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The Gates to the Abyss have been opened and the Conclave of Demons has joined your war against the surface dwellers. Soon the world shall be consumed by your hate and darkness shall reign. Oh the sweet pain you shall force them to endure as you bend and break them to your indomitable will. Their suffering shall be considered legendary, even in the Abyss.

 

For historical reference, feel free to visit past Faction discussion threads:

Darkspawn 2008

Darkspawn 2007

The Pain Cage 1.2

In the Depths of Arkturile

Edited by Qwyksilver
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Just got hold of Isiri arachnid warriors.

 

How do I stick them to the base? On those thin legs?

You have to carefully curl in the legs until the can touch the base. Once that is done, a drop of glue on the tip of each leg works well. ::):

 

They look even better if you can rest them on the back 4-6 legs and have the front ones up off the ground a little like a pissed off spider :devil:

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Here's a quick run down of what I think of the soldiers and how they will fit into Darkspawn 2.0. JDRipley did this in the Dwarves Thread, and I thought it was a good idea to continue it with other factions.

 

If you've already looked at the dwarves line up, you'll already notice huge differences between the two. The darkspawn are stacked very heavily in specialist soliders. They are chaos on the battle field, and if you try to hold a line when playing with them you will not be playing to your strengths.

 

LINE OF BATTLE - These guys have quality defensive stats and are capable of going toe to toe with an enemy and holding their position.

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Bathalian Exarch
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Great DV for a darkspawn figure, with SAs that offer even more defensive capabilities. Immunity(Support) is a dream come true for any large figure, and nauseating and disable with help them guard against swarms by limiting their attack. Great model, but pricey.

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Demon Warrior
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The bread and butter for a defensive darkspawn army. Their cheaper than the Exarch, and with smaller base sizes they can benefit from Reach support and are more likely to gain Support bonuses. They don't have all the bells and whistles that most Darkspawn models do, but if you want to hold a line, these are your boys.

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Isiri Warrior
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I struggle with placing these warriors in this category. They are cheap models meant to hold the line, and at nearly 1/3 the price of the above models they are cheap. Their deflect will offere some cheap defense against ranged attacks, but they won't hold a line for very long. Use their cheap price to sway support bonuses into your favor.

SHOCK TROOPERS - These guys sacrifice defense for offense and excel at putting a big hole in the enemy - even if they die doing it

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Broken Fodder
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The classic suicide fighter. Everything from fluff to stats support what these guys are for, getting that single hit in before they die from the defensive strike. At 7 points a pop, you can field plenty of them. Don't be afraid to charge them into awkward situations, confusing your opponent is just an added bonus for these models. Don't forget about Mindless either, tie up those big mean solos with these 7 point models.

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Goatman Demon
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This is a more typical shock trooper, having the speed to get a successful charge, and Rage to boost their MAV when charging allows them to really knock a whole in a front line. With mindless you'll also be able knock around the Fearsome models.

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Ice Demon
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Cleave and Swing-Through are a deadly combo. These models are primarly anti-swarm soldiers. With Cleave and a decent MAV they could cut down on swarm models fairly easily. Also against cheaper models they should only get wounded, instead of being killed, allowing them to take full advantage of their regeneration.

 

SECOND LINE - These guys have SA's that function in a supportive role. They do not excel at offense or defense, but allow other models to do what they do better.

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Isiri Pain Tender
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Reach is important in any faction or army, but it's important to note that Pain Tenders are not just your average support model. Their reach attacks also Disable a model, giving your front line even more of an advantage. They work great behind any Warrior, be it demon or isiri.

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Lesser Devil
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These ugly sons of Rauthorus are about as unique as a soldier can get. Decently priced at 21 points they come equiped with Reach and a Ranked Ranged attack. So while backing up they can choose between attacking and possibly granting the other models a support bonus, or shooting which allows them to attack the model before or after other types of attacks which could soften him up. If you plan on doing a lot of shooting try putting them behind Demon Warriors since they won't have to make DIS checks if in B2B with the enemy you're shooting.

SPECIALISTS - These models have abilities or stats that allow them to fulfill some other role entirely.

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Demon Imp
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Annoying little imps. Your enemies will grow to hate these models more than any other if they are used correctly. The perfect combo of Speed, Maneuverability, and Provoke result in the perfect guardian for Darkspawns many low DV models. When your enemy thinks he's got your mage, engage and attack with on of these little guys, forcing all of his attack to land on this 15 point cheap while your 100+ point elite delivers the killing blow unscathed. Learn To Love The Imps.

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Incubus/Succubus Warrior
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Basically your average flyer. They serve as great distractions and when coupled with the powerful elite and leader flyers of darkspawn they will be perfect for support. Flyer, Speed and Swift attack can also be very useful against enemy mages that are tucked behind a front line; swoop in and cut them down.

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Isiri Arachnid Archer
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Large Archers are a beautiful thing. Large archers with Stealth, are on a whole new level. Use their size to shoot over your swarms of brokken fodder, or lines of demon warriors. Rely on your stealth to keep you safe and make sure to pick targets that aren't immune to poison.

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Isiri Arachnid Warrior
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These are less warrior and more like rogues. Use them as you would an elite, sneaking around to find soft targets for your vicious attacks and poison. If you're facing a large model with tough, then these guys are perfect for side stepping that ability.

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Isiri Archer
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The Isiri Archers may not stand out from other archers, but archers are more important to this faction than they are in others. Not having a solid front line means the enemy must be weakened when you clash, the only way to do that is with Arrows, spells, or both. Guess what, the darkspawn has alot of both. Archers will also come in handy when you need to attack a model that has engaged an expensive leader/elite and the model can't survive the defensive strikes. Shoot the model.

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-Spawn of Mashaf
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The darkspawns burrowing monstrasities are perfect for scare tactics. Their bark is much bigger than their bite. Run them down the sides of the board and watch your enemy carefully plot his every move trying to avoid the Spawns wrath. Yet many forget that despite the figures size and appearance, it's only 26 points and it likely to go down as soon as it surfaces. Use them as you would other shock troops, but if your opponent overreacts to them, use them to control his movement.

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Based on his break down that he did , my opinion would be thet ath Devourer would be in teh Specialists group. It is highly offensive, but not a lot of defense. He starts off in the back field casting some psionic spells of Mind Blast and then he comes into battle where he saps your energy with his 3 attacks with SA curse. But, should you get any kind of numbers on him first, then he doesnt last very long. If you can support him such that you limit the number of models that can base him up, then his very high regenerative powers can keep him on the battle field for a while. Its the one turn swarm that will do him in.

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Thanks guys. I'm actually going to build a Cthulhu inspired force of all Bathalians if I can. They are too cool.

 

I'll get the force I want to play painted, just for coolness, and worry about tactics later. I just want to learn the new SA's and mechanics after so long away from the game.

 

I'm not short on models though. :)

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So there I was thinking about a Demon Conclave Army and the following thought hit me. I thought that I could start by deploying 1 troop of demons move them a single move, summon demons, move the new demons a single move summon more demons from new squad, and continue this until I am across the board in hand to hand in a single turn. On the surface I think I might be able to do this. I am still looking for reason as to why this wouldn't be a viable tactic but at the moment it looks pretty good. Let me know what you think.

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Although technically you can do that. you have to consider what your "line-up" will look like after you finish the complete activation. You will get the chance to attack with the "last" of the sumoned models, but will there be enough in that summoned group to do much, and will it leave you too spread out with the rest to make it worth it?

 

Demon Conclave can be fun, but you have to have your plan. It tends to work better against all melee opponents and force them to come to you, then jump em.

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Although technically you can do that. you have to consider what your "line-up" will look like after you finish the complete activation. You will get the chance to attack with the "last" of the sumoned models, but will there be enough in that summoned group to do much, and will it leave you too spread out with the rest to make it worth it?

 

Demon Conclave can be fun, but you have to have your plan. It tends to work better against all melee opponents and force them to come to you, then jump em.

Well That brings up my next question. Consider Rauthuros, Guros and Ashakia. They have max troop caps of 10, 8, and 6 respectively. If I were to bring in the summoned demons would I be required to field Rauthy's troop so I could summon in entire troops, or could I field Ashakia and bring in whom I want from the other two troops?

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