Jump to content

Couple questions


Sir Drake
 Share

Recommended Posts

Correct?

100% dependent on how the two of you defined that piece of terrain before the game started. Obviously there is no way the game can have rules about every last possible piece of terrain. It is crucial for players to decide ahead of time how each piece can be used. I'm sorry if this seems like a cop-out answer, but it is a realistic necessity.

Link to comment
Share on other sites

  • Replies 21
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

I can see how that would suck. There will always be terrain pieces that can cause situations not anticipated by the designers of a game, this seems to be one of those cases. Introducing a house rule might be needed if this turns out to be a recurring problem with that piece of terrain.

Link to comment
Share on other sites

The model got in there somehow. That's how another model would go after them. Just like you can't actually get into base to base contact with certain models (hydra, for the love of Anarion!), you won't be able to always have models touching in reality. We know they are in combat. The rules support this on page 18, under General Rules. If this is a low wall both can fight over the top of, decide with your opponent before the game how much of a penalty that is. Also keep the rule about ranged combat in mind - if they can attack you, you can attack them back. Same goes for close combat, I wager.

Link to comment
Share on other sites

Sounds like a brilliant tactical move to me. I've always operated untder the assumption that if a model will stay in a place (like on top of a wall) then that's a legal place for it to be, if it won't stand there on it's own then no, can't move there.

 

SO if your models keep falling off the wall it seems they can't fight there. If noone can get at the assassin because the wall blocks all movement then I'd say drop a fireball or something with an AoE near him so that he's effectively created his own tomb.

 

Stealth negates normal ranged attacks but it doesn't negate defensive shots. Also, you don't have to target the stealthed model to affect him with an AoE so stealth is of little help to him there. Target the wall or a point on the wll and he gets the benefit of your magic just the same heheh. :ph34r:

 

Joshua

Link to comment
Share on other sites

ok, here was our situation with the wall.

 

We had a piece of "pre-built" terrain. It is about 6-8" long. Most is just rubble, but one end has a circular wall. Could be low or size 1. I'd say 2.5" diameter. I think we called them size 1 walls.

 

During the pre-game move, the Reptus player moved the assassin model into this circular wall. Positioned him in such a way as that no other models could fit inside the wall.

 

Since the walls were too thin for anyone to stand on, there was essentially no way to charge this model. Your not touching if you are against the wall, you can't get on the wall, and you can't get over the wall.

 

So did this player just make a brilliant move making it so players could not charge him. Since he is stealth no one outside 12" can shoot him. So either you have to get right up on him, or cast spells at him. Correct?

 

I think that, I would allow models with Reach B2B with the wall to melee an enemy model in B2B with the other side of the wall. That would seem to be in the spirit of the rule.

 

But in this case if the Reptus was not in contact with the wall, but postioned such that there was not enough space between the model and the wall (1") to deploy an enemy, then is it a beautiful move and use of terrain ::P: . You are just gonna have to come around the wall to melee or bring your archers up in B2B with the wall and 'pop up and shoot' the Rep to death! :lol:

Link to comment
Share on other sites

1. I hate the wall rules. They have added more problems for new players then anything. Interesting idea, poorly executed.

You make it sound like there is a series of complex rules for handling walls. ::P:

The only rules I know of are for LOS. Walls block LOS unless the attacker is touching the wall (i.e. hiding behind it, popping up to shoot). Are there more wall rules that I'm not remembering? :unsure:

 

True there is only one wall rule. I hate it because it breaks the golden rule of shooting. Walls should either provide a cover bonus or completely block LOS, but at least the change was made from the Beta version, which was even worse.

 

In the situation described later on I would totally disagree that he was in an unchargable situation because models can't physically balance on the wall. If said model got in there then he can be charged. Warwick described it best. I will say if you want to say it is a defended position and assign a bonus/penalty great, but saying that no one can attack the model is ludicrous.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...