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Star Wars! Nothing but Star Wars!


Nanite
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Having seen some of the comments on the expense of licenses over the years I seriously doubt that Reaper has the funds necessary to secure the Star Wars license. I'm pretty sure that if they were to secure such a license that you would see virtually no releases for any of their other lines. So I suppose that if you want Reaper to produce nothing but Star Wars and have all their other lines wallow in obscurity then they should try to get the license.

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Well if Reaper is interested I spent several years developing a 3d Space Fighter combat system for Star wars. Had hundreds of platesetters. So if they are looking for a base rule set. I might be able to help. Asteroids, Deathstar trench run, random scenario generator. I actually did something most flying craft games never make use of... A Wing Man, and what their true purpose is. Used everything that was supposed to be on the fighters I had rules for in the games (Sensors, Scanners, R2s, reinforced hull (Y-wing)). Applied rules of initiative (once you have the initiative you tend to keep it unless you really mess up. And rules to negate initiative and help insure a more even spread of when what side gets initiative (this was done to help take luck of the dice out... If they so choose to use this rule). And winning via lucky initative roles were reduced, putting more squarely on the players to think about tactics and maneuvering.

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Well if Reaper is interested I spent several years developing a 3d Space Fighter combat system for Star wars. Had hundreds of platesetters. So if they are looking for a base rule set. I might be able to help. Asteroids, Deathstar trench run, random scenario generator. I actually did something most flying craft games never make use of... A Wing Man, and what their true purpose is. Used everything that was supposed to be on the fighters I had rules for in the games (Sensors, Scanners, R2s, reinforced hull (Y-wing)). Applied rules of initiative (once you have the initiative you tend to keep it unless you really mess up. And rules to negate initiative and help insure a more even spread of when what side gets initiative (this was done to help take luck of the dice out... If they so choose to use this rule). And winning via lucky initative roles were reduced, putting more squarely on the players to think about tactics and maneuvering.

 

Please, go on, I'm very interested in hearing more about this. I made my own Star Wars starship combat game based on WEG's D6 rules many years ago, but it wasn't as sophisticated as what you're describing.

 

Oh, and welcome to the Reaper Board. :)

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Originally Percentile system, converted to d20 for simplicity. Forked the game into 2 branches, standard and basic. With the basic system using an adapted simpler stream lined rules and fighter sheets based on the standard game for faster paced system. All other rules simply mapped over without issue.

 

Got a blip on the sensor (a marker on the board, the opponent has how many fighters are assigned to the group). Need to go in for a closer look (Y-Wings have long ranged scanners, and A-wings have advanced sensors) depending on the situation , one may work better then the other.... Every other fighter has sensors to, but Y-Wing, A-Wing, TIE-Advance and TIE-Bomber have above average sensors in one way or another.

 

Any how you do not know what is in the Blip or Blips until you have successfully scanned it. Moving in for a better chance to scan, all of a sudden, an unknown blip appears 25" (based on measurement not hexes) at your 5 o'clock position... What the...

Random scenario generator combined with die rolling at the beginning, and affected by what type of fighters are on each side. The Imperial player got a favorable result from the random Scenario generator, die role, good sensors, or a combination of the 3. What do you do now. Charge head long and hope to wipe out the blips in front of you and keep flying right through them in a hopes to mingle them with the the ones on your back side to try to keep the engagement in a situation you don't have to split your forces? Or split them up.

You decide to charge all units head on... Scanning... Moving closer... Scanning... Got a positive ID.... DECOY BOYIES.... Out of the blip behind you, 14 TIE Interceptors emerge.... "IT'S A TRAP"

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BTW, is Reaper trying to get the Star Wars Mini Game? Or other rights? Or as they say in the software develop industry "Its just Vapor Ware"?

 

This thread was begun and fueled by Fan enthusiasm. I am aware of no plans at this time for Reaper to produce any licensed LucasFilm properties.

 

This began as, and remains, a speculative thread by people we found on the internet. It may not contain 100% factual data or speculative 'fact'.

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BTW, is Reaper trying to get the Star Wars Mini Game? Or other rights? Or as they say in the software develop industry "Its just Vapor Ware"?

 

This thread was begun and fueled by Fan enthusiasm. I am aware of no plans at this time for Reaper to produce any licensed LucasFilm properties.

 

This began as, and remains, a speculative thread by people we found on the internet. It may not contain 100% factual data or speculative 'fact'.

 

It's awful nice of you to take us in though. :poke:

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BTW, is Reaper trying to get the Star Wars Mini Game? Or other rights? Or as they say in the software develop industry "Its just Vapor Ware"?

 

This thread was begun and fueled by Fan enthusiasm. I am aware of no plans at this time for Reaper to produce any licensed LucasFilm properties.

 

This began as, and remains, a speculative thread by people we found on the internet. It may not contain 100% factual data or speculative 'fact'.

 

It's awful nice of you to take us in though. :poke:

Well, yall are the cool part of the internet...

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Oh for Pete sakes. Just throw me a number Lucas is looking for mini rights. Any one know?

 

I know Paramount raped FASA when they did there Star Treck "Starship Tactical Command simulator" with ships based on the 1-3 movie era (six figures cost, plus yearly). http://en.wikipedia.org/wiki/Star_Trek:_Starship_Tactical_Combat_Simulator

 

Not to be confused with "Star Fleet Battles" by Amarillo Design Bureau, who were able to get a much more reasonable licensing rights through a third party.

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I'm sure those kind of numbers are only available to seriously interested parties with financial backing of some kind. And it sounds like Reaper isn't interested, but I'm sure its at least in the six figure range for that kind of license.

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Oh for Pete sakes. Just throw me a number Lucas is looking for mini rights. Any one know?

 

I know Paramount raped FASA when they did there Star Treck "Starship Tactical Command simulator" with ships based on the 1-3 movie era (six figures cost, plus yearly). http://en.wikipedia....ombat_Simulator

 

Not to be confused with "Star Fleet Battles" by Amarillo Design Bureau, who were able to get a much more reasonable licensing rights through a third party.

 

IIRC, Task Force Games (from whence ADB came) originally acquired the license during the interlude between the animated series and ST:TMP when there wasn't as much perceived demand for the license. This is also why the Starfleet Universe is stuck in the time period it is. Though to be honest, I'm glad it is.

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IIRC, Task Force Games (from whence ADB came) originally acquired the license during the interlude between the animated series and ST:TMP when there wasn't as much perceived demand for the license. This is also why the Starfleet Universe is stuck in the time period it is. Though to be honest, I'm glad it is.

 

Oh I don't know. I think "movie era" would be pretty cool to have too...

 

My personal fantasy would be the next JJ Trek movie is a hit, Paramount decides that is the "future," and in the next renewal of the contract throws ADB the movie era too. Not that I realistically think that will ever happen...

 

Damon.

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