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I tried to be in the recieving end of the daisychain today. I got slaugthered, and it was only the first time my opponent tried it, and I had a feeling he could have used it in an even worse manner. It is an extremelely effective doctrine, and I have a feeling that this "thing" is too effective. In a 750point game a mercenary army has 3 rerolls instead.. not quite the same as "beaming" bigguys and friends

46-69 points to completely dominate movement seems way too cheap.. In my eyes the beam-show has made the game a very one sided event. It is ofcourse very demon-like to puff up in smoke,but seriously is this realistic to counter? To me it seems stupid that you get an autowin 95% of time because of a doctrine (the last 5% is unknown cheese)

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This is something I'm thinking of playing around with. Thoughts?

 

Darkspawn - 999 points

 

Troop 1

Rauthuros

Maugrathoth, Demon

Mastema, Demon

Incubus/Succubus Warrior x 3

Gruesome Weapon

 

Troop 2

Guros, Baron of Whips

Mastema, Demon

Demon Imp x 2

Ice Demon x 2

 

Troop 3

Ashakia

Incubus/Succubus Warrior x 3

 

Troop 4

Marilith

 

Troop 5

Demon Imp x 3

 

Troop 6

Luck Stone

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I tried to be in the recieving end of the daisychain today. I got slaugthered, and it was only the first time my opponent tried it, and I had a feeling he could have used it in an even worse manner. It is an extremelely effective doctrine, and I have a feeling that this "thing" is too effective. In a 750point game a mercenary army has 3 rerolls instead.. not quite the same as "beaming" bigguys and friends

46-69 points to completely dominate movement seems way too cheap.. In my eyes the beam-show has made the game a very one sided event. It is ofcourse very demon-like to puff up in smoke,but seriously is this realistic to counter? To me it seems stupid that you get an autowin 95% of time because of a doctrine (the last 5% is unknown cheese)

 

That argument has been made, but the fact is the design team will never admit its broken. Someone will get on here and say how Joshua has made a science of beating it. But the fact is that Joshua is an exceptional player and insider. While most of us are not, but no one can beat it unless they build specifically for it. Its like flying/swift attacks they can be countered but only with builds that are built especially for them, and in both situations the playing fields are just leveled a bit no advantage really goes toward the counter builds.

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swift attack/First strike is another combo that is very broken in my opinion. You can effectivley kill just about anything in the game in one attack phase and never take a hit (if set up right) and then the first strike disallows tough checks to be made which makes no sense to me either. It is what it is and you just have to take it and try and figure out a way around it.

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After a couple dozen 500 pt games, I've come to a few conclusions.

Javolith is a solid captain-level leader. Good stats, tough/1, smite (good) and weaponmaster are a bargain at 55 pts. Hasn't disappointed me yet.

D'Khul is da cool. Arcana and enchant tomes have some helpful spells, tactician is as beautiful as advertised, and his MAV SA's make him better-than-expected in hth.

Broken fodder are a good way to bulk your numbers up on the cheap. They die easily, but at 7 pts per, that means your opposition isn't killing more imprtant models.

Ice demons are solid, and with some good dice rolling, can be devastating in hth. A good addition to any troop imho.

Marilith has been pretty cool after I took away her gruesome weapon. She generally kills anything I aim her at, although becomes squishy if I send her after too many models at once. Also makes a nice deterrnet- nobody wants to risk the wrath of 6 defensive strikes. Tends to get shot at. A lot.

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Here's a quick run down of what I think of the soldiers and how they will fit into Darkspawn 2.0. JDRipley did this in the Dwarves Thread, and I thought it was a good idea to continue it with other factions.

 

If you've already looked at the dwarves line up, you'll already notice huge differences between the two. The darkspawn are stacked very heavily in specialist soliders. They are chaos on the battle field, and if you try to hold a line when playing with them you will not be playing to your strengths.

[/indent]

 

Would someone be willing to continue this for the rest of the DS forces?

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Upcoming list from an order I just placed today. Sigh.

 

All Tentacles Darkspawn. Exactly 1000 points!!!

Troop 1:

Xeldorian--I've got the Warlord model but may use another beholder like aberration from DHL.

Bathalian Centurian

Bathalian Exarch x2

Demon Imps x5 -- using the lil' Cthulhu from the Hordlings DHL models!!

Book of Tactics

Troop 2:

Bathalian Primarch

Bathalian Exarch x2

Bathalian Centurian

Book of Tactics

Troop 3:

Devourer of Mashaf

Troop 4:

Devourer of Mashaf

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The list is obviously light on the model count, but seeing as all the Bathalians have a) a decent DV, b) immunity to Support, and c) Nauseating, those 3 factors should prevent you from getting swarmed too badly. Plus, they pretty much all have 3 attacks at a high MAV, so you should be cutting your opponents up pretty good. Add in Xeldorian's ranged abilities, the Imps to soak up some attacks, and the Mind Blast from the Devourers, and that's a pretty cool list.

 

The only problem I see with it is that you have the Book of Tactics listed twice, and it is a Unique item. Only one per army, sorry.

 

~v

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D'oh!!!! That's ten points I can spend on something else. I came up with this list for coolness, but did arrive at the same conclusions you did tactically.

 

Fewer data cards is a plus for me, as I'm not always the swiftest cat and my memory is like a sieve.

 

Thanks again Shak.

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A slight variation of your list for your perusal:

 

Darkspawn - 998 points

 

Troop 1

Xeldorian, Tyrant of Darkness

D'Khul, Bathalian

Bathalian Exarch x 4

Demon Imp x 2

 

Troop 2

Bathalian Primarch

Book of Tactics

Bathalian Exarch x 2

Demon Imp x 2

 

Troop 3

Devourer of Mashaf

 

Troop 4

Devourer of Mashaf

------------------------------------------------

4 troops +2 tacticians +2 spies

16 models

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It's actually scary sometimes how alike Jason and I can think. When reviewing your list and making my post, I contemplated firing up the Army Builder to see if I could offer an alternate build that included D'Khul. Every time I face the Darkspawn, that model is the proverbial thorn in my side. I eventually find a way to deal with him, but not before he has done his damage. The fact that he is also a Tactician is nice too.

 

~v

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