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Speaking of synergy.. what parties do you guys tend to favor? Which companions do you consider must haves, and whom do you hate?

 

Personally I think Sten is useless without a whole lot of work... he's a glass cannon, and I tried using him for a while, but he used up a very large supply of poultices in just a few minor fights.

 

Shale on the other hand rocks *ba dum ching*, Shale is capable of both tank and DPS roles, almost never died in my party, and is capable of dishing out some mean damage.

 

As for party makeup, with my first playthrough as a dual wield rogue, I found the party I used most often to be Alistair, Wynne and Shale/Leilana (ended up dropping shale after they got bugged in my game... every time i'd right click shale, accident or otherwise, my character would get teleported to some random place on the current map)

 

Speaking of Wynne... her heal spells were indispensable to me, later on gave her the blood mage spec (ironic considering the character) and she was pretty capable of killing and healing.

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I'm using Alistair, Morrigan, and Leliana. Nobody has any healing, so I use a lot of pots, but I can create them nearly as fast as I can use them, so not a biggie. As I've previously explained, most of the synergy revolves around Morrigan freezing a group and then everyone hitting a frozen bad guy with a skill that triggers a crit in order to shatter them. Now that Morrigan has Rock Fist and Leli has Critical Shot, I can quickly kill 4 with this trick.

 

Still, I noticed a distinct weakness last night. For the first time I ran into a group with a lot of archers and even with Shield Wall activated they were too much for me to handle the first two times I fought them. I finally started having Leli use Acid bombs which did the trick. Fireball would have come in handy there, but next level I think Morrigan can choose from either Earthquake or Blizzard, so those may make good substitutes. She doesn't have any fire spells yet, so it'd take her a while to unlock fireball.

 

My next play through will probably be my Mage. I really want to try the Arcane Warrior build with some Healing. Then I can use the Blood talents that you learn in Warden's Keep and heal back the HP I lose from using them.

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One thing about earthquake.. it generates aggro like nobodies business... the more times a critter falls under the spells effect, the harder it'll be to get them off the caster... I made the mistake of earthquaking a few large groups like that, and when the spell finally ended, had a dozen angry darkspawn all blitz Wynne.. she was dead almost instantly when they all bypassed the rest of the party (ignored alistars taunt/challenge too with one or two exceptions) and dogpiled her.

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I've run into:

Arcane Warrior from Dalish Ruins (one of the phylacters down there)

Duelist (some female NPC in the brothel in whatsitsname .. capital city you can't miss her)

Berserker (Got it from Ash Warriors in Ostagar(?) that place where you become grey warden, but it wasn't offered to my dwarf origin, only human, might have needed the social skill, believe it's available elsewhere too)

Shape Shifter (Morrigan in camp)

Blood Mage (Desire demon in redcliffe)

I didn't get the Berserker spec when I talked to the Ash Warriors using my Elf. Not sure if that's a racial thing or if its as simple as not choosing the correct conversation branches.

 

And you can't learn Blood mage from the Desire demon if you kill it. :lol:

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Yea I'm not sure what's going on in my game... just started a dwarven commoner warrior, didn't bother to check what specializations i had unlocked to begin with, but i haven't even started any of the main story branch after leaving the party camp for the frst time... and somehow i've got access to templar, berserker and champion ... i'm wondering if maybe the specialiations are holding over from previous games?

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Yea I'm not sure what's going on in my game... just started a dwarven commoner warrior, didn't bother to check what specializations i had unlocked to begin with, but i haven't even started any of the main story branch after leaving the party camp for the frst time... and somehow i've got access to templar, berserker and champion ... i'm wondering if maybe the specialiations are holding over from previous games?

 

Once you unlock it for one char, it is unlocked for everyone on your computer.

 

Oh and Earthquake works really well if you cast it in the same area as inferno, add a little tempest storm to top it off, or chain lightning. They all fall down and burn. If they live they will be glued to the mage.

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I found this site called DAO The Missing Manual. Its a wiki that's supposed to go more in depth into how all of the mechanics work. Like for each point of Str over 10 you get +1 Attack, +1 Dmg w/melee weapons, etc. http://dragonage.gulbsoft.org/doku.php

 

I'd guess that 2/3 of the entries are empty or missing though. I was all geeked when I saw the actual damage formula for Winter's Grasp, but then bummed after looking though the rest of the primal spells and seeing that was the only entry w/damage listed.

 

I saw a post on the DAO forums that attributed the site to one of the game's programmers. He was apparently not happy w/the lightness of the games manual. I'm not sure if that's true or not though b/c the site is hosted in Germany and last time I checked Bioware was in Canada. He could be a contractor or something tho I suppose.

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Bioware has offices in Austin as well... really just depends on which offices handle which portions of the bioware licenses.. not to mention host location is getting pretty irrelevant these days... someone from australia can host through godaddy, or any number of 'foreign' hosts.

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Turns out the developer is German and moved to Canada to work for Bioware. I knew I was most likely sticking my foot in my mouth. :lol:

 

Here's one of those things that they should have put in the freaking documentation tho.... My PC is level 12 now and I've been sitting on 3 Talent Points just waiting until he could unlock Champion. I figured I'd unlock it "after this next quest". My goal was to go Champion at lvl 7 and Reaver at lvl 14. So what did I find out from The Missing Manual today? You can't unlock Reaver and Champion in the same play thru; they're mutually exclusive. If you take the dialog options that unlock Reaver, you can't complete the Redcliffe quest and learn Champion.

 

By the time I finally unlock Champion I'll most likely be level 14, so I may as well have just learned Templar at lvl 7 and used the points instead of sitting on them. ::(:

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Which one? There are several opportunities to fight demons in the fade depending on your character. If you're talking about the one from the circle of mages part of the story line... each "form" he's in happens to correspond best to the opposing "form" your PC can take. It helps if you've got some healing ability too as the fight is a long one. Golem form would probably be pretty good across most of the demons forms.

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