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So, in the much discussed daisy chain army there are a few questions I have about leaders. First if the leader is Not deployed at the start of the game who leads the unit? When the leader is summoned does he take over? If more than one leader is summoned in a single activation who leads? If a warlord is summoned into a troop does his abilities that transfer to the troop immediately take effect?

 

Please reply with references in the rulebook. I've been combing the rulebook and cannot find anything one way or the other.

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First if the leader is Not deployed at the start of the game who leads the unit?

No one. You can treat it as if it was a Banded unit (see the Band SA).

 

When the leader is summoned does he take over?

Yes

 

If more than one leader is summoned in a single activation who leads?

They all do. They all remain leaders, with the ability to perform Leader Only Actions. If there is something that demands a single leader in the troop, act as if it is the highest point cost leader. I can't think of a situation like that off the top of my head though.

 

If a warlord is summoned into a troop does his abilities that transfer to the troop immediately take effect?

Yes

 

Please reply with references in the rulebook. I've been combing the rulebook and cannot find anything one way or the other.

These issues are not directly handled in the rulebook, so your confusion is justified.

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Does this also mean that the Daisy Chain army only needs to purchase a single Troop improving item, like a Musician or a Standard for it to effect essentially their entire army once summoned even though it is an amalgamation of multiple troops?

Certainly could be done. I don't see why not.

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Which then begs the question that if multiple troop upgrades are purchased during army creation, what happens to them once they are pulled into the mega-troop? Clearly, the effects should not stack, but would all of the upgraded models need to be killed to negate the particular effect? Or would the duplicates simply cease to exist once brought into the main troop?

 

~v

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Just to give you my personal experiece, while I had 4 different Imps that were musicians, only 1 was in my mega-troop. All of the other 3 were still in their own troop. So, once one of those 3 got killed, that meant I lost an Init card. Once the mega-troop musician died, that meant I lost my musician for that troop.

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Which then begs the question that if multiple troop upgrades are purchased during army creation, what happens to them once they are pulled into the mega-troop? Clearly, the effects should not stack, but would all of the upgraded models need to be killed to negate the particular effect? Or would the duplicates simply cease to exist once brought into the main troop?

 

~v

 

I would presume that each model would still have their troop upgrade, and in order to remove the benefits, you would have to kill them all. And since you only need 1 model for the entire army to gain the benefits of the upgrade if you go for the mass summoning, why would you bother buying multiple musicians or standards except to simply spread the risk amongst multiple models.

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That would be one reason, yes. But if you were playing a DC list and your opponent threw down an army specifically designed to counter it, a standard deployment might better benefit you. Regardless, the question is worth answering for general troop absorption circumstances, such as when a leader is killed and the remainder is pulled into another troop via a Regroup; this situation could also result in multiple Troop-level upgrades of the same type present in a single Troop.

 

~v

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Which then begs the question that if multiple troop upgrades are purchased during army creation, what happens to them once they are pulled into the mega-troop? Clearly, the effects should not stack, but would all of the upgraded models need to be killed to negate the particular effect? Or would the duplicates simply cease to exist once brought into the main troop?

 

~v

The effects do not stack. However, as long as one of them is still there, you get the effects. You paid the 15 points for each, you should get them! So you would need to kill every musician in the troop in order to stop the +1 MOV.

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