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5 hours ago, Humansquish said:

Their not fireproof though. You have no idea how many demon warriors I've lost because I lit them on fire. :grr:

 

Hmmm . . . something to think about when building my Demonic Darkspawn army . . . 

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Yeah Dude I seriously thought those guys getting swarmed over there were Elites from all the Havok those guys were causing.  I would have to say they did better than I thought they would. I have to say that I do still think they are a little overpriced but can still work well in the context of them being fairly tough units.

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Okay, I think I worked out a decent list. I'm thinking i might cut the mastema demon for more succubi and a familiar, But regeneration in an army with the Witch queen is just as good as the familiar. also using the pain doctrine

 

999 Points


Troop 1
Witch Queen

Crescent of Bile

Goatman Demon x 4
Mastema, Demon


Troop 2
Ashakia
Succubus Warrior x 3
Jhorxia, Succubus

Troop 3
Isiri Arachnid Archer x 3

Troop 4
Isiri Arachnid Warrior x 3


Troop 5
Rauthuros
Gruesome Weapon

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My C'thulhu inspired list is finally getting some victories!  And some defeats...:(  

 

Troop 1 

Xeldorian w/

magic weapon (RAV) monocle of accuracy

D'Khul  Bathalian extraordinaire

10 Broken Fodder, meat shields.  

 

Troop 2

Bathalian Primarch

3 Bathalian Exarchs

2 Bathalian Centurions


Troop 3

Devourer of Mashaf

 

Troop 4

Aundine

 

The list is simply one I am enjoying collecting and painting.  It turns out it is fun to play as well.  The whole force does best when run in almost a blob formation.  The high point cost models need to be close enough to support each other and the Broken Fodder I string out in front to soak up arrows, and if they're lucky, slow down charges with their Nausea SA and Xeldorian's WL benefit of leaving nauseated models shaken.  Continuing with troop 1, the obvious combo of D'Khul casting Barrage on Xeldorian is a real nasty trick, and one of a few things he can do.  Great caster.  

 

Troop 2 comes in behind the Fodder.  The Primarch is a powerful caster, but not the kind to blast fireballs across the board.  Much more of a Warcaster freezing and stunning the enemy in close combat.  The Bathalians in his troop are all immune to support, and nauseous, and usually last a little while.  Good combat troops, but very expensive.  

 

Troop 3 is the Devourer of Mashaf, one of my favorite models from the Darkspawn.  I've finally learned to play this beast after some time using it wrong.  The Devourer is best kept away from arrows in the back of my blob formation.  You get two Mind Blasts from it in a game.  I use him to pick out select targets, usually the best RAV models or spellcasters, and then after two turns, maybe bringing it in to close combat, preferably on a stunned model.  The low DV of 9 means this model probably will get taken out by most Leaders and Elites, and even soldiers can bring it down.  

 

Troop 4.  Aundine.  Cleanup crew.  Solo Assassin.  Don't forget to use her Parry Ability.  It's a good trade to forgo defensive strikes and stay alive to use the Assassin SA.  

 

Having fun, hope you are too.

Edited by joshuaslater
points cost!
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11 hours ago, SirArthurIV said:

You know, Humansqush is probably right. You have a lot of Spy, so an extra tactics might be redundant. An armor of courage on the other hand can easily boost your squad to take out even the most defensive  armies.

How diabolical!!!  I will try this next game.  I'm running hard with this list and painting some converted models for Broken Fodder.  I really want to get this army completely painted and based, as I'm so close.  I'll post pics when there.

 

Thanks for the tip SirArthurIV and Humansquish!!!

Edited by joshuaslater
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Wanted to add some content to the Warlord section, saw that I haven't posted this list before. Everything except the leaders has assassin. I ran it a couple years ago against Korborlas & Overlords. The Korborlas got sandwitched between the forces and died quickly, but my assassins did good work, especially since all of his leaders and elites had Ironhides.

 

I thought I would then lose out to the Overlords as he took a deck controlling force, but the arachnids had enough tracks to survive and were able to take out most everything when it got to my turn. It was still a pretty close fight by Nasithe & Aundine were MVP's at the end.

 

750 pts

Guros w/Armor or Courage

Jhorxia

Arachnid Warrior X4

 

Javolith

Nasithe

Arachnid Warrior X4

 

Aundine

 

Totem

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On 4/6/2021 at 7:42 PM, Humansquish said:

Wanted to add some content to the Warlord section, saw that I haven't posted this list before. Everything except the leaders has assassin. I ran it a couple years ago against Korborlas & Overlords. The Korborlas got sandwitched between the forces and died quickly, but my assassins did good work, especially since all of his leaders and elites had Ironhides.

 

I thought I would then lose out to the Overlords as he took a deck controlling force, but the arachnids had enough tracks to survive and were able to take out most everything when it got to my turn. It was still a pretty close fight by Nasithe & Aundine were MVP's at the end.

 

750 pts

Guros w/Armor or Courage

Jhorxia

Arachnid Warrior X4

 

Javolith

Nasithe

Arachnid Warrior X4

 

Aundine

 

Totem

  This fight was awesome!  The Arachnid Warriors when used this way absolutely did incredible work in keeping tough models from sticking around and even from retaliatory strikes.  First strike/Pike was helpful but if you land with just one attack you probably still lose most of these fights.

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