simombo Posted November 28, 2009 Share Posted November 28, 2009 Finally got my hands on WL2. The focus action caught my eye. I can see why it's necessary and interesting option for RAV attacks (they can sacrifice movement ofr a better aim). But doesn't it warp melee combat in weird way? Miniatures already engaged in melee will be able to use this action, so it will happen quite often I reckon. A +1 modifier to MAV attacks for most of a troop makes a pretty big difference. Troops being engaged/charged by the enemy is thus at a big advantage in the following turns, as they can add the focus bonus, a chance the attacking troop will usually never have. Combined with the inspire action, this makes for some pretty insane counter attacks that in general would make yu favour a defensive position, no? I understand the notion of 'waiting for the best opening before a melee attack', but such skillfulness at timing is already be incorporated in the MAV of the miniatures I think. My point is, that the amount of time (and there is a time factor to the spendure of actions) you have to perform a melee attack really shouldn't affect the outcome of the attack, as it should with ranged attacks and spellcasting (rather striking fast and keeping the initiative is what's important). I guess it's the classic design problem of combining an action based system with the simultaneity of close combat. The problem is, that in theory the extra time you have to wait for an opening, your opponent would have too. Any experience with and thoughts on how the focus rule works? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.