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Well, 2 initial games done. Both were 3 player games. The first against Overlords & Darkreach and the second was against Overlords & Necropolis.   The first game I split the forces so that t

Well, good news guys! My good man (who himself has got into Bloodstone and Darkspawn in a big way) has ordered me a whole bunch of shiny stuff for this list as well as some things for my Darkreach for

Ranged models are a funny thing. Too many, and there's little else to slow your enemy from plowing through your ranks. Too few, and they are (or at least seem to be) ineffective for what you've spent

I haven't personally used them in large numbers, but as rg suggests, I don't see why they wouldn't play similarly to the heavy cavalry of other factions. The notable exception being, or course, that they are on 40mm squares rather than 50x25mm cavalry bases.

 

~v

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I haven't personally used them in large numbers, but as rg suggests, I don't see why they wouldn't play similarly to the heavy cavalry of other factions. The notable exception being, or course, that they are on 40mm squares rather than 50x25mm cavalry bases.

 

~v

 

I never noticed that because they are mounted on cav bases on the picture.

 

brood.jpg

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They look pretty similar to the Dwarves' Bear Riders, and I've had success with using them. One of my wins included a troop with a Bear Rider leader, elite, and 3 soldiers. So 5 total. MAV 6 is awesome, and 3 attacks is just gravy. Of course the Brood has more of a focus on rapid strikes, with First Strike and Rush Attack, where as the Bear Riders are focused more on providing brutal overall damage output, no matter who hits whom first.

 

12" charge range on the Brood plus Rush Attack on top of that (20"!) means that no matter what you're nearly guaranteed to get your charge in before they make it to you. I think I'd rely on Rush Attack and First Strike, try to blitz and double up on targets as best I could (not always easy with large bases), and try to put a few enemies out of the fight right away. At that point your DV 12 will do wonders and you are returning defensive strikes three times each at MAV 6 which will do you very well.

 

 

I think it's a feasible plan. You'll want some support models for them that are also quite fast so they can keep up (even if they just move/run) and prevent the enemy from surrounding and killing your Brood. How's this for a sample troop to illustrate the idea:

 

Reptus - 678 points

 

Troop 1

Broodmaster, Dragon Rider

T'Kay, Reptus Cleric

Brood of Payanak x 5

Couatl x 5

 

Tossed in T'Kay for some Bless and some Feed the Young.

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To be honest I am not sure if that is a mistake or not on the base size of the brood. I know that when we first put them in, based on some of the different artwork (the second set of art after the crocodile one) that was on play we had imagined that it would need a large base rather than a cavalry. I cant remember if the green for it came in after we had already sent the book off to print, or if we decided to stick with it, or simply missed it. But, its all good. Its still a fun one to play with.

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I wish they had been kept on the cav base for better maneuverability

Don't forget that in Warlord 2nd Edition, you can move through your own guys. Players from older editions of the game frequently miss that change. ::):

 

 

Hmm. Guess I hadnt noticed that change. Very nice to know.

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  • 3 weeks later...

Got to play a great game yesterday. Ran the following Reptus list:

 

Troop 1

River Troll chief with armor of courage

5 River Trolls

River Troll shaman

 

Troop 2

Chai-Ut w/armor of courage

4 Reptus Warriors

3 Reptus Longstrikers

 

Troop 3

6 Raptors (banded)

 

Troop 4

Klahan Sniper

 

Amulet of Luck

 

It ran great and got a nice win over a Reven force.

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Well, I was severely disippointed when I saw that dragon on the front page and realized it was not the Brood master sculpt.

 

Dont get me wrong though, it is a wonderful sculpt I was just hoping it was for my Lizards. ::P:

Does any one have any word on when we may see the Brood master himself?

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  • 1 month later...

I am just getting back into playing Warlord with the 2.0 rules. I have dusted off my Revan who are all ready to go, but I am now looking to a second faction (and maybe a 3rd). I am always one for a challenge, and love to pick my armies to keep a nice theme and match the models I like. So I am considering a mostly Nagendra list. It is pretty heavily focused on the ranger ability. Obviously the army falls apart to a great extent where poison does not work. If you were to go with a mostly Nagendra list how would it compare to this?

 

 

Reptus - 996 points

 

Troop 1

Po Wi-Set

River Troll x 2

Nagendra Warrior x 4

Nagendra Venomspitter x 4

Troll Hide

 

Troop 2

Somchai

Tasanee

Kulan, Nagendra Assassin

Nagendra Ranger x 4

 

Troop 3

Ssathuss

Nagendra Ranger x 4

 

Troop 4

Klahan, Nagendra Sniper

Book of Tactics

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I like to mix turtles (both spikeshells and the Dragon Turtle) in with my Nagendra. They help level the playing field when poison doesn't work. But yes, you've hit it right on the head; your greatest weaknesses in an all-snake like are going to be durability (since almost everything is 1 hit and die) and if you face an opponent immune to poison. OTOH, if your opponent isn't immune, and they didn't bring much in the way of archers, this list will make short work of them.

 

~v

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