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One thing that is not mentioned in here at all is the Faction and Warlord Special Abilities. They are very important when building a list like this.

 

That, I believe is the reason that Shak has listed specifically the turtles and trolls in his suggestion. Because they give the most benefit to the list in the Outcast Faction Doctrine.

 

And I would not hesitate to try and fit in Ssudai into Po-Wi Set's troop and take full advantage of Poison clouds and his WA. And if you go against someone that is immune to poison, then he can still help with inferno spells.

 

It would take a big chunk out of this particular list so not sure I would do it with this list, but another fun thing I have done is take a non snake, of TKay, and then take Nakaraat. Let the Hydra get hit a couple of times to get its MAV up higher and then cast Iron Skin on it. Makes for a whole lot of fun.

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Last summer I was playing with a Nagendra list. I really enjoyed it. Your list looks like it would be functional, but I also liked to include the Hydra and/or Dragon Turtle. I hope you have as much fun playing your Nagendra army as I did.

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I just realized I didn't post this in the Reptus forum as I intended. Sorry bout that.

 

Thanks for everyones comments. I am going to order some mini's tomorrow and try to put this army together. I am going to grab a Ssudai model as well and try and make it fit. I would like the extra magic. This list seems fun, and totally different than what I have with the Revan. Looking forward to it.

 

tnx again!

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I just realized I didn't post this in the Reptus forum as I intended. Sorry bout that.

 

Takes about 2 seconds to fix. Not a problem ::):

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Haven't played Reptus in awhile, so I thought I would knock the dust off them and crack some skulls at the FLGS.

 

Reptus - 999 points

 

Troop 1

Broodmaster, Dragon Rider

Brood of Payanak x 2

 

Troop 2

Uru, River Troll Chief

Armor of Courage

T'Kay, Reptus Cleric

River Troll x 3

 

Troop 3

Gam-Nan, Gaan-Hor Elder

Gaan-Hor Warrior x 3

 

Troop 4

Nakaraat, Hydra

 

 

This is my, "I want to play with all the big, cool, nasty stuff", list.

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Played my Outcast army for the first time last night. You can read all about the game and scenario on another thread. This thread is about snakes and turtles. I wanted an army different from my usual, and I got it. So different that I was panicky about how soft they were. One track soldiers? Even my leaders and elites only have two tracks. No one is tough, my saving grace being the King of Tough Rolls. I think at the end I was understanding how the models needed to work together. Venomspitters are NOT archers. My army is immune to poison, so area attacks of poison work great. Dragon Turtle is NOT a Grave Horror. He's much softer. With a shell like that you would expect some Damage Reduction. He went down early. Or would have if I didn't make three Tough checks. Nagendra sniper was fairly cool, but wish he had better range. On the plus side of being all low track models, I don't have to have damage dice all over the place!

Any one have advice on how to make a pure snake and turtle army more deadly?

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Dragon Turtle soft? I admit this one catches me a bit off guard. That model has always been one of the strongest for the cost to me. 3 swings with mighty. 40% chance of living after death. Roar.

 

As for the snakes, for me they are all about speed and toxic offense. I admit they do not fair well against Necropolis's undead or Nefsokar's constructs, but against everyone else I have had lots of success. Make sure to take Po-Wi-Set to get his Warlord Ability to have all the poson rolls take affect at the end of the activation rather than the end of the turn.

 

The spitters have always been extremely affective for me when I can pair them up with spikeshells, trolls, or something that forces the opponent to "gang up" more.

 

Also, dont forget the Faction ability where the snakes gain rush attack. Don't use it too soon as to spread out your army too thin but, again, paired up with P-W-S insta poison ability, means that even though you only get one swing on offense, it usually ends up doing two points of damage via the poison as long as you pick the right time and the right targets. And since the opponent also gets one defensive swing, your snakey dodge bonuses improve your chances against them getting that one successful swing back. And Nag Warriors have disable, so even if you dont kill the opponent, they will be disabled when its their activation so again they will usually only get one swing on you again.

 

If you want to extend the Dragon Turtle, then you might have to consider bringing a non snakey into the snake list. Adding either Pakpao or TKay opens up the spell IronSkin which definitely gives that 3 mighty swings model a bit of longevity.

 

Rangers for me are all about suicide runs. When not using the rush attack, its all about using their lots of swings to go straight at the tougher opponents and making sure i get them poisoned. If I can put a hit or two on them and poison them, then it softens them up greatly for my lesser models to clean up afterwards.

 

With P-W-S, dont forget about his Earth spell of Earthquake. You can stun a bunch of models before attacking them with the poison (with no defensive strikes coming back). Or the cheaper spell of Toxic cloud which has a wide AOE and takes affect at the end of the activation. Also, Blight and Mire have been great spells for me with him.

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Yeah, if it hadn't been for Warwick's god like Tough rolls, the Dragon Turtle would have been dead near the beginning of Turn 2. Handily dead. DV 13 is cool, Mighty is cool, but only having 3 attacks really blows. He was surrounded by models and could only hit 2 of them because two attacks had to be dedicated to kill one model. Wow... :blink:

 

Wild Bill :blues:

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Hey, this is a private conversation, Dwarfboy. I don't need you snooping around and learning all my snaky secrets.

It's not so much that the Dragon Turtle is soft, but he sure is swarm bait. He's really good against bigger models, like elites, leaders, and solos. Against small guys, he can't deal out enough damage to drop a lot before he goes down. He won't earn his points against soldiers. Now he has some extra tricks that make him very useful (Roar and Blowthrough). He's just no Grave Horror. He's not even Fearsome, so soldiers can base him at will. I hope he doesn't turn into my Outcast version of Lord Vandrian.

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Hey, this is a private conversation, Dwarfboy. I don't need you snooping around and learning all my snaky secrets.

 

It wouldn't matter. My Dwarves wear boots that go over their shins so you wouldn't be able to hurt us anyways. ::P:

 

:lol:

 

Wild Bill :blues:

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I firmly believe that the smaller turtles are the key to keeping the big DT alive. They are cheap enough to help choke some of the battle field off and make it harder for your opponent to swarm the DT. Keep the DT behind the line until you are ready to Roar or charge into something big, and he should pay off well.

 

That being said, I got owned on the activations when I played my Reptus this past weekend, and my opponent gladly came in and stomped all over the DT, from unwounded to dead, in a single action. Then again, he committed lots of points to do so, which allowed me to pay back the favor elsewhere on the battlefield.

 

~v

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Reading over the description in that battle you are referring to, what I read was that a single 179 point dragon turtle matched up against :

 

2x 79 pt Eagles

somewhere between 5-7x 32 pt Deathseekers

--------------------------

318 - 382 points

 

Based on the the post, this all occurred in one turn (turn 2). I wouldnt think it would last that long against all of that either. You said you would have been dead faster if it werent for good tough rolls. Well, I guess my best response is, "yep". But, then again part of the expense of the Dragon Turtle is having that high tough value to give it a 40% chance of ticking away, but it still should go down when 2:1 type odds are going against it.

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Hold on a minute! I never marched up to anything. Not Sure got SIX - that's SIX - init cards in a row. He bushwacked me. I'm the victim here.

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i said matched up, not marched up....

 

But, even then you actually strengthened my interpretation.

 

I never included in my post anything about "protecting him better" or stuff like that cause looking at Not Sure's description it all happened in one turn which told me that he was basically throwing everything on that side of the table at it. I figured it was not a case of you running it out in no man's land.

 

 

End result is, I would not knee jerk over react to this particular battle result related to the DT. Any model should go down when going against twice their points worth.

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