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Spike

Spike's Olde Worlde RPG

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Knowing that it probably would be a waste of a good axe swing to attack the wounded one, Brag slips around the door & with his axe raised he tries to slice the one in the corner!

 

Attack: 1d20+1

13+1 = 14

 

Damage:1d8+1

4+1 = 5

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To everybody's surprise (except Paraphin's of course), the rats all at once fall into a strange sleep. So effective is the spell on verminous creatures that even Kane is compelled to yawn. ( *evilspikegiggles* )

 

Brag, feeling no compunction about being an unsporting exterminator, steps into the room and kills one more rat.

 

The rest of the rats continue sleeping... but for how long.

 

(All PCs)

 

Feel free to join in the coup-de-grace merriment. No need to make any die rolls...unless you just want to for kicks and grins and perhaps more colourful splat-tastic commentary.

 

OR if you want to, explore the room.

 

Combat rounds are over for the moment. Knock yerselves out. :D

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Solace informs her minions that they may help with dispatching the rats, if they wish. She will continue to wait in the hall, now watching in the direction they have not gone yet.

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Taryn skewers one of the sleeping rats, then swings his sword sending the rat corpse flying across the room. Some of the guts may end up on Kane.....

 

Once the rats are finished off, he'll also help search.

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Kane winces as the gore spatters across his sextuple stitched faux-fur cloak of visibility and stares at Vil, muttering very unnice things as he loses his temper for a moment and kicks the head clean off a rat, resulting in more gore on his boots.

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Brag smiles as the axe cleaves the rat in two. Seeing the other are put down, he searches the room for anything other then crap. He does contemplate looking in the crapper holes but then comes to his senses & doesn't.

 

RM

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(Brag, Taryn, Chu & Kane)

 

Along with some of the hirelings, you all finish off the rest of the sleeping rats. The wizard Paraphin's spell certainly made your work easier, though no less messy. Even those in the room not directly taking part in the slaughter will not walk away clean.

 

(Solace) Wisely you choose to avoid the filthy detail altogether and remain in the hallway with the rest of the dungeon expedition. You pass the next ten minutes or so keeping watch down the unexplored hallway.

 

(Kane, Brag, Chu & Tarny)

 

Is there any particular areas any of you care to search? (ex. floors, the corners, a particular wall, or even the four bad-smelling holes necessary for the room's intended purpose)

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I say completely away from the crapper-holes. I let someone else do some treasure-divin!!

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"All these high and mighty adventurers, afraid to look down a piss-hole," Leo mumbles to himself, motioning Morath to come with him. They walk over to the hole on the far end. Thinking there might be some glory in it for themselves (well, not really, but they're not afraid to look) Leo holds the torch high while Morath gives the hole a quick glance.

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(Solace)

 

With the gory details of rat-killing done, you return to the room for a moment to help ensure that the search is thorough. With Leo's help, Morath takes a look down each of the holes and relates to you what he finds. "Nothing.", he tells you. "I cannot even see the bottom..nor can I smell it."

 

(Kane & Taryn)

 

Neither of you have to search very long before you determine there is no treasure in the room.

 

(Chu)

 

Your keen elven eyes spot some words and symbols etched into the stone just to the right of the door through which you entered the room. It says (in the common language and alphabet) ALL EMPLOYEES MUST WASH HANDS BEFORE RETURNING TO WORK, and below the words there is a simple outline of a hand-print. Nowhere in your search did you find a wash-basin.

 

(Brag)

 

Your dwarven aptitude for seeing anomalies in worked stone draws your eyes toward something in the southern wall. It seems to be another door, cleverly hidden from the passive observer.

 

(All PCs)

 

About ten more minutes have elapsed since the mouse-encounter began.

 

Who's watching the corridors now?

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Clearly sick (literally) of the stench wafting from the room, Kane approaches the entrance and leans up against the wall blending into the shadows. He keeps his eyes, and by association his nose out in the direction the party came from wishing someone had brought air fresheners.

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I move toward the southern wall. Inspecting the "hidden" door. Is there a apparent handle?

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