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Feanor

Reptus army (of DOOM!)

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Well these will be really short reports cause I didnt bring my camera or take notes,

For those of you who dont know, the reptus force of doom is Gus's creation

Broodmaster

Pac pao

10 Gan hor warriors

in a word brutal

 

To face this monstrosity

I brought

Moandain with Phylactery

Sir Dauron magic weapon

12 skeletal spearmen

2 burowing zombies

luck stone

 

Game one turn one

the undead shuffle forward, skellies cover the characters

Dragons move in and get in position.

Turn two

Undead adjust, Moandain hurls hailstones hurting two warriors

the dragons rush in and kill a zombie and several skellies

turn three

Dragons get the activation in what we thought was the moment of truth

Dauron is killed, a gaan hor goes down, moandain is based by a warrior but manages to kill it. pacpao flubs his role to give broodmaster iron skin

with Dauron down it looks grim for the undead but moandain blasts Broodmaster with an ice blast for 3 points of damage and a stun. the skellies and zombie move in and finish him off.

turn four

the gaan hor finish the rest of the skellies and zombie but cant base moandain

moandain moves in and kills a warrior

Turn five

moandain finishes the last gaan hor

Pacpao runs away

 

Victory to the undead but only just barely.

Game two we traded forces and went again

this game I had the devils luck and Jones couldnt role to save his rotting skin

in the end all the undead were gone broodmaster was on his last track 3 warriors were fine as was pacpao whos well placed fireball was decisive in the end.

 

So while this list is not a sure fire victory, from what we learned things look to go in the undeads favor.

 

thanks for reading and happy gaming

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I'm not sure the Reptus list was played correctly. Also nto sure what points value you had the match set at as that Reptus list is 531 points to the undeads 501. The correct 500 point Gaan Hor doom list is:

 

Reptus - 500 points

 

Troop 1

Broodmaster, Dragon Rider

Pakpao, Clutchling Caster

Gaan-Hor Warrior x 8

Troll Hide

Luck Stone

 

*Other variations include replacing the Troll hide with either Armor of Command (for free inspires) or the Dragons Claw to give the Broodmaster a MAV 8 first strike with swingthrough.

 

There should never have been any basing of enemies (aside from the broodmaster) and the Gaan Hor should not have attacked anything until after both Moandain and Dauron were toast. This list when properly utilized is about 98% undefeatable. It requires a little finesse but the results are the same, Reptus win. The secret to victory with this list is the combination of First Strike and Swift Attack along with proper unit spacing. The strategy is as follows.

 

Turn 1

 

Gaan Hor spread out so that there is ~3" between each model with the Broodmaster in the middle ( a flight wing of 4 gaan hor on each side essentially). PakPao focuses and places Stoneskin on the broodmaster (in the rare case he fails, pop the luckstone to guarantee success)

All Flyers advance towards the enemies juiciest target (in this case Moandain or Dauron) while maintaining spacing.

 

Turn 2

 

Gaan Hor and Brood master slam into either Dauron or Moandain (whichever is within range of the Gaan Hor's Swift attack). Said model dies with no swing backs or tough checks. WHy? Because 1 MAV 9 mighty attack and 8 MAV 5's all with first strike almost guarantee that whatever you are attacking is going to die, and first strike negates tough and defensive swings. The Broodmaster invokes it's WA and immediately takes flight to resume formation with the Gaan Hor.

Pak Pao also takes flight due to the WA and moves into range to hit the Broodmaster with another Stone Skin then lands.

 

Turn 3

 

Gaan Hor and Broodmaster Slam into next juicy target (Moandain or Dauron, whomever wasn't just chillaxed by the dragon swarm) and leave it a crumpled mess.

 

Turns 4 & 5

 

In the unlikely event that the opponent has anywhere near the points left to win sit tight and ride out the rest of the battle by triple or quad teaming high cost enemy targets still alive with swift attack(triple and quad teaming ensures they die of first strike and are denied tough and defensive swings). Broodmaster hovers and chuckels as it's babies devour the enemy or engages any other high cost target that won't leave it at risk fr reprisals.

 

After Match

 

Congratulate foe on their defeat and feel dirty for absolutely obliterating them mercilessly. This list is about winning, not friends or fun . . hence I don't play it in any incarnation of points value usually.

 

This list is so powerful because A) the Broodmaster is a pure beast and with DV 13, DR/2, First Strike Mighty MAV 8, and tough/4 is nearly unkillable B) First strike is the most powerful offensive SA in the game especially when tied to Swift attack C) Flyers don't need a place for their base to fit when they make Swift Attacks so unlimited numbers of them can swarm the same model.

 

Try the matchup again using that exact battleplan and I can almost guarantee that the reptus list will win 100% of the time. The only way they can lose is through supremely horrible dice rolling and failed maneuvering on the Reptus side. Even if a couple Gaan Hor are brought down the whole point of this list is to snipe the expensive models out of the enemies list without facing any defensive strikes. ::):

 

Joshua

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Thanks we'll try it some more.

the trouble is with all those skellies you cant get to the juicy stuff without busting a few skellies first which hopefully gets moandain time to zap broodmaster...hopefully.

Totally forgot about Broodmasters WA couold be a game changer.

next time I'll have pics. and tighter army lists

Cheers

 

Edit: Also it should be noted that D10 have a deep hatred for my friend.

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the trouble is with all those skellies you cant get to the juicy stuff without busting a few skellies first which hopefully gets moandain time to zap broodmaster...hopefully.

Nope. This list doesn't need to touch the skellies first. All those Gaan-Hor have Swift Attack and Flyer. They do not need to land to perform their attacks. In fact, you usually don't even need to physically move the models. Simply declare a target that is within 9" of your Gaan-Hor, then roll your attacks. They can fly right back to where they started from, so you don't need to even physically touch them. ::):

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Although the SA does say that the flying model does not have to land, the first sentence still says that it must end its charge in btb with the target model. So, therefore I interpret that as saying, it must have space for its base to fit. so, if the skellies surround their master, then they could keep the flyers from getting to the juicy center at least until they can go thru the outside models.

 

The flying and first strike is already powerful enough, I dont believe it is necessary to interpret the rswift attack rule in such a way that makes them overpowered when at the moment it is not explicitly noted that they dont need have the ability to be in btb contact with the target. Personally, I dont interpret not needing to land as not needing to be able to have the space to be able to do it.

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Exactly. It would be quite cheesy the other way.

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I think it seems pretty cheese too, and would generally agree with the statements about needing a place to base, but if you continue reading to the end of the Swift Attack SA, it goes on to state:

 

"A Flying model with Swift Attack may swoop down and make this single attack against a ground model without needing to land, and then continue either flying away (if it chooses not to land or doesn't have the room to land) or running away on the ground."

 

This caveat for Flying models certainly seems to imply that they get to violate the rules about basing when using this SA; why else would you not have room to land unless other models (even your own) were in the way?

 

~v

Edited by Shakandara

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The answer is probably it works similarly to hover. It is a shame to waste someone like Moandain on a Winglock, but the list does have that weakness. So, at least you can get them back on your activation or before they hit.

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That is one of the things that makes this list so cheese and so powerful. The fact that the swift attacking first striking Gaan Hor do not have to have room for their bases and do not have to end their charge in B2B to make the swift attack. The way Swift attack is worded, as Shak points out, explicity says so.

 

As to winglock, anytime winglock has been attempted against this list it hasn't done well. Part of the battleplan is to spread out the Gaan hor so that at the very best 2 get targeted by the winglock. And at the best you get to cast it once per caster, maybe twice (the Broodmasters WA allows you to get any winglocked Gaan Hor flying instantly wihtout it costing 1/2 a mov action) before the dragonmen are upon you. And with MD 13 the Gaan Hor are quite capable of resisting even Moandain's cp 9 (he has a 30% fail chance still. unless he focuses which gives him 20% fail chance).

 

I'm not saying this list is impossible to defeat, I"m saying that defeating it relies on the Reptus player making horrible mistakes and is almost completely independent of how well someone plays against it. That being said, I've beaten it before heheh.

 

Joshua

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Personally, I agree with Stub's interpretation.

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Personally, I agree with Stub's interpretation.

???

There is no interpretation. Stubbdog is simply incorrect. As Vince points out, the rulebook is crystal clear. Models with both Flying and Swift Attack do not need to land, and do not need room for their bases. The Flying model swoops down and attacks, then flies away.

 

A Flying model with Swift Attack may swoop down and make this single attack against a ground model without needing to land, and then continue either flying away (if it chooses not to land or doesn't have the room to land) or running away on the ground.

 

I wrote that SA very specifically so it would be clear. I really don't know what the confusion is. What is it people are misreading? :unsure:

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Personally, I agree with Stub's interpretation.

???

There is no interpretation. Stubbdog is simply incorrect. As Vince points out, the rulebook is crystal clear. Models with both Flying and Swift Attack do not need to land, and do not need room for their bases. The Flying model swoops down and attacks, then flies away.

 

A Flying model with Swift Attack may swoop down and make this single attack against a ground model without needing to land, and then continue either flying away (if it chooses not to land or doesn't have the room to land) or running away on the ground.

 

I wrote that SA very specifically so it would be clear. I really don't know what the confusion is. What is it people are misreading? :unsure:

 

If the rule were as clear as you think this topic wouldn't be here and the sides wouldn't be split fairly evenly.

 

The flying addendum should specifically say that B2B is not required, since the rule goes out of its way to require it. I thought the Flying part was simply to not give Flyers the takeoff penalty on their leaving action.

 

Time to exploit.

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Personally, I agree with Stub's interpretation.

???

There is no interpretation. Stubbdog is simply incorrect. As Vince points out, the rulebook is crystal clear. Models with both Flying and Swift Attack do not need to land, and do not need room for their bases. The Flying model swoops down and attacks, then flies away.

 

A Flying model with Swift Attack may swoop down and make this single attack against a ground model without needing to land, and then continue either flying away (if it chooses not to land or doesn't have the room to land) or running away on the ground.

 

I wrote that SA very specifically so it would be clear. I really don't know what the confusion is. What is it people are misreading? :unsure:

 

If the rule were as clear as you think this topic wouldn't be here and the sides wouldn't be split fairly evenly.

 

The flying addendum should specifically say that B2B is not required, since the rule goes out of its way to require it. I thought the Flying part was simply to not give Flyers the takeoff penalty on their leaving action.

 

Time to exploit.

I assume it was because the people posting in this thread hadn't looked up and read the rule. I am just very confused at the confusion, as I had thought I'd written the SA clear enough. ::(:

 

What did you think the "doesn't have the room to land" part meant? :unsure:

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