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Miners are actually quite good models. Compared to Warriors they have essentially the same stats, but with a different set of SA's. Burrow is a huge advantage, so if you've got the Miners why not use them? A small troop of Miners isn't going to save the day of course, but there's a psychological advantage in fielding a burrowing troop which is to your advantage - players feel the need to adjust their strategy in a disproportionate level.

 

I do agree that if you can get Gilam into the troop their effectiveness goes way up, as he can surface first, blast the enemy with some form of magical awesome, then you can send in the miners to take advantage of the mess Gilam just made. Pretty simple way of getting more out of them, and Gilam's mini is really sweet on top of it all.

 

re: the Elemental army - Range is very powerful in that list, you really want lots of it. Take a token melee force, try to get a 3rd Lesser Elemental in there, and fill it in with Piercers, Kara, even a mage or two. Snorri is awesome but all your solo slots are filled with Elementals so he'll sit that one out. The enemy will be forced to take huge losses to archery or open themselves wide to a charge from several burrowed models. Make sure to keep your models spread way apart - a few Piercers here, a few there, try to stay at least 8" apart with groups no bigger than 2 or 3, and the enemy will have to fracture their force to deal with it all at once, or focus and leave the rest of your piercers alone. All the while the threat of an Elemental surfacing and crushing a weak portion of their army will cause them fits.

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Hey guys, I'm new to the game and I was wondering if I could get some advice on the 1000 point army I put together. Right now it looks like this.

 

Dwarves-998 points

 

Troop 1

King Thorgram Grimsteel

Mithril Armor

Durgam Deepmug

Hammer of the Mountain God

Shieldmaiden x2

Warrio x2

 

Troop 2

Logrim Battlefury

Margara Firetongue

Mancatcher x2

Kneebreaker x3

 

Troop 3

Abjorn Hofkeg

Miner x3

 

Troop 4

Stone Spirit

Fought against this today. Fun fight! It was a little hard to evaluate the list because it was a team game... Obviously my cavalry troop smashed up Logrim's troop, but the matchup between Grimsteel's troop and Khufu's troop was all befuddled because the vampires made an appearance... And with all of the water my team was dealing with - not to mention indecisive responses to the Stone Spirit - it was just an odd matchup the whole map over.

 

I think the list was sound, with my only critique being not much range - though I hardly ever put enough range into my own lists as it is. You committed your Miners way too early and against overwhelming odds, but that's not your list's fault. Burrowed units have the advantage of being able to select the best moment to enter the battle. As you play more you'll get a better feel for when that is.

 

Maybe swap Margara into Grimsteel's troop - she may last longer with more bodies around her. Maybe not. Facing a troop of Leaping cavalry is rough on a caster - unless you box her in with your own models she's meat, and even then you're only buying one extra turn (probably).

 

It's too bad we didn't have time to finish, would have been fun to see how it all panned out. I was excited to see you two break yourself on Ammat's troop late in the game. Maybe some other time, next time I come I'll be bringing my Dwarves to keep you all on your toes. Or maybe I should jump in with my Necropolis...

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In truth, that was only my third time every playing, and the first time with this particular army. I don't think I did horribly, seeing as I was essentially fighting two opponents at once, because my team-mate decided it would be a good idea to wait at the back until the third or fourth round. Although splitting my army was probably what did me in. Anyways, I will reflect on this battle and I look forward to facing you in the future.

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Yeah, you did fine.

 

In general I'm not a huge fan of team games for the reason you stated. Either one player just can't get there as fast due to slower speed, etc, or the other player just doesn't think to slow his approach down at all, or else one player plays it super cagey...

 

I tend to be a fairly aggressive player... been on the wrong end of one too many gun-line armies I guess, and I just do not favor hanging back at all, so I often end up getting myself over extended and torn up pretty badly.

 

But anyways. Yeah, you did fine. I tore up Logrim's troop but you took down half of the troop while I did that, and I also didn't even touch Logrim and he's a complete monster so he would have given me some trouble later on if we had the time to play it all out.

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OK so I foolishly started a thread where I asked for help making a good 500point list for dwarves. Starting the thread was foolish but I did get the hint that it was here you post those questions. So to start of here are all the models I have for my dwarves.

Herryk Aesir

Kara Foehunter

Durgam Deepmug

1xMancatcher

1xSheildmaiden

1xDwarf Warrior

1xPeircer

And thats all my models. So any help would be really, really, really, really, really, really great guys.

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OK so I foolishly started a thread where I asked for help making a good 500point list for dwarves. Starting the thread was foolish but I did get the hint that it was here you post those questions. So to start of here are all the models I have for my dwarves.

Herryk Aesir

Kara Foehunter

Durgam Deepmug

1xMancatcher

1xSheildmaiden

1xDwarf Warrior

1xPeircer

And thats all my models. So any help would be really, really, really, really, really, really great guys.

No worries man. Did you see my reply to that thread? Of course now that I read this I see that you've got a very different group of models than what I suggested, so let me give it another go..

 

Dwarves - 499 points

 

Troop 1

Herryk Aesir, High Cleric

--Durgam Deepmug with Magic Weapon

--Kara Foehunter

Mancatcher

Shieldmaiden

Warrior

Piercer

Halberdier

Bear Rider

 

New models in italics. I would have loved to sneak in another elite, but Herryk needs at least 6 soldiers. It's still a pretty versatile army. Kara and the Piercer are all the range you need at 500 points. With Magic Weapon Durgam can be a real presence on the battlefield, and the Bear Rider is a solid model as well. Herryk's priority heal targets are Durgam, Bear Rider, and Shieldmaiden. I would adopt a formation similar to this while approaching the enemy... sorry for the clumsy ASCII - and each model is represented by the first letter in its name..

 

---BWDMS---

K------H------P

 

Sort of a phalanx type deal, with your archers ranging out a bit to the side and hanging back somewhat such that they are not prime charge targets. Herryk tucked in behind the line so he can heal from safety for the first turn or two. The Bear on the side of the front line in case it needs to rocket forward to rip apart a key target - you will still have a solid front line without a bear-sized gap. OH! And remember that size one (1" square based) models will no block LOS from Herryk to the Bear, so you can heal it from behind your line so long as it's within range. Keeping the bear healed up can be key.

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jdripley mentioned me in his post in the separate thread. To be honest, I haven't played a 500 point game in years, if ever. My group and I are up to 1,500+ points for army size. Granted, we also have like 1,500+ models too. :lol:

 

If you read through this entire thread, you will see me posting here and there. What is good for you is that Jim and I both have different play styles when it comes to the Dwarves, and both play styles are equally successful. ^_^ Hopefully you can glean some information that will help you make intelligent choices. ::):

 

I think you will be able to find plenty of army ideas already in this thread. I suggest really studying up on the datacards and seeing if you can imagine different troop combinations to utilize SA synergies. The Dwarves are lucky in that they get a lot of syngeristic (is that word? :unsure::lol:) opportunities with their Soldiers. If you look at the Crusaders, they have almost none. :devil: If you think you have found a combination for something that someone hasn't really mentioned, throw it up here and give us a chance to critique it. Maybe we haven't posted it because we tried it and it sucked. Or we may just not have noticed it before. Either way, we can give feedback. ::):

 

Anyways, welcome to the land of the real warriors. :devil:

 

Wild Bill :blues:

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Was pondering Shak's Kragmar Griffon list, and stumbled upon this. Like most one trick lists it would be fun to put on the board once, but could easily be countered.

 

Dwarves - 998 points

 

Troop 1

Freya Fangbreaker

Forgemaiden x 4

 

Troop 2

Tohil Steadyhand

Forgemaiden x 3

 

Troop 3

Tohil Steadyhand

Forgemaiden x 3

 

Troop 4

Tohil Steadyhand

Forgemaiden x 3

 

Troop 5

Tohil Steadyhand

Forgemaiden X 3

 

Troop 6

Griffon

 

Troop 7

Griffon

 

Troop 8

Griffon

 

Troop 9

Griffon

 

Troop 10

Griffon

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The Forgemaidens are actually tougher than the datacard looks. I played against Warwick in a 2K battle and had a handful of points remaining, so I threw in Valana and a small compliment of Forgemaidens. Those chicks were the VIPs of my army that game. They and an Earth Elemental (or maybe Dire Bear, I don't remember now) held my left flank for like 2 1/2 turns against a unit of Crimson Knights. They even managed to inflict wounds in response! :lol:

 

The Griffons are no slouch. DV 13 is not fun to face, and the fact you have 5 of them will make opponents quake in their boots. You have just enough shooting to keep people honest with their mages. Freya is decent, but you need to make sure and have support for her or she'll die too quickly. Otherwise, the list looks like it could be fun. ::):

 

Wild Bill :blues:

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Just throwing this out there to see what people think. Always wanted to use Snorri and well giving him Mighty combined with Assassin is a nice combo.

 

Dwarves - 995 points

 

Troop 1

Logan Battlefury

Mithril Armor

Berserker x 3

Mancatcher x 4

Warrior x 3

Musician

 

Troop 2

Snorri Oathbreaker

Hammer of the Mountain God

 

Troop 3

Logrim Battlefury

Armor of Courage

Book of Tactics

Bear Rider x 3

Swiftaxe x 3

Kneebreaker x 2

Musician

 

Troop 4

Luck Stone

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Just throwing this out there to see what people think. Always wanted to use Snorri and well giving him Mighty combined with Assassin is a nice combo.

 

Dwarves - 995 points

 

Troop 1

Logan Battlefury

Mithril Armor

Berserker x 3

Mancatcher x 4

Warrior x 3

Musician

 

Troop 2

Snorri Oathbreaker

Hammer of the Mountain God

 

Troop 3

Logrim Battlefury

Armor of Courage

Book of Tactics

Bear Rider x 3

Swiftaxe x 3

Kneebreaker x 2

Musician

 

Troop 4

Luck Stone

 

 

Because I didn't think of the list, it automatically sucks. :devil:

 

:lol:

 

No, seriously, my one critique is with Logrim's unit. I have fielded units that look similar to Logan's. I've never tried the Snorri/Hammer combo, so I am not sure if it will truly work or not (my best guess: no. ^_^). But, what are you trying to accomplish with Logrim's unit? It's like you have multiple ideas crammed into one troop. I am not sensing any real synergy with the troop. But, maybe you can explain it to me so I can understand your thinking. ::):

 

Wild Bill :blues:

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