemaiden

 

Troop 4: stone spirit.

 

 

I've 2 casters to summon the spirit where I need it, plus some scattered range damage to help pick off stragglers, and a small core with what I hope is a fair number of damage tracks (62 DTs on 27 models with 4 cards)

 

Also a variety of models to help keep me from getting too bored.

 

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Not a bad list, seems very well rounded. I have two concerns, the first being Margara. In our games she typically only gets one firestorm off to mediocre effect, then is squished like a bug (if she isn't squished before she gets a spell off). I like her stats, but in actual play she has never been able to influence much in the game.

 

The second concern is almost all the soldiers have a DV under 10. The one that has a dv that high also has provoke, which won't help him live long. A high number of damage tracks is nice, but you don't seem to have the horde numbers to make up for the low dvs. Now having said that your list could be very durable in actual game play, so please let us know how it does if you play it. We have had several bondslaves and other low dv units live much longer than they should.

 

But yeah, the Stone Spirit is really nice. I don't think I've ever seen him under perform.

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I would have to agree with the Margara advice.  She is a fire magnet of extreme magnitude.  I have had 1 game ever where she was not killed, and in that game whe did well but maybe not as good as I could hope.

 

Also Stone Spirit is awesome and even when he gets focused on always does some damage.  Have you thought about making a support troop for him with miners? I love that you make good use of some various ranged units the faction has.  I have always thought it is a bit odd just how much the dwarves were loaded down with ranged units.

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So... dropping Magara, any suggestions on a replacement? without her, the only other caster I have to summon the spirit is Herryk...

could just drop her straight and put in a warrior and a pair of kneebreakers, all have dv 10.  the only higher DV troops I have are either bear riders or shieldmaidens, but at 50 pts a pop they're a hard sell for a troop....

 

 

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On 3/9/2020 at 7:48 AM, Cygnwulf said:

So... dropping Magara, any suggestions on a replacement? without her, the only other caster I have to summon the spirit is Herryk...

could just drop her straight and put in a warrior and a pair of kneebreakers, all have dv 10.  the only higher DV troops I have are either bear riders or shieldmaidens, but at 50 pts a pop they're a hard sell for a troop....

 

 

Sorry the world has gone crazy was a bit slow replying

 

One thing I had not noticed before your 3rd troop is over sized, easily fixed with a shuffle from 3 to 2.

 

I wouldn't worry too much about the DV overall while an 8 is easier to hit than a 10 your average 4 mav soldier is going to still hit half the time.  I would say the strength of your force is the number of ranged units you have which need to be protected to be effective for as long as possible.  So in that vein lets adjust some things real fast for an army without Magara.  Keep in mind troop 3 is to protect Klaus so he can begin to wreck Havoc with the hammer(always remember earthquake has a 5 inch stun to ground units which makes Klaus a nightmare able to deal sick damage with mighty arrows or assassination. Troop 2 has Ivar that can cast an amazing heal and DR1 spell that can make things so much better for you.

 

 

Army:   (1000 points)  

Troop 1

1

Herryk Aesir, High Cleric (144)

 

1

Familiar (15)

 

1

Kara Foehunter (U) (56)

 

2

Piercer (31)

 

3

Halberdier (18)

 

1

Mancatcher (18)

 

 

Troop 2

1

Tohil Steadyhand (32)

 

1

Ivar Silverfist (U) (71)

 

1

Familiar (15)

 

2

Piercer (31)

 

2

Halberdier (18)

 

 

Troop 3

1

Valana, Forgemaiden (28)

 

1

Klaus Copperthumb (U) (46)

 

1

Hammer of the Mountain God (50)

 

2

Piercer (31)

 

2

Halberdier (18)

 

2

Mancatcher (18)

 

 

Troop 4

1

Stone Spirit (U) (177)

 

 

 

 

 
 

Or this army that is slightly less versatile but has quite possibly the best ranged unit/item combination of Snorri/Hammer/Mithril armor that you can find in warlord short of Xeldorian/goodies.  Your Mileage may vary with this army.

 

Army:   (996 points)     

Troop 1

1

Herryk Aesir, High Cleric (144) 

 

1

Familiar (15) 

 

2

Piercer (31)

 

2

Mancatcher (18)

 

3

Halberdier (18)

 

 

Troop 2

1

Tohil Steadyhand (32)

 

1

Kara Foehunter (U) (56)

 

2

Piercer (31)

 

2

Halberdier (18)

 

 

Troop 3

1

Valana, Forgemaiden (28)

 

2

Piercer (31)

 

1

Mancatcher (18)

 

2

Halberdier (18)

 

 

Troop 4

1

Stone Spirit (U) (177)

 

 

Troop 5

1

Snorri Oathbreaker (U) (103)

 

1

Hammer of the Mountain God (50)

 

1

Mithril Armor (25)

 

 

Edited by Looter
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